Shakes and Fidget

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SirSlush
What is cheating?
What is cheating?
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Joined: Wed May 20, 2020 1:17 am
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Shakes and Fidget

Post by SirSlush »

Salutations;



[B]Game Name:[/B] Shakes & Fidget Remastered (steam)

[B]Game Engine:[/B] Unreal

[B]Game Version:[/B] v3.048.200511.2

[B]Options Required:[/B] Mushrooms, Gold, Strength, Constitution, Dexterity, Luck, Intelligence, Armor. And if possible, Quest Timer.

[B]Steam Website:[/B] [MEDIA=steamstore]438040[/MEDIA]

[B]Other Info:[/B] I know technically Shakes & Fidget has a multiplayer option, but it is mainly single player. Similar to how we have cheats for State of Decay 2.

Now I am extremely new to Cheat Engine. I can find simple variables and change the values for most games I play, however I still know nothing when it comes to trying to find timers and other values that are harder to find.



I found access to everything the game has, all the code, all the hex, everything. And it can be played offline, so I know the values are not "server side".



I will include a screen shot of the general idea of what I have access too, but I was hoping someone would be able to help me find the variables I was looking for and maybe how to create a script I can inject, like a trainer or just a table that finds the values as I am sure like some games, the info changes every log in?





[CENTER][B][U]** Won't let me attach pictures, so here is a ctrl+C / V **[/U][/B]



[/CENTER]

[TABLE]

[TR]

[TD]// PlayaGames.ShakesAndFidget.View.Components.ItemCompareMenu:SetBottomContent



using PlayaGames.Core.Content;

using PlayaGames.Core.Tools;

using PlayaGames.ShakesAndFidget.Models;

using PlayaGames.ShakesAndFidget.Models.Enums;

using PlayaGames.ShakesAndFidget.ScriptableObjects;

using PlayaGames.ShakesAndFidget.View.Panels;

using PlayaGames.ShakesAndFidget.View.ScriptableObjects;

using UnityEngine;



private static void SetBottomContent(GameModel model)

{

FramePanel framePanel = PanelManager.Instance.FramePanel;

framePanel.ClearBottomButtons();

CompanionSprites companionSprites = SingletonBehaviour.instance.CompanionSprites;

if (companionSprites == null)

{

ContentManager.LoadContent(delegate

{

SetBottomContent(model);

});

return;

}

int num = 0;

if (playerCompareItems != null && playerCompareItems.Length != 0)

[/TD]

[/TR]

[/TABLE]



Again, the code is not the location of anything, just showing what I have access too.

ODimm
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Shakes and Fidget

Post by ODimm »

The engine is Unity and not Unreal ^^



you can't play the game offline.

if you start it in steam offline mode then the game will still connects to the fidget servers



you can test that = deactivate your internet and start the game, it won't work



so everything is server-sided



just forget the game and play something better than this mobile/browser crap ;)
Last edited by ODimm on Thu Jun 18, 2020 11:07 am, edited 3 times in total.

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