[REQ] Shantae and the Seven Sirens (Steam)
[REQ] Shantae and the Seven Sirens (Steam)
Please, make for Steam version!
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- Noobzor
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[REQ] Shantae and the Seven Sirens (Steam)
[QUOTE="Slade, post: 137530, member: 3704"]
Here's one for the GOG version.
It contains static locations for:
Gems
Inventory Items 1 - 10 (Although 2 doesn't have a name as I haven't picked it up yet)
Scripts:
999 Gems on Pickup
999 Gems on Spend
Inventory Items don't decrease
Infinite Mana (done in 2 parts, because the game is a pain)
Infinite Health (this one is a bit of a pain, you might need to edit it if you increase your heart count beyond 3 hearts. Each heart is worth 4)
Free Dance Mana
Unlimited Minigame Shots (If there is more than 1 minigame, this is for the dance / shooting one)
[/QUOTE]
thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...
[automerge]1590863797[/automerge]
for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...
Here's one for the GOG version.
It contains static locations for:
Gems
Inventory Items 1 - 10 (Although 2 doesn't have a name as I haven't picked it up yet)
Scripts:
999 Gems on Pickup
999 Gems on Spend
Inventory Items don't decrease
Infinite Mana (done in 2 parts, because the game is a pain)
Infinite Health (this one is a bit of a pain, you might need to edit it if you increase your heart count beyond 3 hearts. Each heart is worth 4)
Free Dance Mana
Unlimited Minigame Shots (If there is more than 1 minigame, this is for the dance / shooting one)
[/QUOTE]
thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...
[automerge]1590863797[/automerge]
for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...
Last edited by NightShadex on Sat May 30, 2020 6:36 pm, edited 1 time in total.
[REQ] Shantae and the Seven Sirens (Steam)
[QUOTE="NightShadex, post: 137570, member: 38434"]
thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...
[automerge]1590863797[/automerge]
for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...
[/QUOTE]
The health cheat, to be honest, is a bit crap. It's rather crude to force a value into a memory location, especially when you know it's going to change (that is, you can increase your base health). Realistically, I should try to find the max health location and push that to the current health each time Shantae get hurt.
If I remember, I'll head back to that dance parlour and see if I can find that memory address for the number of hits. That heart squid is just a terrible design choice.
thanks [USER=3704]@Slade[/USER], I don't know much about assembly coding but managed to pull off something in float values and sticked with it... but your table it's a good example to follow for next endeavours... thanks a bunch...
[automerge]1590863797[/automerge]
for anyone having trouble in the dance parlor try shooting once, do a search of 4 bytes with the value 1 and keep adding as you keep shooting... once you have 2 values left change them both to 10 and freeze them that way you will win the heart squid for sure...
[/QUOTE]
The health cheat, to be honest, is a bit crap. It's rather crude to force a value into a memory location, especially when you know it's going to change (that is, you can increase your base health). Realistically, I should try to find the max health location and push that to the current health each time Shantae get hurt.
If I remember, I'll head back to that dance parlour and see if I can find that memory address for the number of hits. That heart squid is just a terrible design choice.
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- What is cheating?
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[REQ] Shantae and the Seven Sirens (Steam)
Could someone make a cheat to stop time or reset it?
[REQ] Shantae and the Seven Sirens (Steam)
I can add some hp and whatnot to it, i'm downloading a version now GOG, but please paste me some saved game for gog version, there's a lot of awful chats in this game that i'd rather skip than wasting my time, so a saved game where there's action would be nice..so i can take a look at hp/timer and whatnot, but later this evening, so far is 6:11 AM, also some time ago i made one for an older version ->[URL='https://fearlessrevolution.com/threads/8828/']HERE[/URL] It was for [SIZE=7][B]Shantae Half-Genie Hero Ultimate Edition[/B][/SIZE]
Last edited by VampTY on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
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- Expert Cheater
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[REQ] Shantae and the Seven Sirens (Steam)
can someone freeze the core power timer thanks
[REQ] Shantae and the Seven Sirens (Steam)
[QUOTE="VampTY, post: 137680, member: 27806"]
I can add some hp and whatnot to it, i'm downloading a version now GOG, but please paste me some saved game for gog version, there's a lot of awful chats in this game that i'd rather skip than wasting my time, so a saved game where there's action would be nice..so i can take a look at hp/timer and whatnot, but later this evening, so far is 6:11 AM, also some time ago i made one for an older version ->[URL='https://fearlessrevolution.com/threads/8828/']HERE[/URL] It was for [SIZE=7][B]Shantae Half-Genie Hero Ultimate Edition[/B][/SIZE]
[/QUOTE]
Health is done in my table.
I'm not close enough to the end to get near some timer that people are talking about.
I'll update it when I get there.
I can add some hp and whatnot to it, i'm downloading a version now GOG, but please paste me some saved game for gog version, there's a lot of awful chats in this game that i'd rather skip than wasting my time, so a saved game where there's action would be nice..so i can take a look at hp/timer and whatnot, but later this evening, so far is 6:11 AM, also some time ago i made one for an older version ->[URL='https://fearlessrevolution.com/threads/8828/']HERE[/URL] It was for [SIZE=7][B]Shantae Half-Genie Hero Ultimate Edition[/B][/SIZE]
[/QUOTE]
Health is done in my table.
I'm not close enough to the end to get near some timer that people are talking about.
I'll update it when I get there.
