Mortal Shell

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NumberXer0
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Mortal Shell

Post by NumberXer0 »

Game Name: Mortal Shell
Game Engine: Unreal Engine 4
Game Version: 1.0
Options Required: Infinite Stamina, Infinite Items, Tar/Glimpse pointer
Steam Website: [Link]
Other Info: The game is now out of beta.
Last edited by NumberXer0 on Tue Aug 18, 2020 8:10 am, edited 1 time in total.

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NumberXer0
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Re: Mortal Shell (Beta)

Post by NumberXer0 »

Honestly, an item cheat would be key for this game. Every item requires you to use it first before even knowing what it does. Then it requires you to use a certain number total to get the secondary effects. A cheat to simply stop items from decreasing would be the best.

MadKingMidas
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Re: Mortal Shell (Beta)

Post by MadKingMidas »

Game is currently out in open beta on the Epic Store.

hvl
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Re: Mortal Shell (Beta)

Post by hvl »

+
cant find health bar and stamina bar
all other currencies seems can be easily modified

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Re: Mortal Shell (Beta)

Post by patka »

I can find and change everything, but the pointer scannig don't work. 0 results...

Edit: only the stamina can't find with the pointer scanner

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NumberXer0
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Re: Mortal Shell (Beta)

Post by NumberXer0 »

So an update here, besides the game going open beta, its apparently possible to load other maps with the UE4 Console Unlocker. So you can play way more of the game than the two levels they give you. Looks like we have almost the entire game. Nice. Now we really need some cheats haha.
patka wrote:
Sun Jul 05, 2020 11:12 am
I can find and change everything, but the pointer scannig don't work. 0 results...

Edit: only the stamina can't find with the pointer scanner
I'm sure people would appreciate your table if you get around to finding the pointers.

patka
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Re: Mortal Shell (Beta)

Post by patka »

NumberXer0 wrote:
Sun Jul 05, 2020 12:43 pm
So an update here, besides the game going open beta, its apparently possible to load other maps with the UE4 Console Unlocker. So you can play way more of the game than the two levels they give you. Looks like we have almost the entire game. Nice. Now we really need some cheats haha.
patka wrote:
Sun Jul 05, 2020 11:12 am
I can find and change everything, but the pointer scannig don't work. 0 results...

Edit: only the stamina can't find with the pointer scanner
I'm sure people would appreciate your table if you get around to finding the pointers.
I'm working on it :)

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Re: Mortal Shell (Beta)

Post by sciicers »

NumberXer0 wrote:
Sun Jul 05, 2020 12:43 pm
So an update here, besides the game going open beta, its apparently possible to load other maps with the UE4 Console Unlocker. So you can play way more of the game than the two levels they give you. Looks like we have almost the entire game. Nice. Now we really need some cheats haha.
patka wrote:
Sun Jul 05, 2020 11:12 am
I can find and change everything, but the pointer scannig don't work. 0 results...

Edit: only the stamina can't find with the pointer scanner
I'm sure people would appreciate your table if you get around to finding the pointers.
Know how to unlock the rest of the game with the ue4 unlocker?

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cfemen
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Re: Mortal Shell (Beta)

Post by cfemen »

here just a simple table with a god mode (no damage or damage effects) and some pointers

Image

enjoy :)

edit: changed the god mode script to god mode flag (active / not active)
note : game may crash if you have frozen values while game is loading.

actually you dont need to freeze anything.
inf. health = god flag to active or damage resist to 1 or a high health regeneration rate
inf. stamina = high max stamina + high stamina regeneration rate

UE4 will reset all values to default after each level load / death.

//

+added table with Tar Pointer (open inventory to show)
+replaced table with a new one (fixed an issue that the Barbarous pointer changed if the inventory is open)

//

updated the table to newest epic store beta version
wont't update it again

+Resolve Pointer

Removed Health Pointer & Damage Resist (its useless coz the game is now constantly writing on it)
Attachments
Dungeonhaven-Win64-Shipping.CT
Epic Store - Beta Table Update
(38.86 KiB) Downloaded 1070 times
Dungeonhaven-Win64-Shipping.CT
Epic Store - Beta Table
(40.48 KiB) Downloaded 1227 times
Last edited by cfemen on Mon Jul 13, 2020 4:26 pm, edited 7 times in total.

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Re: Mortal Shell (Beta)

Post by onehalf »

cfemen wrote:
Sun Jul 05, 2020 4:27 pm
here just a simple table with a god mode (no damage or damage effects) and some pointers

Image

enjoy :)
thank you very much :)

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NumberXer0
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Re: Mortal Shell (Beta)

Post by NumberXer0 »

sciicers wrote:
Sun Jul 05, 2020 3:30 pm
NumberXer0 wrote:
Sun Jul 05, 2020 12:43 pm
So an update here, besides the game going open beta, its apparently possible to load other maps with the UE4 Console Unlocker. So you can play way more of the game than the two levels they give you. Looks like we have almost the entire game. Nice. Now we really need some cheats haha.
patka wrote:
Sun Jul 05, 2020 11:12 am
I can find and change everything, but the pointer scannig don't work. 0 results...

