Kingdom Under Fire: Heroes
Kingdom Under Fire: Heroes
[B]Game Name:[/B] Kingdom Under Fire: Heroes
[B]Options Required:[/B] Character Editor/Army Editor, Infinite SP, Skill points/Experience, Money, Health
[B]Steam Website:[/B] [MEDIA=steamstore]1315200[/MEDIA]
[B]Options Required:[/B] Character Editor/Army Editor, Infinite SP, Skill points/Experience, Money, Health
[B]Steam Website:[/B] [MEDIA=steamstore]1315200[/MEDIA]
Last edited by Elec004 on Wed Jun 24, 2020 11:03 pm, edited 1 time in total.
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Kingdom Under Fire: Heroes
here use this save if you gonna make a table
- Attachments
-
- SAVE GAME 1.rar
- (1.81 KiB) Downloaded 379 times
Kingdom Under Fire: Heroes
yea like the one that crusaders had was lit, id love to have that for heroes if it possible
Kingdom Under Fire: Heroes
Yes, i agree, a table about KuF heroes would be awesome.
Kingdom Under Fire: Heroes
Elec004, post: 140622, member: 43569 wrote:Options Required: Character Editor/Army Editor, Infinite SP, Skill points/Experience, Money, Health
experience and money for character/army editor, their addresses are static:
Code: Select all
experience: Heroes.exe+6741A8 (4 bytes)
gold: Heroes.exe+6741A4 (4 bytes)
for infinite sp:
Code: Select all
{ Game : Kingdom Under Fire : The Heroes
Version:
Date : 2020-06-26
Author : Astor
This script does blah blah blah
}
[ENABLE]
aobscanmodule(spheroes,Heroes.exe,D9 40 74 8B E5) // should be unique
alloc(newmem,$1000,spheroes)
label(rest)
label(code)
label(return)
registersymbol(spheroes)
registersymbol(rest)
newmem:
mov [eax+74],(float)9999 //max sp
mov [ecx+6C],(float)9999 //current sp
code:
fld dword ptr [eax+74]
mov esp,ebp
jmp return
rest:
readmem(spheroes,5)
spheroes:
jmp newmem
return:
[DISABLE]
spheroes:
readmem(rest,5)
unregistersymbol(spheroes)
unregistersymbol(rest)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Heroes.exe"+6026A
"Heroes.exe"+6025B: CC - int 3
"Heroes.exe"+6025C: CC - int 3
"Heroes.exe"+6025D: CC - int 3
"Heroes.exe"+6025E: CC - int 3
"Heroes.exe"+6025F: CC - int 3
"Heroes.exe"+60260: 55 - push ebp
"Heroes.exe"+60261: 8B EC - mov ebp,esp
"Heroes.exe"+60263: 51 - push ecx
"Heroes.exe"+60264: 89 4D FC - mov [ebp-04],ecx
"Heroes.exe"+60267: 8B 45 FC - mov eax,[ebp-04]
// ---------- INJECTING HERE ----------
"Heroes.exe"+6026A: D9 40 74 - fld dword ptr [eax+74]
"Heroes.exe"+6026D: 8B E5 - mov esp,ebp
// ---------- DONE INJECTING ----------
"Heroes.exe"+6026F: 5D - pop ebp
"Heroes.exe"+60270: C3 - ret
"Heroes.exe"+60271: CC - int 3
"Heroes.exe"+60272: CC - int 3
"Heroes.exe"+60273: CC - int 3
"Heroes.exe"+60274: CC - int 3
"Heroes.exe"+60275: CC - int 3
"Heroes.exe"+60276: CC - int 3
"Heroes.exe"+60277: CC - int 3
"Heroes.exe"+60278: CC - int 3
}
as for health, i failed getting it working.
- Attachments
-
- Kingdom Under Fire Heroes.CT
- (2.67 KiB) Downloaded 586 times
Kingdom Under Fire: Heroes
astor, post: 140803, member: 39949 wrote:
experience and money for character/army editor, their addresses are static:
Code: Select all
experience: Heroes.exe+6741A8 (4 bytes) gold: Heroes.exe+6741A4 (4 bytes)
for infinite sp:
Code: Select all
{ Game : Kingdom Under Fire : The Heroes Version: Date : 2020-06-26 Author : Astor This script does blah blah blah } [ENABLE] aobscanmodule(spheroes,Heroes.exe,D9 40 74 8B E5) // should be unique alloc(newmem,$1000,spheroes) label(rest) label(code) label(return) registersymbol(spheroes) registersymbol(rest) newmem: mov [eax+74],(float)9999 //max sp mov [ecx+6C],(float)9999 //current sp code: fld dword ptr [eax+74] mov esp,ebp jmp return rest: readmem(spheroes,5) spheroes: jmp newmem return: [DISABLE] spheroes: readmem(rest,5) unregistersymbol(spheroes) unregistersymbol(rest) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "Heroes.exe"+6026A "Heroes.exe"+6025B: CC - int 3 "Heroes.exe"+6025C: CC - int 3 "Heroes.exe"+6025D: CC - int 3 "Heroes.exe"+6025E: CC - int 3 "Heroes.exe"+6025F: CC - int 3 "Heroes.exe"+60260: 55 - push ebp "Heroes.exe"+60261: 8B EC - mov ebp,esp "Heroes.exe"+60263: 51 - push ecx "Heroes.exe"+60264: 89 4D FC - mov [ebp-04],ecx "Heroes.exe"+60267: 8B 45 FC - mov eax,[ebp-04] // ---------- INJECTING HERE ---------- "Heroes.exe"+6026A: D9 40 74 - fld dword ptr [eax+74] "Heroes.exe"+6026D: 8B E5 - mov esp,ebp // ---------- DONE INJECTING ---------- "Heroes.exe"+6026F: 5D - pop ebp "Heroes.exe"+60270: C3 - ret "Heroes.exe"+60271: CC - int 3 "Heroes.exe"+60272: CC - int 3 "Heroes.exe"+60273: CC - int 3 "Heroes.exe"+60274: CC - int 3 "Heroes.exe"+60275: CC - int 3 "Heroes.exe"+60276: CC - int 3 "Heroes.exe"+60277: CC - int 3 "Heroes.exe"+60278: CC - int 3 }
as for health, i failed getting it working.
