[B]Game Name:[/B] Shakes & Fidget Remastered (steam)
[B]Game Engine:[/B] Unreal
[B]Game Version:[/B] v3.048.200511.2
[B]Options Required:[/B] Mushrooms, Gold, Strength, Constitution, Dexterity, Luck, Intelligence, Armor. And if possible, Quest Timer.
[B]Steam Website:[/B] [MEDIA=steamstore]438040[/MEDIA]
[B]Other Info:[/B] I know technically Shakes & Fidget has a multiplayer option, but it is mainly single player. Similar to how we have cheats for State of Decay 2.
Now I am extremely new to Cheat Engine. I can find simple variables and change the values for most games I play, however I still know nothing when it comes to trying to find timers and other values that are harder to find.
I found access to everything the game has, all the code, all the hex, everything. And it can be played offline, so I know the values are not "server side".
I will include a screen shot of the general idea of what I have access too, but I was hoping someone would be able to help me find the variables I was looking for and maybe how to create a script I can inject, like a trainer or just a table that finds the values as I am sure like some games, the info changes every log in?
[CENTER][B][U]** Won't let me attach pictures, so here is a ctrl+C / V **[/U][/B]
[/CENTER]
[TABLE]
[TR]
[TD]// PlayaGames.ShakesAndFidget.View.Components.ItemCompareMenu:SetBottomContent
using PlayaGames.Core.Content;
using PlayaGames.Core.Tools;
using PlayaGames.ShakesAndFidget.Models;
using PlayaGames.ShakesAndFidget.Models.Enums;
using PlayaGames.ShakesAndFidget.ScriptableObjects;
using PlayaGames.ShakesAndFidget.View.Panels;
using PlayaGames.ShakesAndFidget.View.ScriptableObjects;
using UnityEngine;
private static void SetBottomContent(GameModel model)
{
FramePanel framePanel = PanelManager.Instance.FramePanel;
framePanel.ClearBottomButtons();
CompanionSprites companionSprites = SingletonBehaviour
if (companionSprites == null)
{
ContentManager.LoadContent
{
SetBottomContent(model);
});
return;
}
int num = 0;
if (playerCompareItems != null && playerCompareItems.Length != 0)
[/TD]
[/TR]
[/TABLE]
Again, the code is not the location of anything, just showing what I have access too.