Oh, then it's probably because of the lua script in this table - try right clicking on the "Table Prepare" and -> Group Config (bottom) then untick the hide children option. You should see the rest of the options and can use them as normal.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I appreciate it if you don't rewrite my table, thanks
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Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.
I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.
I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.
Please fix this table and get it updated I'm sure people would appreciate it.
Rewrote the original file from Rysefox for the Beta WIN64 to work with Gamepass and added the line for Emeralds supplied by Rhark.
I just merged current info from this post I take no other credit, putting it here for people to get hold off rather than scrolling through pages in other thread
For the less savvy....
Health, Ammo, Emeralds WORKING
OK, so the enchant points are working but it seems you need to gain 1,2,3 before it will let you spend on levels once you have 3 you can then just use them on items and the number will show in a negative.
[B]V.2 - 27.05.2020[/B]
Removed "Rapid Fire" after it was found to be causing crashes
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guys i need help i cant seem to use the table at all I've got cheat engine 7.0 but i use the dungeons launcher to play but it doesn't work any help or advice is appreciated
If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me
FenixFeniks, post: 137183, member: 42166 wrote:
If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me
it worked for me, thanks
this is edited script for Minecraft Dungeons from launcher
Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.
I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.
I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.
Please fix this table and get it updated I'm sure people would appreciate it.
Is there any chance you could walk me through how you created your "No Damage/Ghost" and "Enchantment Point Editor" scripts?
I have a rough understanding of AOB injections, but I'm trying to reverse engineer your scripts to see how they work and I'm struggling to make sense of it.
The main two questions I have are
1) How did you find these segments of code to edit
2) How does your script change these sections of code