[REQ] Old World
[REQ] Old World
Game Name: Old World
Game Engine: ??
Game Version: ??
Options Required: Infinite resources, infinite movement, 1 turn research, 1 turn build
Epic store Website: [Link]
Other Info: [Link]
Game Engine: ??
Game Version: ??
Options Required: Infinite resources, infinite movement, 1 turn research, 1 turn build
Epic store Website: [Link]
Other Info: [Link]
[REQ] Old World
the game engine for this game is Unity (easy to see by having a borderless fullscreen instead of an actual fullscreen). also, the game has 2 versions right now: 0.1.37934 is the normal EA branch, that has only single-player active. there is also a test branch for multiplayer and experimental fixes/improvements. i don't know if that version has a different number though.
- kantoboy69
- Expert Cheater
- Posts: 90
- Joined: Fri Aug 30, 2019 5:33 am
- Reputation: 50
[REQ] Old World
I thought this one is a walk in the park also.
I think it have an anti-cheat since it revert back the values :(
I think it have an anti-cheat since it revert back the values :(
- kantoboy69
- Expert Cheater
- Posts: 90
- Joined: Fri Aug 30, 2019 5:33 am
- Reputation: 50
[REQ] Old World
busts
Last edited by kantoboy69 on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
- kantoboy69
- Expert Cheater
- Posts: 90
- Joined: Fri Aug 30, 2019 5:33 am
- Reputation: 50
[REQ] Old World
After some agonizing trial and error with matching crashes
Finally it's not a busts
I'm abandoning 1 turn build
Instead I added 1 turn training for units
For now this would be my last update
Feel free to modify
is also faulty since player and ai share that part being modified
===================
Add table for resources
Civic Rate, Training, Money, Food, Iron, Wood, Stone
Add table for unit base stats (current selected unit)
Add Unlimited steps
Update the script for unit table
add player checker
fatigue = 9
movement = 100 (tiles range)
strength = 1000
hp = 1000
Update the script for resource table
add auto replenish
orders, legitimacy, civic rating, training, research
Add 1 turn training for units
Update the script for checking players
mbhuman/meplayer
Rewrite selected unit script as it modifies common data between player and ai. Now I inject to four api instead of one.
Finally it's not a busts
I'm abandoning 1 turn build
Instead I added 1 turn training for units
For now this would be my last update
Feel free to modify
is also faulty since player and ai share that part being modified
===================
Add table for resources
Civic Rate, Training, Money, Food, Iron, Wood, Stone
Add table for unit base stats (current selected unit)
Add Unlimited steps
Update the script for unit table
add player checker
fatigue = 9
movement = 100 (tiles range)
strength = 1000
hp = 1000
Update the script for resource table
add auto replenish
orders, legitimacy, civic rating, training, research
Add 1 turn training for units
Update the script for checking players
mbhuman/meplayer
Rewrite selected unit script as it modifies common data between player and ai. Now I inject to four api instead of one.
- Attachments
-
- OldWorld_v4c.CT
- Rewrite selected unit script as it modifies common data between player and ai. Now I inject to four api instead of one.
- (25.58 KiB) Downloaded 270 times
Last edited by kantoboy69 on Thu May 28, 2020 6:30 am, edited 9 times in total.
- notpikachu
- Table Makers
- Posts: 311
- Joined: Wed Apr 01, 2020 10:32 am
- Reputation: 337
[REQ] Old World
kantoboy69, post: 135873, member: 32049 wrote:
I thought this one is a walk in the park also.
I think it have an anti-cheat since it revert back the values
nah, I don't think there's an anti-cheat. The reason this game was weird from your typical unity game bcus the way it stored its values like some sort of online game.
Here's my contribution for the game (tested on 1.38113)
- Unlock All Technology
- Increase All Resource
- Reveal Map
I saw others websites done the basic cheats but gonna be unique right?
These three cheats originally came from the console. Just re-route it so user does not need to have the requirement such as game editor mode, is console active, etc,etc. As the hook is the same for all 3 (I'm lazy), you probably need to activate and deactivate it one at a time. Unlock all technology and reveal map will lag for awhile bcus it will triggered quite a lot of notifications. Supposedly, console cheat won't effect enemies, I tested with resources just to be sure but to be safe just deactivated it after use.
Edit1: First table seems to work with v0.1.38195
Best Regards,
notpikachu
- Attachments
-
- OldWorld.CT
- V0.1.38113
- (164.06 KiB) Downloaded 191 times
Last edited by notpikachu on Thu May 21, 2020 1:35 pm, edited 1 time in total.
- kantoboy69
- Expert Cheater
- Posts: 90
- Joined: Fri Aug 30, 2019 5:33 am
- Reputation: 50
[REQ] Old World
I just realize that these are shared by both ai and player. I thought it's just the player checker that I have overlooked.
