-Edit workbench menu index. This allows you can access crafting menu in classic mode.
-Edit item ID of currently worn suit, weapon parts at workbench crafting menu and items in inventory.
Notes:
-Scripts and pointers were tested on Removed By Mod
-Place "Dead Space 3 ID.txt" in the same folder as cheat table in order for dropdown list script to work.
-Item ID's (as well as other assets, it seems) is 16 bytes long and the last 8 bytes will be a combination of ASCII A-Z0-9 characters. The list of all ID strings that I was able to find is in "ID_Strings.txt".
-Weapon tools and tips act as one item. Interface separation is purely cosmetical.
-Attachments that are exclusive to the 2nd slot will not work if set to the 1st one.
-To craft super weapon try "_Telemetry Spike | Rail Accelerator (explosive)" & "_Telemetry Spike | Rail Accelerator (fire)" parts.
-To apply changes made to suit save and load game. Some suits can't be chosen and will default to EVA. Upon entering suit kiosk the suit will be unlocked for further usage. Advanced suit has 2 unlockable versions with slightly different texture.
-Editing inventory item may turn it glitched. To fix it just save and load. If you are stuck at workbench then alt+tab out and back to call game menu.
-I found this accidentally. While playing a level search for array of bytes "41 6E 61 6C 20 50 72 6F 62 65" or for text "anal probe". Dunno how it got into the game and if it has anything to do with game's lore...
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1