So the time modifier works but it seems like current day and next day are tracked differently?
I enabled it on April 20, did my thing, the date and time stayed the same throughout, but the moment I turned it off and went to bed, the date jumped to April 26.
Last edited by Combowa on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
The time modifier also seems to be missing the 'After School' period. Changing it to 'Afternoon' locks the school and other activities, changing it to 'Evening' will make it so that after an event you skip immediately to the next day. Sundays also seem to have their own unique time periods.
So the time modifier works but it seems like current day and next day are tracked differently?
I enabled it on April 20, did my thing, the date and time stayed the same throughout, but the moment I turned it off and went to bed, the date jumped to April 26.
[/QUOTE]I'll look into this more later, but for now, change it to the day to want and lock it. Should in theory force it to be the day you want.
[QUOTE="Reaver78, post: 139533, member: 43113"]
The time modifier also seems to be missing the 'After School' period. Changing it to 'Afternoon' locks the school and other activities, changing it to 'Evening' will make it so that after an event you skip immediately to the next day. Sundays also seem to have their own unique time periods.
[/QUOTE]
Every time of day is included in it. Anything beyond 6 brings back blank times of day. If this game is anything like 3 or 5, your activities cross reference what day of the week it is, and what time the day currently is. So if you want to go to sports club on thursday, it doesn't matter what time of day you change it to, you can't do that on that day. Your best bet (as of now) is to get to the time period you want and freeze. Things like what activities are available on each given day are not hackable, they're hard coded into the game. Right now use both of the time of day options as reference rather than thinking you can just do whatever whenever. Get to the point to you want, freeze it, do all your activities you want on that day and then unfreeze it.
[U]Update 2:[/U] Fixed Have All Items to no longer include key items. Should be perfectly safe to use now. Redid Social Links so they should display properly. The way they work is you pick an ID for their slot, then you can go in and mess with the rank and progress on that same slot number. Filled in a couple sneaky skill ids. Added a target scanner option for combat. This allows you scan not only your party member's health, but the health of the enemy as well. Added a "Have Most Persona In Compedium" option. This places all (I think all of them) of the legit Personas into the compendium. Debug and party members' personas can only be acquired through the Persona editor.
[/QUOTE]
First of all THANK YOU for this!
Second, the Have all items does not have a drop down that I can click like the name says so I can't get that one to work even if I activate the cheat, is this normal?
Zolam are you using the special K mod to fix frame hitching and such?
[/QUOTE]
Nothing extra is running at the moment, not even RTSS.
[QUOTE="zachillios, post: 139528, member: 259"]
Our file checksums are the exact same. I'm curious, are you at the very start of the game?
[/QUOTE]
As progress I am in first dungeon with 2 sidekicks. Tested money pointer in castle, in battle, in shopping screen, in regular fields. Tested battlestats in and out of combat. Tested other settings in various screens. None of them worked for me. Possibly a weird quirk. Don't worry about it. Drummers table seems to be working for me.
Second, the Have all items does not have a drop down that I can click like the name says so I can't get that one to work even if I activate the cheat, is this normal?
[/QUOTE]
Double click the value section (area to the right of "Array of bytes") and a new menu should come up, click the drop down and select "Have All"
Nothing extra is running at the moment, not even RTSS.
As progress I am in first dungeon with 2 sidekicks. Tested money pointer in castle, in battle, in shopping screen, in regular fields. Tested battlestats in and out of combat. Tested other settings in various screens. None of them worked for me. Possibly a weird quirk. Don't worry about it. Drummers table seems to be working for me.
[/QUOTE]Do me a favor real quick and find your Yen, search for as a 4byte value and it should be one of the green values. Once you've found it, double click on it and it should go to the bottom section of cheat engine. Once it's there, right click and select "Recalculate new addresses." This should in theory make a large majority of the table function correctly for you.
Last edited by zachillios on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Double click the value section (area to the right of "Array of bytes") and a new menu should come up, click the drop down and select "Have All"
Do me a favor real quick and find your Yen, search for as a 4byte value and it should be one of the green values. Once you've found it, double click on it and it should go to the bottom section of cheat engine. Once it's there, right click and select "Recalculate new addresses." This should in theory make a large majority of the table function correctly for you.
So the time modifier works but it seems like current day and next day are tracked differently?
I enabled it on April 20, did my thing, the date and time stayed the same throughout, but the moment I turned it off and went to bed, the date jumped to April 26.
[/QUOTE]
jeah i locked them, did my stuff, saved and then used save editor to change "next day" back to whatever time and day i was on.
how to save edit info there [URL]https://fearlessrevolution.com/threads/12782/page-2[/URL]
So I've figured out what's going on with days. A couple bytes away, there's a second value that increases alongside the initial Day value that acts a tally for the amount of days passed. So you'll need to freeze that as well and it should keep your days on track. So if you're on April 28th, both "Day" and "Days Passed" need to be 27. Here's the address for days passed, and I'll include it on the next update. You can add this by copying and pasting it into your table.
Every time of day is included in it. Anything beyond 6 brings back blank times of day. If this game is anything like 3 or 5, your activities cross reference what day of the week it is, and what time the day currently is. So if you want to go to sports club on thursday, it doesn't matter what time of day you change it to, you can't do that on that day. Your best bet (as of now) is to get to the time period you want and freeze. Things like what activities are available on each given day are not hackable, they're hard coded into the game. Right now use both of the time of day options as reference rather than thinking you can just do whatever whenever. Get to the point to you want, freeze it, do all your activities you want on that day and then unfreeze it.
[/QUOTE]
I think it's just not working right for my game, then. I'm not trying to do stuff on days I shouldn't be able to but rather just freeze the time. Right now the current date and time in-game for me is 4/22 Friday, After School. But the table lists the day as 21 and the time as 'evening'. If I freeze the time at what the table labels as 'evening' then I can do school social links as much as I want but once I unfreeze it and do an event or go home it skips over the *actual* evening period (i.e. being able to study at home or interact with Nanako) and goes right to the next day.