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Babbymode
Expert Cheater
Posts: 64 Joined: Sat May 20, 2017 8:45 pm
Reputation: 30
Post
by Babbymode » Thu Jun 18, 2020 12:52 pm
Those of you who've been looking for any sort of table for the game, I made a script that removes all carry weight. As I continue playing I'll be adding more features, I'll also take a look at the previous tables released and see if I can use those as a jumping off point and update those scripts as well.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Outward.CT
v0.2, second script removes carry weight for coins/small, high quantity items (5.79 KiB) Downloaded 366 times
Last edited by
Babbymode on Thu Jun 18, 2020 1:12 pm, edited 1 time in total.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Thu Jun 18, 2020 1:14 pm
Try this bypass inventory weight limit, it has been made for the soroboreans' dlc
Code: Select all
{ Game : Outward: The Soroboreans
Version: DLC
Date : 2020-06-16
Author : Fantomas
}
[ENABLE]
//ItemContainer.RefreshWeight+6A or GameAssembly.dll+62E66A
aobscanregion(containerWeight,ItemContainer.RefreshWeight,ItemContainer.RefreshWeight+1ef,F3)
/*OR
aobscanregion(containerWeight,GameAssembly.dll+62E600,GameAssembly.dll+62E7EF,F3)
*/
alloc(newmem,$1000,containerWeight)
label(code)
label(return)
newmem:
movss [rbx+00000430],xmm2 //m_silverWeight
mov [rbx+00000434],(float)0 //m_contentWeight
mov [rbx+00000438],(float)0 //m_weightCapacityRatio
jmp return
code:
movss [rbx+00000430],xmm0
jmp return
containerWeight:
jmp newmem
nop 3
return:
registersymbol(containerWeight)
[DISABLE]
containerWeight:
db F3 0F 11 83 30 04 00 00
unregistersymbol(containerWeight)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+62E66A
"GameAssembly.dll"+62E643: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+62E64A: 75 05 - jne GameAssembly.dll+62E651
"GameAssembly.dll"+62E64C: E8 9F BF B6 FF - call GameAssembly.dll+19A5F0
"GameAssembly.dll"+62E651: 33 D2 - xor edx,edx
"GameAssembly.dll"+62E653: 0F 29 74 24 20 - movaps [rsp+20],xmm6
"GameAssembly.dll"+62E658: 8B CF - mov ecx,edi
"GameAssembly.dll"+62E65A: E8 A1 33 D6 FF - call GameAssembly.dll+391A00
"GameAssembly.dll"+62E65F: 48 8B 83 10 04 00 00 - mov rax,[rbx+00000410]
"GameAssembly.dll"+62E666: 33 FF - xor edi,edi
"GameAssembly.dll"+62E668: 33 F6 - xor esi,esi
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+62E66A: F3 0F 11 83 30 04 00 00 - movss [rbx+00000430],xmm0
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+62E672: C7 83 34 04 00 00 00 00 00 00 - mov [rbx+00000434],00000000
"GameAssembly.dll"+62E67C: 48 85 C0 - test rax,rax
"GameAssembly.dll"+62E67F: 0F 84 58 01 00 00 - je GameAssembly.dll+62E7DD
"GameAssembly.dll"+62E685: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
"GameAssembly.dll"+62E690: 48 8B 15 29 53 AC 01 - mov rdx,[GameAssembly.dll+20F39C0]
"GameAssembly.dll"+62E697: 48 8B C8 - mov rcx,rax
"GameAssembly.dll"+62E69A: E8 71 1F 55 00 - call GameAssembly.dll+B80610
"GameAssembly.dll"+62E69F: 3B F0 - cmp esi,eax
"GameAssembly.dll"+62E6A1: 0F 8D E1 00 00 00 - jnl GameAssembly.dll+62E788
"GameAssembly.dll"+62E6A7: 48 8B 8B 10 04 00 00 - mov rcx,[rbx+00000410]
}
Once the script activated, go into your inventory, make a pocket/backpack switch of an item and you should be good.
Last edited by
fantomas on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Babbymode
Expert Cheater
Posts: 64 Joined: Sat May 20, 2017 8:45 pm
Reputation: 30
Post
by Babbymode » Thu Jun 18, 2020 1:29 pm
fantomas, post: 139936, member: 1587 wrote:
Try this bypass inventory weight limit, it has been made for the soroboreans' dlc
Code: Select all
{ Game : Outward: The Soroboreans
Version: DLC
Date : 2020-06-16
Author : Fantomas
}
[ENABLE]
//ItemContainer.RefreshWeight+6A or GameAssembly.dll+62E66A
aobscanregion(containerWeight,ItemContainer.RefreshWeight,ItemContainer.RefreshWeight+1ef,F3)
/*OR
aobscanregion(containerWeight,GameAssembly.dll+62E600,GameAssembly.dll+62E7EF,F3)
*/
alloc(newmem,$1000,containerWeight)
label(code)
label(return)
newmem:
movss [rbx+00000430],xmm2 //m_silverWeight
mov [rbx+00000434],(float)0 //m_contentWeight
mov [rbx+00000438],(float)0 //m_weightCapacityRatio
jmp return
code:
movss [rbx+00000430],xmm0
jmp return
containerWeight:
jmp newmem
nop 3
return:
registersymbol(containerWeight)
[DISABLE]
containerWeight:
db F3 0F 11 83 30 04 00 00
unregistersymbol(containerWeight)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+62E66A
"GameAssembly.dll"+62E643: 83 B9 D8 00 00 00 00 - cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+62E64A: 75 05 - jne GameAssembly.dll+62E651
"GameAssembly.dll"+62E64C: E8 9F BF B6 FF - call GameAssembly.dll+19A5F0
"GameAssembly.dll"+62E651: 33 D2 - xor edx,edx
"GameAssembly.dll"+62E653: 0F 29 74 24 20 - movaps [rsp+20],xmm6
"GameAssembly.dll"+62E658: 8B CF - mov ecx,edi
