Monster train (steam)
Re: Monster train (steam)
Hey guys a small update, BUT THIS TABLE WAS MADE FOR GAME PASS, I don't know if this table will work on other versions!
Re: Monster train (steam)
I can confirm the powershell script is working and so is the cheat table which adds 10,000 coins.
But it seems like you need a single artifact before you can edit them.
But it seems like you need a single artifact before you can edit them.
Re: Monster train (steam)
It works for me, You have to pickup the first relic, and go back to main menu, and then do it.CMOTdibbler wrote: ↑Sun Nov 01, 2020 11:36 pmAdding the Relics to the blessing area on the singleplayer game file no longer seems to add relics. I did notice a "relicDataID": field which I think is new.
Re: Monster train (steam)
You can use the powershell script to do this as well. There's a bundle feature. Just rename your file to have the suffix "-bundle.json" and it will show up in the interface. For example , see the content of the [Link].xacegod wrote: ↑Tue Nov 10, 2020 5:11 pmLike I said just replaced this here line (in else branch), the rest I didn't mess with.Here is the whole sync folder. Have fun.Code: Select all
if (Test-Debug) { $global:sf = Join-Path $MyScriptRoot -ChildPath "save-singlePlayer.json" } else { $global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json" }
What I do is start new game, exit to main menu, edit singpleplayer json and copy paste blessings from list to it. You can mess with it more, since most of it is json object.
So take all from blessings : [{ .... }] (there are a lot, use json editor or something similar to prettify the code) and paste the whole thing. If you messed up it will crash, no big deal, undo changes and save, edit until it works (once you get the hang of it it is easy).
The list is monster_train_blessings.json it is in sync folder.
You may edit content to fit your desires, I just go buy new artifact and save it for the next round. I don't like that the game is too short, I need more train stops, more places to buy and sell and wage war...
Code: Select all
[{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"60a7f580-0788-42f2-8896-cb8d22e849a5"},
{"relicDataID":"3203c2d3-58f3-4f38-888e-886d8faae758"}]
Re: Monster train (steam)
Let me know if there's any problem. Enjoy
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- Noobzor
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Re: Monster train (steam)
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Re: Monster train (steam)
Don't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Made a different one + added a new alternative code + added shops cost 1g
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- MonsterTrain.CT
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Re: Monster train (steam)
Thanks for this but the added shops cost 1g code seems to be a visual effect only. The actual gold cost is still deducted.Pongozila wrote: ↑Fri Apr 02, 2021 4:16 pmDon't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Made a different one + added a new alternative code + added shops cost 1g
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- Noobzor
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Re: Monster train (steam)
Pongozila wrote: ↑Fri Apr 02, 2021 4:16 pmDon't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
It was from this Table
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Vastor wrote: ↑Sat May 23, 2020 12:46 amhere's a table from me...
features:
- inf money/coin
- inf health for tower
- super damage for tower
- inf energy
- max number of cards
- editable turns
- editable xp
- editable upgrade slots
usage: join a battle to view the cheat values. after editing those values, click re-run the battle (besides "abandon run" button) to see the cheats effect.
[Link]
Re: Monster train (steam)
Sorry Guys, been busy. Updated the table with some new things (including "numRunsNonRandomBoss"). Deleted the shop code. Since there's multiple ways to have millions of gold I won't invest on a specific script for it.
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- Noobzor
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Re: Monster train (steam)
Thanks for the Update, is there any ways to also a modifier for the Pact Shards?
- chichi2000fgh
- What is cheating?
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Re: Monster train (steam)
Am I the only one having interface trouble when I use the cheat table? like it the new game button won't work, or the end score screen won't show up... only happens when I have the table open and activated
Re: Monster train (steam)
I second this. I am having a hard time finding pact shards true value. They have multiple values but it seems they are not the right addresses.WyvrnRipsnarl wrote: ↑Mon Apr 12, 2021 5:29 pmThanks for the Update, is there any ways to also a modifier for the Pact Shards?
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