[REQ] Shantae and the Seven Sirens (Steam)
- added invisible
- added inf items
- added unlock cards
- added no knockback
[URL unfurl="true"]https://fearlessrevolution.com/threads/12648/#post-137317[/URL]
- added inf items
- added unlock cards
- added no knockback
[URL unfurl="true"]https://fearlessrevolution.com/threads/12648/#post-137317[/URL]
[REQ] Shantae and the Seven Sirens (Steam)
Here's an update to the GOG version.
I've added:
- Win at the Squid Dance game (you get the squid after this)
- Infinite Time (Final Level)
Edit: Added Static location for Keys and Infinite Key script.
39949
If it's ok with you, and I can find the same routines, mind if I add those to the GOG version ?
The invisible, cards and knockback sound interesting.
I've added:
- Win at the Squid Dance game (you get the squid after this)
- Infinite Time (Final Level)
Edit: Added Static location for Keys and Infinite Key script.
39949
If it's ok with you, and I can find the same routines, mind if I add those to the GOG version ?
The invisible, cards and knockback sound interesting.
- Attachments
-
- ShantaeSiren.CT
- (54.74 KiB) Downloaded 177 times
Last edited by Slade on Sun May 31, 2020 10:48 am, edited 1 time in total.
[REQ] Shantae and the Seven Sirens (Steam)
[QUOTE="Slade, post: 137716, member: 3704"]If it's ok with you, and I can find the same routines, mind if I add those to the GOG version ?
The invisible, cards and knockback sound interesting.[/QUOTE]
sure, i dont mind.
sharing is caring, we're part of same community :D
The invisible, cards and knockback sound interesting.[/QUOTE]
sure, i dont mind.
sharing is caring, we're part of same community :D
[REQ] Shantae and the Seven Sirens (Steam)
well, there are already some tables:
so just here a small contribution with some new options:
God
-no damage or damage effects
Fly Mode
-while script is activ you can fly with noclip (arrow keys)
100% Card Drop
-as title says - every enemy will drop 100% a card
Jump Multiplier x?
-default x? = 1.3
-you can set any value you want to increase the jump
[Pointer] Gems
-gets the static address of the gems, should work regardless of game updates
//
thats it, there are already enough tables for the other things.
note : you can combine the tables if you copy my ENABLE into other tables.
so just here a small contribution with some new options:
God
-no damage or damage effects
Fly Mode
-while script is activ you can fly with noclip (arrow keys)
100% Card Drop
-as title says - every enemy will drop 100% a card
Jump Multiplier x?
-default x? = 1.3
-you can set any value you want to increase the jump
[Pointer] Gems
-gets the static address of the gems, should work regardless of game updates
//
thats it, there are already enough tables for the other things.
note : you can combine the tables if you copy my ENABLE into other tables.
- Attachments
-
- ShantaeSiren.CT
- (517.79 KiB) Downloaded 246 times
- TwilightStarocean
- Expert Cheater
- Posts: 133
- Joined: Fri Mar 03, 2017 1:54 am
- Reputation: 21
Re: [REQ] Shantae and the Seven Sirens (Steam)
can there be an update to the tables for the new update
- TwilightStarocean
- Expert Cheater
- Posts: 133
- Joined: Fri Mar 03, 2017 1:54 am
- Reputation: 21
Re: [REQ] Shantae and the Seven Sirens (Steam)
Hello,
I've added only these, for GOG v.774057/Version 1.04:
Float/Fly
Gems
Hearts
Magic
Timer [Save Game] Slot 1/2/3
That with float/fly, inside where's "(float)5" make it slower by decreasing the value or faster by increasing (it can also lift enemies was fun, i must say, use after you'll finish the game), it has also a hotkey for activating/deactivating, that is "up arrow".Only these added, didn't played much,..perhaps somebody else could help with more, or wait for more 2-3 more cheats, in a couple of days, but it will take a while, i have a lot to do!
CREDITS: cfemen -> timer
Best wishes!
I've added only these, for GOG v.774057/Version 1.04:
Float/Fly
Gems
Hearts
Magic
Timer [Save Game] Slot 1/2/3
That with float/fly, inside where's "(float)5" make it slower by decreasing the value or faster by increasing (it can also lift enemies was fun, i must say, use after you'll finish the game), it has also a hotkey for activating/deactivating, that is "up arrow".Only these added, didn't played much,..perhaps somebody else could help with more, or wait for more 2-3 more cheats, in a couple of days, but it will take a while, i have a lot to do!
CREDITS: cfemen -> timer
Best wishes!
- Attachments
-
- ShantaeSiren [Updated].CT
- Updated!
- (3.13 KiB) Downloaded 254 times
Last edited by VampTY on Sat Dec 11, 2021 4:45 am, edited 4 times in total.
Re: [REQ] Shantae and the Seven Sirens (Steam)
This was a great table with the perfect number of options. Would you please update your table for the latest steam patch? Build ID is 7446520. Thank you!cfemen wrote: ↑Sun May 31, 2020 9:14 pmSpoiler
well, there are already some tables:
so just here a small contribution with some new options:
God
-no damage or damage effects
Fly Mode
-while script is activ you can fly with noclip (arrow keys)
100% Card Drop
-as title says - every enemy will drop 100% a card
Jump Multiplier x?
-default x? = 1.3
-you can set any value you want to increase the jump
[Pointer] Gems
-gets the static address of the gems, should work regardless of game updates
//
thats it, there are already enough tables for the other things.
note : you can combine the tables if you copy my ENABLE into other tables.
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