"GameAssembly.dll"+62E65A: E8 A1 33 D6 FF - call GameAssembly.dll+391A00
"GameAssembly.dll"+62E65F: 48 8B 83 10 04 00 00 - mov rax,[rbx+00000410]
"GameAssembly.dll"+62E666: 33 FF - xor edi,edi
"GameAssembly.dll"+62E668: 33 F6 - xor esi,esi
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+62E66A: F3 0F 11 83 30 04 00 00 - movss [rbx+00000430],xmm0
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+62E672: C7 83 34 04 00 00 00 00 00 00 - mov [rbx+00000434],00000000
"GameAssembly.dll"+62E67C: 48 85 C0 - test rax,rax
"GameAssembly.dll"+62E67F: 0F 84 58 01 00 00 - je GameAssembly.dll+62E7DD
"GameAssembly.dll"+62E685: 66 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
"GameAssembly.dll"+62E690: 48 8B 15 29 53 AC 01 - mov rdx,[GameAssembly.dll+20F39C0]
"GameAssembly.dll"+62E697: 48 8B C8 - mov rcx,rax
"GameAssembly.dll"+62E69A: E8 71 1F 55 00 - call GameAssembly.dll+B80610
"GameAssembly.dll"+62E69F: 3B F0 - cmp esi,eax
"GameAssembly.dll"+62E6A1: 0F 8D E1 00 00 00 - jnl GameAssembly.dll+62E788
"GameAssembly.dll"+62E6A7: 48 8B 8B 10 04 00 00 - mov rcx,[rbx+00000410]
}
Once the script activated, go into your inventory, make a pocket/backpack switch of an item and you should be good.
a more elegant script than mine, for sure.
However I seem to not be able to get it to work for me. It does reduce the weight of silver to 0 but nothing else works.
Last edited by
Babbymode on Thu Jun 18, 2020 1:38 pm, edited 1 time in total.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Fri Jun 19, 2020 6:51 pm
[QUOTE="Babbymode, post: 139938, member: 5247"] However I seem to not be able to get it to work for me. It does reduce the weight of silver to 0 but nothing else works. [/QUOTE] What do you mean by nothing else works? If your backpack is overloaded and you cannot move, activate the script, transfer an item between the pocket and the backpack (aka item switch in the inventory panel) and you will no longer be overloaded and you will be able to move again. It is for that purpose that this script has been made, nothing else. :) [MEDIA=youtube]ESn_DX6kb74[/MEDIA]
Last edited by
fantomas on Fri Jun 19, 2020 8:19 pm, edited 4 times in total.
Babbymode
Expert Cheater
Posts: 64 Joined: Sat May 20, 2017 8:45 pm
Reputation: 30
Post
by Babbymode » Fri Jun 19, 2020 9:20 pm
I did as you said, script does not seem to apply to anything but the silver weight, version mismatch maybe? I'm using a Codex release Upon checking, there seems to be a hotfix update for the game, will patch it and test again afterwards. [MEDIA=imgur]MrhQaAv[/MEDIA] Edit:After the patch, the same behavior persists.
Last edited by
Babbymode on Fri Jun 19, 2020 9:33 pm, edited 1 time in total.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Sun Jun 21, 2020 10:29 am
[QUOTE="Babbymode, post: 140121, member: 5247"] Edit:After the patch, the same behavior persists. [/QUOTE] Ok, I see... Pls try this one - It has been tested on GOG v1.2.0c but it should also work on Steam version. [CODE=nasm] { Game : Outward: The Soroboreans Version: Date : 2020-06-16 Author : Fantomas } [ENABLE] alloc(newmem,2048,ItemContainer.get_TotalContentWeight) label(returnhere) label(originalcode) label(exit) newmem: mov [rcx+00000430],(float)0 //0x430 - m_silverWeight mov [rcx+00000434],(float)0 //0x434 - m_contentWeight mov [rcx+00000438],(float)0 //0x438 - m_weightCapacityRatio originalcode: movss xmm0,[rcx+00000434] exit: jmp returnhere ItemContainer.get_TotalContentWeight: jmp newmem nop 3 returnhere: [DISABLE] dealloc(newmem) ItemContainer.get_TotalContentWeight: movss xmm0,[rcx+00000434] //Alt: db F3 0F 10 81 34 04 00 00[/CODE] I'm pretty sure there is an easier way to get the same result but at least it works well. :)
Last edited by
fantomas on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
IJayI
Noobzor
Posts: 12 Joined: Thu Jul 02, 2020 1:24 am
Reputation: 15
Post
by IJayI » Thu Jul 02, 2020 1:50 am
Here is mine. Not as fancy as the other two but it works. Already tried it on another computer. What it does is change your current weight to a negative vaule (in this case -10000, can be changed in the script) and whatever you pick up it will add on to that. It works with both pouch and backpack. Just simply drop or pick up an item to change the value. This eliminates the hassle of finding the weight of certain items.
Edit: So I finished the game. I won't be working on anymore cheats for now. Maybe later when I play again but this is the final. Anybody is free to use my work to further improve it.
Version 2 added Inf durability on all items, no reload and ammo for pistol (without skill shot), and Inf. buff (both positive and negative, won't work on weapon imbue and conjure).
**Note: Game is from Codex last update: v20200626
Attachments
Outward.CT
version 2 (15.92 KiB) Downloaded 236 times
Outward.CT
version 1 (4.72 KiB) Downloaded 105 times