Command & Conquer Remastered Collection (GM and More) 2020-Sep-27

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Recifense
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Command & Conquer Remastered Collection (GM and More) 2020-Sep-27

Post by Recifense »

Hi guys,



Here is my tables for "Command & Conquer Remastered Collection" version 1.153 (745903). The tables contain a script with the following features:

Code: Select all

===========================================
 Game Title    : Command & Conquer Remastered Collection (Red Alert)
 Game Version  : 1.153 (745903)
 Game Sponsor  : TP
 Process Name  : InstanceServerG.exe
 Relevant Info : 32bits/RTS
 Script Version: 2.2
 CE Version    : 7.0
 Release date  : 22-Sep-2020
 Author        : Recifense
 History:
 06-Jun-2020: First Release
 23-Jun-2020: Added Quick Prod/Const + Unlimited Ammo (s2.0)(735514)
 06-Aug-2020: Release for version 1.153.11 (+soviet mission 10) (s2.1)
 22-Sep-2020: Release for version 1.153.745903 (s2.2)
 Features:
 06-Jun-2020: First Release
 23-Jun-2020: Added Quick Prod/Const + Unlimited Ammo (s2.0)(735514)
 06-Aug-2020: Release for version 1.153.11 (+soviet mission 10) (s2.1)
 22-Sep-2020: Release for version 1.153.744746 (s2.2)
 Features:
 - Minimum Resource    [1]
 - No Spent Energy     [2]
 - God Mode            [3]
 - Prod/Const in 1/3 of the time [4] (new)(s2.0)
 - Unlimited Ammo (Heli)         [5] (new)(s2.0)
 - Some Pointers       [6]
===========================================
[1] Human player's resource will be check to a minimum (70000);
[2] Human player's spent energy will be set to 0;
[3] Human player's units will not die (or be destroyed);
[4] Human player's construction and production will take 1/3 of time;
[5] Human player's unit's ammo will not decrease;
[6] Not used;
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "InstanceServerG.exe" in CE;
4) Load this table;
[Loop: Important Steps] (*)
5) Pause the game after a mission or a skirmish has started;
6) Go to CE and activate the main script;
7) Now Activate the script of each cheat you want to use;
8) When the mission or skirmish has finished, deactivate main script;
9) Go to step 5 (Loop); 
-------------------------------------------
(*)The reason for the loop is that the game uses "RedAlert.dll" that is unloaded when a mission/skirmish ends. It loads the DLL at the beginning of the mission/skirmish. So, in order to CE find it again, you have to activate the main script again. 
===========================================
HOTKEYS:
- See table entries;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
Many thanks to TP for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Special thanks to TP for providing the game.


Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
InstanceServerG_C&C_Remastered_RA_v1-153_745903_Steam_TP_S22-AOB_T20_SM10.CT
2020-Sep-27: Release for version 1.153 (745903) (Red Alert)
(18.54 KiB) Downloaded 6070 times
InstanceServerG_C&C_Remastered_RA_v1-153_11_Steam_TP_S21-AOB_T20_SM10.CT
2020-Aug-06: Release for version 1.153.11 (Red Alert)
(18.5 KiB) Downloaded 1226 times
InstanceServerG_C&C_Remastered_TD_v1-153_11_Steam_TP_S21-AOB_T20.CT
2020-Aug-06: Release for version 1.153.11 (Tiberian Dawn)
(17.1 KiB) Downloaded 2677 times
InstanceServerG_C&C_Remastered_RA_v1-153_735514_Steam_TP_S20_T20.CT
2020-Jun-24: Release for version 1.153 (735514) (Red Alert) +2 more features
(17.16 KiB) Downloaded 588 times
InstanceServerG_C&C_Remastered_TD_v1-153_735514_Steam_TP_S20_T20.CT
2020-Jun-24: Release for version 1.153 (735514) (Tiberian Dawn) +2 more features.
(16.99 KiB) Downloaded 722 times
InstanceServerG_C&C_Remastered_RA_v1-153_Steam_TP_S10_T10.CT
2020-Jun-07: Release for version 1.153 (Red Alert)
(12.35 KiB) Downloaded 607 times
InstanceServerG_C&C_Remastered_TD_v1-153_Steam_TP_S10_T10.CT
2020-Jun-07: Release for version 1.153 (Tiberian Dawn)
(12.26 KiB) Downloaded 794 times
Last edited by Recifense on Sun Sep 27, 2020 7:30 pm, edited 4 times in total.

sefh
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by sefh »

As always, thank you Recifense for your work on all these games ?

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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by doeegberts »

Nice options. God mode especially, it's great.



There are 2 other features you could potentially add. 'Fast build' and 'reveal map'. I'll elaborate a bit on those two too.



Fast build: Not instantenous, because units can't be spawned that fast, especially if the building that spawns them has an animation which has to cycle fully. Should be a x time multiplier instead, multiple production building of the same type (barracks, war factory, con yard, etc.) already do something similar iirc, so there might be an easy way to manipulate it.



