Hey, thanks alot for uploading this! Just wondering, does this work for cracked versions of minecraft dungeons? (ex: Im currently using Online-fix.me, a torrent website for cracked online games.)
<--- Thats the build number
<--- Minecraft dungeons bypass to create online servers or whatever
If you need anything else to help me out, just let me know )
Would it be possible to get an explanation of how to maintain the script's AOB/Signature scan for future updates, just in case you decide to stop updating as the game goes on? It's a helpful tool for setting up saves for the Speedrunning community as well as the modding community, but nobody has explored how you made this
Would it be possible to get an explanation of how to maintain the script's AOB/Signature scan for future updates, just in case you decide to stop updating as the game goes on? It's a helpful tool for setting up saves for the Speedrunning community as well as the modding community, but nobody has explored how you made this
I'll be looking soon into a better pointer that will hopefully not need updating
this worked fine on my first item i edited, but then after loading into a level i played fine but at the end when i got the victory it crashed, i reloaded and everything on the game was fine, so i went to go edit another item for my armor this time, and now i cant get the highlighted equip edit box to check and when right clicking on it i saw a error message that looked like this
<<Error while scanning for AOB's : INJECT_EquipmentEdit
so i clicked on it and this popped up
{ Game : Dungeons.exe
Version: 1.4.6.0_4745939
Date : 2020-10-02
Author : Idlehands88
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT_EquipmentEdit,Dungeons.exe,9F 0D 00 4C 8B 03 48 8D 54 24 30) // should be unique
alloc(newmem,$1000,"Dungeons.exe"+86929B)
alloc(newmem2,$2000,1100000000)
With every update, just expect it to not work. When a game gets updated the chunks of memory shuffle around so the code that looks for specific addresses in memory won't be able to find the correct locations until it's manually updated. There's ways to make a script do the heavy lifting and still function but it isn't 100% and is up to the discretion of the table maker to be able to do in the first place. Sometimes it's easier to keep on top of updates.
For what it's worth, this update will only be a week long for the events, so expect another one around Nov 3rd.
Item IDs have been changed around again, all around +100 value from v1.4.6.0 and there's around 22 new items to account for.