Particle Fleet: Emergence (2016-10-08)

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STN
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Particle Fleet: Emergence (2016-10-08)

Post by STN »

Made by Shinkansen

Simple table for Particle Fleet: Emergence, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0. May work on other versions.

2. GameSpace.
"Energy Set to Massive?" sets Energy to massive.
"Amp Gems Set to Massive?" sets Amp Gems to massive.
"God set to God?" sets God to God (Godmode).

3. CommandModule.
"Hull Build / Healing Set to Massive?" sets Hull Build / Healing to massive.
"Energy Set to Max?" sets Energy to max.
"Weapons, Amp Gem Set to Massive?" sets Weapons, Amp Gem to massive.

4. Module Stats.
"Health Set to Max?" sets Health to max.
"Module Build Set to Massive?" sets Module Build to massive.
"Ammo Set to Max?" sets Ammo to max.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Particle Fleet Emergence V1000.CT
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CptKenny
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Re: Particle Fleet: Emergence (2016-10-08)

Post by CptKenny »

Hi,
Love this table, there are a few things about it though.
For one, i can't get 'Gamespace Base Address Scan' to work (says not all AOBScan results found) I may be a Coder but not in this language so i can't do anything to it(yet ;) ).
When you set Weapons/Ammo/Energy to max it works on Friendly and Hostile ships, affects dopplers too. I wondered how a single Enemy Cruiser managed to annihilate my entire fleet :shock: .(i don't see this as an issue, you just need to expect it to happen and all will be fine)
When setting Hull Build/Healing to Massive, the hull simply won't build, it seems to set the value for build and Regen to 0 instead of anything else.

I'm not going to ask for an update for this or anything, But this is the only Table for the game, So if i can update it myself i would like to post it here. Obviously crediting you(Shinkansen) for the original work. (Cheers to STN for uploading this too)

BTW i'm using Ver 1.14 which is the latest version so the new table(if any) will be for that version.

Thanks.

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