[CODE] mov dword [rax+108], #9 //fatigue
mov dword [rax+FC], #100 // movement
mov dword [rax+110], #1000 // strength
mov dword [rax+11C], #1000 // hp[/CODE]
So instead I injected to four api to address them properly
[CODE] mov dword [rax+108], #9 //fatigue
mov dword [rax+FC], #100 // movement
mov dword [rax+110], #1000 // strength
mov dword [rax+11C], #1000 // hp[/CODE]
So instead I injected to four api to address them properly
[REQ] Old World
New version 0.1.39493 broke the CT file (OldWorld_v4c.CT).
Could you do an update?
thank you
Could you do an update?
thank you
Last edited by Mati8 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Re: [REQ] Old World
update would be great please
- Empress_Ravenna
- Expert Cheater
- Posts: 380
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- Reputation: 51
Re: [REQ] Old World
+1 update... Save file edit only works on Leaders not City...
-
- Expert Cheater
- Posts: 52
- Joined: Fri Mar 24, 2017 8:21 am
- Reputation: 18
Re: [REQ] Old World
+1 for an update
Re: [REQ] Old World
Hello, just use developer console shift+`
-
- Table Makers
- Posts: 212
- Joined: Mon May 08, 2017 3:34 pm
- Reputation: 144
Re: [REQ] Old World
Since the in game console is small and can't scroll smoothly, I dumped help command result to log.
Well, after that, I see there is a dumpconsolecommands command... But no command to add more order this turn.
addCharacterMemory (addCharacterMemory MEMORYCHARACTER_TYPE characterID)
addcity (addcity tileID playerIndex (FAMILY_TYPE))
addFamilyMemory (addFamilyMemory MEMORYFAMILY_TYPE FAMILY_TYPE)
addgeneral (addgeneral tileID characterID)
addgoal (addgoal GOAL_TYPE (playerID))
addimprovement (addimprovement IMPROVEMENT_TYPE tileID (playerIndex) (RELIGION_TYPE) (buildTurns))
addmoney (addmoney int (playerIndex))
addPlayerMemory (addPlayerMemory MEMORYPLAYER_TYPE playerMemoryOwnerID playerMemoryTargetIDDefaultsToZero)
addrelationship (addrelationship RELATIONSHIP_TYPE character1ID character2ID)
addReligionMemory (addReligionMemory MEMORYRELIGION_TYPE playerMemoryOwner RELIGION_TYPE)
addTeamMemory (addTeamMemory MEMORYPLAYER_TYPE playerMemoryOwner teamTarget)
addtrait (addtrait TRAIT_TYPE (characterID))
addTribeMemory (addTribeMemory MEMORYTRIBE_TYPE playerMemoryOwner TRIBE_TYPE)
addunit (addunit UNIT_TYPE tileID playerIndex (TRIBE_TYPE))
addvegetation (addvegetation VEGETATION_TYPE (tileID))
addyield (addyield YIELD_TYPE int (playerIndex))
autoplay (autoplay NUM_TURNS)
doeventstory (doeventstory EVENTSTORY_TYPE)
dumpconsolecommands (dumpconsolecommands)
dumphotkeyscommands (dumphotkeyscommands)
dumpprofilerdata (dumpprofilerdata filename)
eventstorymaxprio (eventstorymaxprio EVENTSTORY_TYPE)
finishgoal (finishgoal GOAL_TYPE (fail))
finishimprovement (finishimprovement tileID)
fullrevealmap (fullrevealmap)
makenation (makenation playerIndex NATION_TYPE)
memoryprofilersnapshot (memoryprofilersnapshot filename)
newcharacter (newcharacter (playerID) (FAMILY_TYPE) (age) (fillValue))
reloadmods (reloadmods)
removecity (removecity cityID)
removegoal (removegoal currentGoalID (playerID))
removeimprovement (removeimprovement tileID)
removerelationship (removerelationship RELATIONSHIP_TYPE character1ID character2ID)
removetopunit (removetopunit tileID)
removetrait (removetrait TRAIT_TYPE (characterID))
removeunits (removeunit tileID)
removevegetation (removevegetation (tileID))
revealmap (revealmap (playerID))
setcityowner (setcityowner tileID playerIndex)
setcognomen (setcognomen COGNOMEN_TYPE (characterID))
setCourtier (setCourtier COURTIER_TYPE (characterID))
setexperience (setexperience experience (characterID))
setfamily (setfamily FAMILY_TYPE (characterID))
setFamilyHead (setFamilyHead FAMILY_TYPE characterID)
setnation (setnation NATION_TYPE (characterID))
setPlayerLeader (setPlayerLeader playerID characterID)
setrating (setrating RATING_TYPE rating (characterID))
setReligion (setReligion RELIGION_TYPE characterId)
setReligionHead (setReligionHead RELIGION_TYPE characterId)
setTeamAlliance (setTeamAlliance teamID teamID)
setTeamHostile (setTeamHostile teamID teamID)
setTeamPeace (setTeamPeace teamID teamID)
setTeamTruce (setTeamTruce teamID teamID)
setTeamVictory (setTeamVictory VICTORY_TYPE teamID)
setTileName (setTileName tileIndex tileNameUnderscoreForSpace)
setTribeAlliance (setTribeAlliance TRIBE_TYPE playerID)
setTribeHostile (setTribeHostile TRIBE_TYPE playerID)
setTribeLeader (setTribeLeader TRIBE_TYPE characterID)
setTribePeace (setTribePeace TRIBE_TYPE playerID)
setTribeTruce (setTribeTruce TRIBE_TYPE playerID)
testEvents (testEvents (true/false))
turnlock (turnlock)
Well, after that, I see there is a dumpconsolecommands command... But no command to add more order this turn.
