C&C Tiberian Dawn Remastered

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Blub45
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C&C Tiberian Dawn Remastered

Post by Blub45 »

Many thanks to SunBeam for the great table!

Also a big thank you to ZoDDeL, I was also looking at the ClientG.exe and could not do anything in there!

Thats why I was desperate and thought there must be some kind of trickery how to get the real values to change :D



[USER=12587]@SunBeam[/USER] I'll try to figure out how ur table works so I might be able to Update it once you're not interesed anymore :)

Also there was an old table in wich the reveal map was done with this:



[SPOILER="Code"][CODE][ENABLE]

globalalloc(map_mem,2048)

label(open_square)

label(exit)

CREATETHREAD(map_mem)



map_mem:

mov ecx, 1000

mov eax,[C&C95.EXE+13DDC0]

open_square:

mov BYTE PTR [eax], 0c

add eax, 21

loop open_square

exit:

mov eax,0

ret



[DISABLE][/CODE][/SPOILER]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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C&C Tiberian Dawn Remastered

Post by SunBeam »

[QUOTE="Blub45, post: 138513, member: 28497"]

...

[/QUOTE]

I think it can be done with just modifying any unit's fog uncover radius property. Just gotta find where it's at in the structure :)
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Zanzer
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C&C Tiberian Dawn Remastered

Post by Zanzer »

Here are a couple more useful player offsets for you:

[0004] Fire Power Bias (float)

[0008] Ground Speed Bias (float)

[000C] Air Speed Bias (float)

[0010] Armor Bias (float)

[0014] Rate of Fire Bias (float)

[0018] Cost Bias (float)

[001C] Build Speed Bias (float)

[0020] Repair Delay (float)

[0024] Build Delay (float)

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SunBeam
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C&C Tiberian Dawn Remastered

Post by SunBeam »

[QUOTE="Zanzer, post: 138529, member: 523"]

Here are a couple more useful player offsets for you:

[0004] Fire Power Bias (float)

[0008] Ground Speed Bias (float)

[000C] Air Speed Bias (float)

[0010] Armor Bias (float)

[0014] Rate of Fire Bias (float)

[0018] Cost Bias (float)

[001C] Build Speed Bias (float)

[0020] Repair Delay (float)

[0024] Build Delay (float)

[/QUOTE]

Guess the source-code does really help :P

Zanzer
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C&C Tiberian Dawn Remastered

Post by Zanzer »

Here is Reveal Map
Attachments
InstanceServerG_Zanzer.CT
(3.84 KiB) Downloaded 72 times

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BooBoo
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C&C Tiberian Dawn Remastered

Post by BooBoo »

Good job guys! :)

kitten1984
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C&C Tiberian Dawn Remastered

Post by kitten1984 »

any chance you can get this table to work with red alert as well? You did a great job Sunbeam :)

r3v4n
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C&C Tiberian Dawn Remastered

Post by r3v4n »

Awesome work @everyone!

JohnFK
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C&C Tiberian Dawn Remastered

Post by JohnFK »

[QUOTE="Zanzer, post: 138567, member: 523"]

Here is Reveal Map

[/QUOTE]

Same bug as the reveal cheat in C H trainer: certain objectives such as sandbags which are under the fog of war became invisible after this option is active. You can see the effective when you press space bar to toggle between new and old graphics.

wurstpistole
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C&C Tiberian Dawn Remastered

Post by wurstpistole »

Hi,

tried the current version. Instant build also makes buildings and units cost nothing. Any way to split those two?

Zanzer
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Post by Zanzer »

Instant Build: TiberianDawn.dll+124AC1 (1-byte) - set to 1

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C&C Tiberian Dawn Remastered

Post by SunBeam »

[QUOTE="wurstpistole, post: 138619, member: 12400"]

Hi,

tried the current version. Instant build also makes buildings and units cost nothing. Any way to split those two?

[/QUOTE]



[IMG]https://i.imgur.com/u2zEye2.png[/IMG]

[automerge]1591575887[/automerge]

Updated the table once more.
Last edited by SunBeam on Mon Jun 08, 2020 12:24 am, edited 7 times in total.

Slobcat1337
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C&C Tiberian Dawn Remastered

Post by Slobcat1337 »

[QUOTE="Zanzer, post: 138567, member: 523"]

Here is Reveal Map

[/QUOTE]



Hey, this is really cool, nice work! I was trying to figure this out all day.



I made a trainer for C&C95 many years ago that just accessed the pointer to the first map tile (53DDC0) and looped through writing "12" to each memory address.



Would you be kind enough to explain your script? I'd really love to understand how it works.



Thanks



Slobcat

Zanzer
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C&C Tiberian Dawn Remastered

Post by Zanzer »

I simply hard coded the return value of Is_Visible and Is_Mapped to true.

[URL unfurl="true"]https://github.com/electronicarts/CnC_Remastered_Collection/blob/b190e877f700ca920cef214b2186418979d6589f/TIBERIANDAWN/CELL.CPP[/URL]



Your "12" would result in binary "1100" and as you can see in the cell definition below, IsMapped and IsVisible are the 3rd and 4th. If you start from the right of "1100", the two zeroes cover the IsPlot and IsCursorHere bits, followed by the two ones to enable the next two bits.

[URL unfurl="true"]https://github.com/electronicarts/CnC_Remastered_Collection/blob/b190e877f700ca920cef214b2186418979d6589f/TIBERIANDAWN/CELL.H[/URL]

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Devilswarchild
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C&C Tiberian Dawn Remastered

Post by Devilswarchild »

ummm small problem, the latest table update is not working when I try to activate "enable" while playing through the BoN campaign side of Tiberium Dawn

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