Reveal map: A basic 'make whole map explored' is useful, but unfortunately it tends to break triggers in the campaign maps so it's really just ideal in skirmish. A different implementation could be changing the color of the shroud to semi or completely transparent. If I recall correctly the way the shroud worked is that there was one #xxxxxx color the game would render as solid black and one or several #xxxxxx colors the game would render as varying levels of transluscent black, creating the fading on the edge of the shroud. The faded edges are textures the game loads while the solid black squares of the shroud aren't, or atleast that's what they were in the originals. Dunno if the remaster changed it.



I don't know how feasable it is, but something similar could be done with Tiberian Sun and RA2 by swapping out the textures make the shroud transparent, and there was atleast one table that managed to partially change the shroud color to transparent for Tib Sun, though it was far from perfect, it didn't work uniformly.

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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by iMail »

Is there any clue or do I so much steps wrong?



Doesn't work with my steam version.

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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by Danger_D »

[QUOTE="iMail, post: 138772, member: 1136"]

Is there any clue or do I so much steps wrong?



Doesn't work with my steam version.

[/QUOTE]

You need to switch to process tab, when loading the skript and load the game process "InstanceServerG.exe", not the "ClientG.exe"

victortan47
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by victortan47 »

[QUOTE="iMail, post: 138772, member: 1136"]

Is there any clue or do I so much steps wrong?



Doesn't work with my steam version.

[/QUOTE]



Do you have Mods installed/subscribed? Some mods from the Steam Workshop interferes with the table.



For me, I had the Modern Wall Building mod activated and it interferes with the table, causing it to be unable to be activated. Deactivate that Mod, restart your game, and it should work.



If it doesn't, just use the process of elimination. Deactivate all Mods, and enable them until you can isolate which mods are causing it.

iMail
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by iMail »

The Problem was another Process . I had an Trainer active after closing him the table works

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totalabyss
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by totalabyss »

Would it be possible to add fast build and unlimited super weapons to the table please?



mainly the red alert one.
Last edited by totalabyss on Sun Jun 14, 2020 4:11 pm, edited 1 time in total.

kirby59
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by kirby59 »

God mode is not working in mission:

1. C&C Red Alert - Soviet Mission 10 - Overseer - Tanks can be destroyed by the enemy.

2. C&C Red Alert Aftermath - Let's Make a Steal - When Volkov gets into the tank, he becomes vulnerable.

dental
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by dental »

[QUOTE="kirby59, post: 140161, member: 7958"]

God mode is not working in mission:

1. C&C Red Alert - Soviet Mission 10 - Overseer - Tanks can be destroyed by the enemy.

2. C&C Red Alert Aftermath - Let's Make a Steal - When Volkov gets into the tank, he becomes vulnerable.

[/QUOTE]



I can confirm this with RA's Mission 10. fearlessrevolution's trainer also fails to work properly on this mission. I wonder what's special with this particular mission that causes this? Did the player pointer somehow swapped with the cpu pointer?

r3v4n
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by r3v4n »

[QUOTE="dental, post: 140193, member: 15058"]

I can confirm this with RA's Mission 10. fearlessrevolution's trainer also fails to work properly on this mission. I wonder what's special with this particular mission that causes this? Did the player pointer somehow swapped with the cpu pointer?

[/QUOTE]



CH-Trainer fails as well :)

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totalabyss
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by totalabyss »

Still no luck in updateing the table with fast build and infinit super weapons?

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Recifense
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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by Recifense »

Hi guys,



Two tables for version 1.153 (735514) were added at the first post.



[B] 2 More features:

- Prod/Const in 1/3 of the time [4] (new)(s2.0)

- Unlimited Ammo (Heli) [5] (new)(s2.0)[/B]



Cheers and stay safe!

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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by NIKOLAP7 »

The table works wonders (not yet got to Misson 10 for Soviets). I would like to have an option for unlocking all building and units to be built. (Sunbeam has that for Tiberium Dawn but not for Red Alert)



As far as Revealing Map, if I use that option with any trainer, capturing enemy building does not give the enemy units or buildings to be built.

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Command & Conquer Remastered Collection (GM and More) 2020-Jun-24

Post by SunBeam »

First-off, the option unlocks sequential units of that House to be built (you still need the requisites). Secondly, I'd say put a sock in the "reaveal map" thing, as you can freakin' increase your unit's sight range to 10. That's the radius of a Commando/Tanya/etc. You then increase the land speed of a unit (e.g.: scout), enable god and you're done with the map in 5-6 clicks. So, really, people, stop it already with these demands. Revealing the whole map, programatically, requires patching functions which will bug out on other objects (like you've seen when you hit space to toggle between classic and new interfaces) and then you'll bitch some more "it's buggy".
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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