notpikachu wrote: ↑Thu Jun 11, 2020 6:51 am
jake345, post: 139071, member: 42907 wrote:
now when i scan it only shows UnityPlayer and mllogic.dll and winm.dll
doesnt show python no matter how many times i scan with mono on
I probably wrong here ? but the flow structure of this game goes something like this on my analysis.
GameAssembly - usually logic of the game.
Bolt - Visual scripting, lots of fake values here
Unity - button push, frames, unity API, etc
mllogic - The game packet handler
Python36 - Handles value address, keys, dicts, python stuffs, etc
winm - did see it once or twice but supposedly handle audio and joystick.
So, the data exchange is sort of like this and can be different depending what happen :-
GameAssembly Bolt Unity mllogic Python36
So, if your value is not on python36, then just maybe, its at mllogic. Another things to note, the python36 need specific action to be trigger- for example, like saving at the well or entering a new adventure.
Just create a backup of your savefile and don't be afraid to change all. The save file is on a folder named "1217060", so search for that number on your local drives.