Wildfire
-
- Noobzor
- Posts: 9
- Joined: Mon Sep 17, 2018 2:13 pm
- Reputation: 1
Wildfire
Can anyone make a cheat table for this game please?
[MEDIA=steamstore]431940[/MEDIA]
[MEDIA=steamstore]431940[/MEDIA]
Wildfire
[Full Health]
-as title says
note : there is level in the beginning there you need to die to continue in the game!
[Stealth]
-enemy won't instant spot you(visually)
-making noises won't trigger a detection
-companions will also be undetected
enemy can see you if you touch them (not on update 1)
fire also gets ignored from enemies!
[NoClip]
-you can fly with WASD oder Arrow-Keys
hotkey : CTRL
(you can change that in the set/change hotkeys if you right click on the script)
note : you can't click on UI things while its activ (game uses movement code to detect UI clicks)
while touching a enemy you have a chance to knock them out
if you are using it while climbing you may got stuck - to fix this fly to the ground to reset the animation.
[Pointer]
-Ghost Points
-Fire Points
-Water Points
-Earth Points
(open skill menu to populate)
Update:
[Disarm Enemies]
-enemies can't attack the player or the companions
[Stealth]
-enemies will ignore if you or a companion touch them
-dogs can't detect with smell
//
i also found some debug stuff:
not sure if its useful yet, will maybe look later again if there is some hidden menu / keys.
//
added ODimms Timer script.
//
game updated to 1.01....
won't/can't update the table...coz game now constantly crashes/freezes on my machine...no idea what the devs did...
-as title says
note : there is level in the beginning there you need to die to continue in the game!
[Stealth]
-enemy won't instant spot you(visually)
-making noises won't trigger a detection
-companions will also be undetected
enemy can see you if you touch them (not on update 1)
fire also gets ignored from enemies!
[NoClip]
-you can fly with WASD oder Arrow-Keys
hotkey : CTRL
(you can change that in the set/change hotkeys if you right click on the script)
note : you can't click on UI things while its activ (game uses movement code to detect UI clicks)
while touching a enemy you have a chance to knock them out
if you are using it while climbing you may got stuck - to fix this fly to the ground to reset the animation.
[Pointer]
-Ghost Points
-Fire Points
-Water Points
-Earth Points
(open skill menu to populate)
Update:
[Disarm Enemies]
-enemies can't attack the player or the companions
[Stealth]
-enemies will ignore if you or a companion touch them
-dogs can't detect with smell
//
i also found some debug stuff:
not sure if its useful yet, will maybe look later again if there is some hidden menu / keys.
//
added ODimms Timer script.
//
game updated to 1.01....
won't/can't update the table...coz game now constantly crashes/freezes on my machine...no idea what the devs did...
- Attachments
-
- wildfire.CT
- Wildfire 1.0 Table
- (139.03 KiB) Downloaded 283 times
Last edited by cfemen on Tue Jul 14, 2020 8:11 am, edited 13 times in total.
-
- Noobzor
- Posts: 9
- Joined: Mon Sep 17, 2018 2:13 pm
- Reputation: 1
Wildfire
thank you so much
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- Expert Cheater
- Posts: 76
- Joined: Sun Dec 03, 2017 7:07 pm
- Reputation: 5
Wildfire
All works but I can't get the pointers for element points to work. I even waited until I got my first fire point and then checked my skill menu and it still shows ? marks on each value.
Wildfire
[QUOTE="jesjames79, post: 138438, member: 11011"]
All works but I can't get the pointers for element points to work. I even waited until I got my first fire point and then checked my skill menu and it still shows ? marks on each value.
[/QUOTE]
uploaded a table "update 2" added new method to get the global pointers, let me know if it works :)
All works but I can't get the pointers for element points to work. I even waited until I got my first fire point and then checked my skill menu and it still shows ? marks on each value.
[/QUOTE]
uploaded a table "update 2" added new method to get the global pointers, let me know if it works :)
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- What is cheating?
- Posts: 3
- Joined: Tue Jun 09, 2020 1:39 pm
- Reputation: 0
Wildfire
how you enabled the debugging overlay? :D
Wildfire
[QUOTE="luluciferfer, post: 138898, member: 42854"]
how you enabled the debugging overlay? :D
[/QUOTE]
in my table below the [B]Enable [/B]section is a blank entry.
there is a [B]D-Flag[/B] script
activate the script and set the 0 below to 1
how you enabled the debugging overlay? :D
[/QUOTE]
in my table below the [B]Enable [/B]section is a blank entry.
there is a [B]D-Flag[/B] script
activate the script and set the 0 below to 1
-
- What is cheating?
- Posts: 3
- Joined: Tue Jun 09, 2020 1:39 pm
- Reputation: 0
Wildfire
However, i got the error of the AoB not being found when i tried to enable the D-Flag script.
Wildfire
[QUOTE="luluciferfer, post: 138904, member: 42854"]
However, i got the error of the AoB not being found when i tried to enable the D-Flag script.
