OpenXcom

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Nilarion
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OpenXcom

Post by Nilarion »

[b]Game Name:[/b] OpenXcom

[b]Game Engine:[/b] -

[b]Game Version:[/b] 2342

[b]Options Required:[/b] Freeze action pointsenergyammo in battle

[b]Steam Website:[/b] [MEDIA=steamstore]7760[/MEDIA]



[b]Other Info:[/b] [URL]https://openxcom.org/[/URL]

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Csimbi
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Re: OpenXcom

Post by Csimbi »

This is still being developed, meaning it's a moving target.
We build a table and it's obsolete next week.

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Dread_Pony_Roberts
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Re: OpenXcom

Post by Dread_Pony_Roberts »

Csimbi wrote:
Mon Jun 29, 2020 12:00 pm
This is still being developed, meaning it's a moving target.
We build a table and it's obsolete next week.
There are ways to make a more durable table that can withstand a lot of updates. Methods such as not using pure pointers, hooking to code that references structure bases, and being more careful around jumps and calls. Major updates may still mess things up, but these methods can lower the chances of such an update effecting the table.

I'll give this table a go as I already have openxcom installed, can't make promises on what I will find though.

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Dread_Pony_Roberts
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Re: OpenXcom

Post by Dread_Pony_Roberts »

Table is done and can be found here.
Tested on older version of OpenXcom and it still works.

viewtopic.php?f=4&t=12963

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