Been researching this topic for while, and yes just joined the club (quite headache)
Despise those guys above asking for password, hehe I don't know what else to tell. As always, I'd like to thank Paull44 for his contribution across AC franchise open source tables and SunBeam for his method with anti-debug procedure (what a shock just to find now that this old game was released in 2014
), I know Paul44's tables are always good quality and old classic, no doubt I appreciate them for it. I've just finished recently towards AC Black Flag campaign and now past onto Unity, downloaded it, read "readme" for detailed instructions and have had this particular issue that I can't get progress further with anti-debug kill. As far I'm aware, Unity is kinda old game and have been always a pain back then with bad parkour-ish system, crowd impact on performance hit or something like that, anti-cheat I remember also was merely difficult to bypass, no doubt now same thing happens again (F** blaming ubisoft for it).
As I'm reading instructions from readme, Tbh I'm having difficultly to express understanding comprehensibly about explanations and it terms of overwhelming, I don't know if Paul44 is using English as second language or it's just me to my knowledge (yep, I'm using also as second language). Sorry about that, no offense Paul44
.. or at least it's none of us fault at here regardless eh, I don't judge my English may be also bit rusty. While I'd like to admit I prefer read much version of SunBeam's essays
Anyway, I've contacted author just couple days ago about it and somehow deep down I knew it that I wasn't suppose to contact PM regarding issues but rather stay on topic course. I will try briefly as possible as well here, I'm not quite experience into reverse engineering and stuff like that. I'm just a gamer after all, so do we all I think and might as well make sure to put in use wisely common sense. Right, so onto the issue, whenever I try to activate "Enable cheat" - > then "Collecting info" which also state removes protection, I see the active box quickly turns to full circle blue and just like that CE just stop responding, I can somewhat tell cursor points to loading something and nothing happens. Does anyone else encounter same issue as I've so?
Here's to what precisely I've done to reproduce issue:
1) Start the game, load the game, load .CT and attach game process to it.
2) Press "TAB" per tip from readme for performance boost and/or either way in game world, Tick "Enable cheats (after save fully loaded)" and wait a bit for values to populate or something like that.
3) Tick "Collecting info (and removing protection)" and wait for few seconds
4) See result, the active box turns to full blue circle (assuming it's executing script) and suddenly CE starts to stop responding and halt program upon close. Although the game didn't crash at all, just can't get past enable cheats at all.
I can only wonder if this has something to do what SunBeam explained further in this post (not to confuse with anti-debug reasonably):
viewtopic.php?p=151540#p151540, if this indeed it is what I think, I will upload recent exe here as well, not sure if whom would still care at this point but can only hope if (SunBeam or Paul44 reads it) or anyone else whomever has experience kindly to look inside
[Link]
Code: Select all
ACU.exe ~ 30,907,608 KB (MD5: 42d4cd181411288244a237ace58f5796, SHA1:f08749e90e4ee039e7d03a7fb7ccc9d969a87e46)
Been told this is full edition (incl. dlcs) and not standard edition, I remember now that it was on giveaway in 2019 and prior days ahead they fixed missing DLC, so probably that.
Thanks a lot for what you guys do
Quick Edit: Ah yes, forgot to mention I'm using last version of CE 7.4 (Patreon version), I always update when necessary or at least whenever notification pops up. Paul44 also told me that the routine seems to "stumble" when Hyperthreading is enabled, so I will check out it further on that.