Edit: only the stamina can't find with the pointer scanner
I'm sure people would appreciate your table if you get around to finding the pointers.
Know how to unlock the rest of the game with the ue4 unlocker?
No clue, personally. I read that using the console, you can load maps in every UE4 game. Someone said that there were other maps included in the pak files of the demo. So it should be possible to load them. I'm unsure of the internal map names though. THe conversation is going on at Rin. No one has shared the actual commands yet.
cfemen wrote:
Sun Jul 05, 2020 4:27 pm

enjoy :)
Did you have any luck finding anything relating to item use? I'm curious to see what a lot of the items do, but you need to use them a bunch to unlock their effects. Unfortunately a lot of items are limited in the beta and can't be unlocked =(
Last edited by NumberXer0 on Sun Jul 05, 2020 6:17 pm, edited 1 time in total.

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Re: Mortal Shell (Beta)

Post by SunBeam »

Any reason I should pick up this one?

EDIT: Ah, shit, Dark Souls all over again...

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NumberXer0
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Re: Mortal Shell (Beta)

Post by NumberXer0 »

Well..it isn't the whole game, but there are other maps and bosses available. It requires the ORIGINAL CLOSED BETA FILES. They removed the extra stuff when they went to Open Beta. From Rin:


Download Universal UE4 Unlocker - [Link]

Run the game, run the program, select the Dungeonhaven process (game is internally dungeonhaven) and inject the dll

These are useful console commands you may need to use while messing with these levels:

ToggleDebugCamera - enables free floating debug camera
Teleport - teleports your player to the currently targetted position, you may need to adjust camera to successfully teleport
Pause - pauses the engine, useful if character is dropping into abyss
God - enables god mode
DestroyPawns - will remove all enemies in your view
Show fog - disables/enables fog overlay

In the game, press ~ to raise console, type 'open mapname' to load a level. here is a list of levels that work properly:

Intro_Lake_Map_Prototype - very early prototype map, contains placeholder geometry and a battle with Harden
fallgrim_v3 - Demo forest map, half of this map is walled off for the demo, you can bypass with teleport commands if you want to explore, there is a hidden pacifist ending that is in the beta, there is also a third unlockable shell, Solomon, which is fully functional, it's hidden in a crawl-in cave on the map
M_Crypt_Interior - Demo crypt map (Crypt of Martyrs), contains boss Grisha
Cathedral - Opens the cathedral map (Seat of Infinity), contains weapon upgrade station and the Hammer and Chisel weaponset, contains The Twins boss (forgot actual name)
Dungeon_level_v3 - Opens the Fire Temple, contains boss Imrod
M_DarkFatherLake - Contains fight with the end boss of the game, The Unchained / Dark Father, defeating boss will give you the option to set New Game+ flag
Lake_Map_prototype - Opens fight with Hadern

You can fight all bosses currently in the game through these maps

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Re: Mortal Shell (Beta)

Post by Skellybones0 »

Where did you find that third shell? i've been looking and cant seem to find it

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Re: Mortal Shell (Beta)

Post by Skellybones0 »

NumberXer0 wrote:
Sun Jul 05, 2020 11:08 pm
Well..it isn't the whole game, but there are other maps and bosses available. It requires the ORIGINAL CLOSED BETA FILES. They removed the extra stuff when they went to Open Beta. From Rin:


Download Universal UE4 Unlocker - [Link]

Run the game, run the program, select the Dungeonhaven process (game is internally dungeonhaven) and inject the dll

These are useful console commands you may need to use while messing with these levels:

ToggleDebugCamera - enables free floating debug camera
Teleport - teleports your player to the currently targetted position, you may need to adjust camera to successfully teleport
Pause - pauses the engine, useful if character is dropping into abyss
God - enables god mode
DestroyPawns - will remove all enemies in your view
Show fog - disables/enables fog overlay

In the game, press ~ to raise console, type 'open mapname' to load a level. here is a list of levels that work properly:

Intro_Lake_Map_Prototype - very early prototype map, contains placeholder geometry and a battle with Harden
fallgrim_v3 - Demo forest map, half of this map is walled off for the demo, you can bypass with teleport commands if you want to explore, there is a hidden pacifist ending that is in the beta, there is also a third unlockable shell, Solomon, which is fully functional, it's hidden in a crawl-in cave on the map
M_Crypt_Interior - Demo crypt map (Crypt of Martyrs), contains boss Grisha
Cathedral - Opens the cathedral map (Seat of Infinity), contains weapon upgrade station and the Hammer and Chisel weaponset, contains The Twins boss (forgot actual name)
Dungeon_level_v3 - Opens the Fire Temple, contains boss Imrod
M_DarkFatherLake - Contains fight with the end boss of the game, The Unchained / Dark Father, defeating boss will give you the option to set New Game+ flag
Lake_Map_prototype - Opens fight with Hadern

You can fight all bosses currently in the game through these maps
when i use the map commands it just kicks me back to the main menu again

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