Thanks but for Kingdom under Fire : The Crusaders there is a table when you can change the stats of the armies (excedding the 99) and i was wondering if it was possible to do the same for this game
[automerge]1593189471[/automerge]
astor, post: 140803, member: 39949 wrote:
experience and money for character/army editor, their addresses are static:
Code: Select all
experience: Heroes.exe+6741A8 (4 bytes) gold: Heroes.exe+6741A4 (4 bytes)
for infinite sp:
Code: Select all
{ Game : Kingdom Under Fire : The Heroes Version: Date : 2020-06-26 Author : Astor This script does blah blah blah } [ENABLE] aobscanmodule(spheroes,Heroes.exe,D9 40 74 8B E5) // should be unique alloc(newmem,$1000,spheroes) label(rest) label(code) label(return) registersymbol(spheroes) registersymbol(rest) newmem: mov [eax+74],(float)9999 //max sp mov [ecx+6C],(float)9999 //current sp code: fld dword ptr [eax+74] mov esp,ebp jmp return rest: readmem(spheroes,5) spheroes: jmp newmem return: [DISABLE] spheroes: readmem(rest,5) unregistersymbol(spheroes) unregistersymbol(rest) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "Heroes.exe"+6026A "Heroes.exe"+6025B: CC - int 3 "Heroes.exe"+6025C: CC - int 3 "Heroes.exe"+6025D: CC - int 3 "Heroes.exe"+6025E: CC - int 3 "Heroes.exe"+6025F: CC - int 3 "Heroes.exe"+60260: 55 - push ebp "Heroes.exe"+60261: 8B EC - mov ebp,esp "Heroes.exe"+60263: 51 - push ecx "Heroes.exe"+60264: 89 4D FC - mov [ebp-04],ecx "Heroes.exe"+60267: 8B 45 FC - mov eax,[ebp-04] // ---------- INJECTING HERE ---------- "Heroes.exe"+6026A: D9 40 74 - fld dword ptr [eax+74] "Heroes.exe"+6026D: 8B E5 - mov esp,ebp // ---------- DONE INJECTING ---------- "Heroes.exe"+6026F: 5D - pop ebp "Heroes.exe"+60270: C3 - ret "Heroes.exe"+60271: CC - int 3 "Heroes.exe"+60272: CC - int 3 "Heroes.exe"+60273: CC - int 3 "Heroes.exe"+60274: CC - int 3 "Heroes.exe"+60275: CC - int 3 "Heroes.exe"+60276: CC - int 3 "Heroes.exe"+60277: CC - int 3 "Heroes.exe"+60278: CC - int 3 }
as for health, i failed getting it working.
And how do you make all of this works ^^' Sorry i'm a noob with Cheat Engine so i don't how how to make your code works
Last edited by Elec004 on Fri Jun 26, 2020 4:37 pm, edited 2 times in total.
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Kingdom Under Fire: Heroes
Gideon25 made the Crusader cheats tryd to ask but nothing yet
Kingdom Under Fire: Heroes
[QUOTE="Elec004, post: 140814, member: 43569"]
Thanks but for Kingdom under Fire : The Crusaders there is a table when you can change the stats of the armies (excedding the 99) and i was wondering if it was possible to do the same for this game
[automerge]1593189471[/automerge]
And how do you make all of this works ^^' Sorry i'm a noob with Cheat Engine so i don't how how to make your code works
[/QUOTE]
you can use experience/skill points to upgrade your hero/army to the max, its basically almost the same as character editor.
table added.
Thanks but for Kingdom under Fire : The Crusaders there is a table when you can change the stats of the armies (excedding the 99) and i was wondering if it was possible to do the same for this game
[automerge]1593189471[/automerge]
And how do you make all of this works ^^' Sorry i'm a noob with Cheat Engine so i don't how how to make your code works
[/QUOTE]
you can use experience/skill points to upgrade your hero/army to the max, its basically almost the same as character editor.
table added.
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- Expert Cheater
- Posts: 57
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Kingdom Under Fire: Heroes
cant we use crusaders cheats as a starting point
[automerge]1593221321[/automerge]
for the likes of HP and stuff
[automerge]1593311239[/automerge]
i hope someone finds the inf hp that would be fun to play with on some missions
[automerge]1593221321[/automerge]
for the likes of HP and stuff
[automerge]1593311239[/automerge]
i hope someone finds the inf hp that would be fun to play with on some missions
Last edited by smallorc22 on Sun Jun 28, 2020 2:27 am, edited 2 times in total.
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Re: Kingdom Under Fire: Heroes
nothing yet i see
Re: Kingdom Under Fire: Heroes
so is this being worked on?
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Re: Kingdom Under Fire: Heroes
i hope someone findes hp cheat becuse it would be awesome on some survival missions
Re: Kingdom Under Fire: Heroes
maybe they will work on it when they patch it more. ik mods are out for heroes already
Re: Kingdom Under Fire: Heroes
keep this up at the top of the request forum by commenting, because if it falls to the bottom then it'll be forgotten about
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Re: Kingdom Under Fire: Heroes
hai hai i will becuse Bersia needs more Soldiers
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