[b]Game Name:[/b] OpenXcom
[b]Game Engine:[/b] -
[b]Game Version:[/b] 2342
[b]Options Required:[/b] Freeze action pointsenergyammo in battle
[b]Steam Website:[/b] [MEDIA=steamstore]7760[/MEDIA]
[b]Other Info:[/b] [URL]https://openxcom.org/[/URL]
OpenXcom
Re: OpenXcom
This is still being developed, meaning it's a moving target.
We build a table and it's obsolete next week.
We build a table and it's obsolete next week.
- Dread_Pony_Roberts
- Table Makers
- Posts: 525
- Joined: Sun Dec 09, 2018 8:46 am
- Reputation: 388
Re: OpenXcom
There are ways to make a more durable table that can withstand a lot of updates. Methods such as not using pure pointers, hooking to code that references structure bases, and being more careful around jumps and calls. Major updates may still mess things up, but these methods can lower the chances of such an update effecting the table.
I'll give this table a go as I already have openxcom installed, can't make promises on what I will find though.
- Dread_Pony_Roberts
- Table Makers
- Posts: 525
- Joined: Sun Dec 09, 2018 8:46 am
- Reputation: 388
Re: OpenXcom
Table is done and can be found here.
Tested on older version of OpenXcom and it still works.
viewtopic.php?f=4&t=12963
Tested on older version of OpenXcom and it still works.
viewtopic.php?f=4&t=12963
Who is online
Users browsing this forum: Bing [Bot], Google Adsense [Bot], leandrodolce933, osenbeichan