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Game Title : Command & Conquer Remastered Collection (Red Alert)
Game Version : 1.153 (745903)
Game Sponsor : TP
Process Name : InstanceServerG.exe
Relevant Info : 32bits/RTS
Script Version: 2.2
CE Version : 7.0
Release date : 22-Sep-2020
Author : Recifense
History:
06-Jun-2020: First Release
23-Jun-2020: Added Quick Prod/Const + Unlimited Ammo (s2.0)(735514)
06-Aug-2020: Release for version 1.153.11 (+soviet mission 10) (s2.1)
22-Sep-2020: Release for version 1.153.745903 (s2.2)
Features:
06-Jun-2020: First Release
23-Jun-2020: Added Quick Prod/Const + Unlimited Ammo (s2.0)(735514)
06-Aug-2020: Release for version 1.153.11 (+soviet mission 10) (s2.1)
22-Sep-2020: Release for version 1.153.744746 (s2.2)
Features:
- Minimum Resource [1]
- No Spent Energy [2]
- God Mode [3]
- Prod/Const in 1/3 of the time [4] (new)(s2.0)
- Unlimited Ammo (Heli) [5] (new)(s2.0)
- Some Pointers [6]
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[1] Human player's resource will be check to a minimum (70000);
[2] Human player's spent energy will be set to 0;
[3] Human player's units will not die (or be destroyed);
[4] Human player's construction and production will take 1/3 of time;
[5] Human player's unit's ammo will not decrease;
[6] Not used;
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[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "InstanceServerG.exe" in CE;
4) Load this table;
[Loop: Important Steps] (*)
5) Pause the game after a mission or a skirmish has started;
6) Go to CE and activate the main script;
7) Now Activate the script of each cheat you want to use;
8) When the mission or skirmish has finished, deactivate main script;
9) Go to step 5 (Loop);
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(*)The reason for the loop is that the game uses "RedAlert.dll" that is unloaded when a mission/skirmish ends. It loads the DLL at the beginning of the mission/skirmish. So, in order to CE find it again, you have to activate the main script again.
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HOTKEYS:
- See table entries;
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[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
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[INFO]
Tested on Win 10 64bits
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[INFO]
Many thanks to TP for providing the game.
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Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];
Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.
It is for CE 7.0 or greater
Special thanks to TP for providing the game.
Cheers to All!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
There are 2 other features you could potentially add. 'Fast build' and 'reveal map'. I'll elaborate a bit on those two too.
Fast build: Not instantenous, because units can't be spawned that fast, especially if the building that spawns them has an animation which has to cycle fully. Should be a x time multiplier instead, multiple production building of the same type (barracks, war factory, con yard, etc.) already do something similar iirc, so there might be an easy way to manipulate it.
Reveal map: A basic 'make whole map explored' is useful, but unfortunately it tends to break triggers in the campaign maps so it's really just ideal in skirmish. A different implementation could be changing the color of the shroud to semi or completely transparent. If I recall correctly the way the shroud worked is that there was one #xxxxxx color the game would render as solid black and one or several #xxxxxx colors the game would render as varying levels of transluscent black, creating the fading on the edge of the shroud. The faded edges are textures the game loads while the solid black squares of the shroud aren't, or atleast that's what they were in the originals. Dunno if the remaster changed it.
I don't know how feasable it is, but something similar could be done with Tiberian Sun and RA2 by swapping out the textures make the shroud transparent, and there was atleast one table that managed to partially change the shroud color to transparent for Tib Sun, though it was far from perfect, it didn't work uniformly.
Do you have Mods installed/subscribed? Some mods from the Steam Workshop interferes with the table.
For me, I had the Modern Wall Building mod activated and it interferes with the table, causing it to be unable to be activated. Deactivate that Mod, restart your game, and it should work.
If it doesn't, just use the process of elimination. Deactivate all Mods, and enable them until you can isolate which mods are causing it.
1. C&C Red Alert - Soviet Mission 10 - Overseer - Tanks can be destroyed by the enemy.
2. C&C Red Alert Aftermath - Let's Make a Steal - When Volkov gets into the tank, he becomes vulnerable.
[/QUOTE]
I can confirm this with RA's Mission 10. fearlessrevolution's trainer also fails to work properly on this mission. I wonder what's special with this particular mission that causes this? Did the player pointer somehow swapped with the cpu pointer?
I can confirm this with RA's Mission 10. fearlessrevolution's trainer also fails to work properly on this mission. I wonder what's special with this particular mission that causes this? Did the player pointer somehow swapped with the cpu pointer?
The table works wonders (not yet got to Misson 10 for Soviets). I would like to have an option for unlocking all building and units to be built. (Sunbeam has that for Tiberium Dawn but not for Red Alert)
As far as Revealing Map, if I use that option with any trainer, capturing enemy building does not give the enemy units or buildings to be built.
First-off, the option unlocks sequential units of that House to be built (you still need the requisites). Secondly, I'd say put a sock in the "reaveal map" thing, as you can freakin' increase your unit's sight range to 10. That's the radius of a Commando/Tanya/etc. You then increase the land speed of a unit (e.g.: scout), enable god and you're done with the map in 5-6 clicks. So, really, people, stop it already with these demands. Revealing the whole map, programatically, requires patching functions which will bug out on other objects (like you've seen when you hit space to toggle between classic and new interfaces) and then you'll bitch some more "it's buggy".
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.