addCharacterMemory (addCharacterMemory MEMORYCHARACTER_TYPE characterID)
addcity (addcity tileID playerIndex (FAMILY_TYPE))
addFamilyMemory (addFamilyMemory MEMORYFAMILY_TYPE FAMILY_TYPE)
addgeneral (addgeneral tileID characterID)
addgoal (addgoal GOAL_TYPE (playerID))
addimprovement (addimprovement IMPROVEMENT_TYPE tileID (playerIndex) (RELIGION_TYPE) (buildTurns))
addmoney (addmoney int (playerIndex))
addPlayerMemory (addPlayerMemory MEMORYPLAYER_TYPE playerMemoryOwnerID playerMemoryTargetIDDefaultsToZero)
addrelationship (addrelationship RELATIONSHIP_TYPE character1ID character2ID)
addReligionMemory (addReligionMemory MEMORYRELIGION_TYPE playerMemoryOwner RELIGION_TYPE)
addTeamMemory (addTeamMemory MEMORYPLAYER_TYPE playerMemoryOwner teamTarget)
addtrait (addtrait TRAIT_TYPE (characterID))
addTribeMemory (addTribeMemory MEMORYTRIBE_TYPE playerMemoryOwner TRIBE_TYPE)
addunit (addunit UNIT_TYPE tileID playerIndex (TRIBE_TYPE))
addvegetation (addvegetation VEGETATION_TYPE (tileID))
addyield (addyield YIELD_TYPE int (playerIndex))
autoplay (autoplay NUM_TURNS)
doeventstory (doeventstory EVENTSTORY_TYPE)
dumpconsolecommands (dumpconsolecommands)
dumphotkeyscommands (dumphotkeyscommands)
dumpprofilerdata (dumpprofilerdata filename)
eventstorymaxprio (eventstorymaxprio EVENTSTORY_TYPE)
finishgoal (finishgoal GOAL_TYPE (fail))
finishimprovement (finishimprovement tileID)
fullrevealmap (fullrevealmap)
makenation (makenation playerIndex NATION_TYPE)
memoryprofilersnapshot (memoryprofilersnapshot filename)
newcharacter (newcharacter (playerID) (FAMILY_TYPE) (age) (fillValue))
reloadmods (reloadmods)
removecity (removecity cityID)
removegoal (removegoal currentGoalID (playerID))
removeimprovement (removeimprovement tileID)
removerelationship (removerelationship RELATIONSHIP_TYPE character1ID character2ID)
removetopunit (removetopunit tileID)
removetrait (removetrait TRAIT_TYPE (characterID))
removeunits (removeunit tileID)
removevegetation (removevegetation (tileID))
revealmap (revealmap (playerID))
setcityowner (setcityowner tileID playerIndex)
setcognomen (setcognomen COGNOMEN_TYPE (characterID))
setCourtier (setCourtier COURTIER_TYPE (characterID))
setexperience (setexperience experience (characterID))
setfamily (setfamily FAMILY_TYPE (characterID))
setFamilyHead (setFamilyHead FAMILY_TYPE characterID)
setnation (setnation NATION_TYPE (characterID))
setPlayerLeader (setPlayerLeader playerID characterID)
setrating (setrating RATING_TYPE rating (characterID))
setReligion (setReligion RELIGION_TYPE characterId)
setReligionHead (setReligionHead RELIGION_TYPE characterId)
setTeamAlliance (setTeamAlliance teamID teamID)
setTeamHostile (setTeamHostile teamID teamID)
setTeamPeace (setTeamPeace teamID teamID)
setTeamTruce (setTeamTruce teamID teamID)
setTeamVictory (setTeamVictory VICTORY_TYPE teamID)
setTileName (setTileName tileIndex tileNameUnderscoreForSpace)
setTribeAlliance (setTribeAlliance TRIBE_TYPE playerID)
setTribeHostile (setTribeHostile TRIBE_TYPE playerID)
setTribeLeader (setTribeLeader TRIBE_TYPE characterID)
setTribePeace (setTribePeace TRIBE_TYPE playerID)
setTribeTruce (setTribeTruce TRIBE_TYPE playerID)
testEvents (testEvents (true/false))
turnlock (turnlock)
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