[/QUOTE]
oh right, i forgot im using this spot in the Enable script to get the global pointers :D
deactivate [B]Enable[/B]
enable [B]D-Flag[/B]
set the flag to 1
deactivate [B]D-Flag[/B]
the debug flag will stay and you can enable [B]Enable [/B]again
[U]or alternative:[/U]
enable [B]Enable
Add Address Manuelly [/B]and add this address -> [I][pGhostPoints]+E30[/I] as [B]Type Double[/B]
set the value now to 1 to activate it.
However, i got the error of the AoB not being found when i tried to enable the D-Flag script.
[/QUOTE]
oh right, i forgot im using this spot in the Enable script to get the global pointers :D
deactivate [B]Enable[/B]
enable [B]D-Flag[/B]
set the flag to 1
deactivate [B]D-Flag[/B]
the debug flag will stay and you can enable [B]Enable [/B]again
[U]or alternative:[/U]
enable [B]Enable
Add Address Manuelly [/B]and add this address -> [I][pGhostPoints]+E30[/I] as [B]Type Double[/B]
set the value now to 1 to activate it.
Last edited by cfemen on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
-
- What is cheating?
- Posts: 3
- Joined: Tue Jun 09, 2020 1:39 pm
- Reputation: 0
Wildfire
Alright!! It works! Thanks
-
- Expert Cheater
- Posts: 107
- Joined: Tue May 09, 2017 10:46 am
- Reputation: 15
Wildfire
All I really need is a way to stop the timer. I really hate the whole speedrunning thing, especially when you lose out on spirit points or whatever when you don't do it.
Wildfire
[CODE]aobscanmodule(aobCheckTimer,wildfire.exe,83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax],0
mov [eax+4],0
sub esp,04
mov [esp+00004BC8],000008D1
jmp return
aobCheckTimer:
jmp newmem
db 90 90 90 90 90 90 90 90 90
return:
registersymbol(aobCheckTimer)
[DISABLE]
aobCheckTimer:
db 83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00
unregistersymbol(aobCheckTimer)
dealloc(newmem)[/CODE]
script to reset the timer
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax],0
mov [eax+4],0
sub esp,04
mov [esp+00004BC8],000008D1
jmp return
aobCheckTimer:
jmp newmem
db 90 90 90 90 90 90 90 90 90
return:
registersymbol(aobCheckTimer)
[DISABLE]
aobCheckTimer:
db 83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00
unregistersymbol(aobCheckTimer)
dealloc(newmem)[/CODE]
script to reset the timer
-
- Expert Cheater
- Posts: 107
- Joined: Tue May 09, 2017 10:46 am
- Reputation: 15
Wildfire
[QUOTE="ODimm, post: 140406, member: 37104"]
[CODE]aobscanmodule(aobCheckTimer,wildfire.exe,83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax],0
mov [eax+4],0
sub esp,04
mov [esp+00004BC8],000008D1
jmp return
aobCheckTimer:
jmp newmem
db 90 90 90 90 90 90 90 90 90
return:
registersymbol(aobCheckTimer)
[DISABLE]
aobCheckTimer:
db 83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00
unregistersymbol(aobCheckTimer)
dealloc(newmem)[/CODE]
script to reset the timer
[/QUOTE]
How would that work in practice?
[CODE]aobscanmodule(aobCheckTimer,wildfire.exe,83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [eax],0
mov [eax+4],0
sub esp,04
mov [esp+00004BC8],000008D1
jmp return
aobCheckTimer:
jmp newmem
db 90 90 90 90 90 90 90 90 90
return:
registersymbol(aobCheckTimer)
[DISABLE]
aobCheckTimer:
db 83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00
unregistersymbol(aobCheckTimer)
dealloc(newmem)[/CODE]
script to reset the timer
[/QUOTE]
How would that work in practice?
Re: Wildfire
I tried to add this script, but it says that the "ENABLE section" is missing, I added [ENABLE] at the start of the code but now the game crashes; any solution? Thanks!ODimm, post: 140406, member: 37104 wrote:Code: Select all
aobscanmodule(aobCheckTimer,wildfire.exe,83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: code: mov [eax],0 mov [eax+4],0 sub esp,04 mov [esp+00004BC8],000008D1 jmp return aobCheckTimer: jmp newmem db 90 90 90 90 90 90 90 90 90 return: registersymbol(aobCheckTimer) [DISABLE] aobCheckTimer: db 83 EC 04 C7 84 24 C8 4B 00 00 D1 08 00 00 unregistersymbol(aobCheckTimer) dealloc(newmem)
script to reset the timer
Re: Wildfire
Hello,
I don't understand how to use the code table you suggest ..
I proceed as follows:
I run Wildfire
I run cheat engine
I'm looking for the Wildfire process
I double click on the cheat table that I downloaded on the forum page and at this moment I have two boxes.
An unchecked box called "Enable" in red that I cannot check and an unchecked box below which has no name, but that I can check to display information (See screenshot) in the Cheat Engine window.
How to do please?
Thank you
I don't understand how to use the code table you suggest ..
I proceed as follows:
I run Wildfire
I run cheat engine
I'm looking for the Wildfire process
I double click on the cheat table that I downloaded on the forum page and at this moment I have two boxes.
An unchecked box called "Enable" in red that I cannot check and an unchecked box below which has no name, but that I can check to display information (See screenshot) in the Cheat Engine window.
How to do please?
Thank you
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