Looking For Packet Editor

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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exloserr
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Looking For Packet Editor

Post by exloserr »

Preferably something like WPE Pro(except that it works for 64 bit and does not require me to select specific process)
Id like a tool that have GUI and can automatically edit packets by searching up for the array of bytes and editing them in real time.

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kantoboy69
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Re: Looking For Packet Editor

Post by kantoboy69 »

Best solution is create a datapipe , direct the game to that datapipe and then save both incoming and outgoing packet
I did that on ragnarok game before

exloserr
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Re: Looking For Packet Editor

Post by exloserr »

kantoboy69 wrote:
Wed May 13, 2020 7:02 pm
Best solution is create a datapipe , direct the game to that datapipe and then save both incoming and outgoing packet
I did that on ragnarok game before
tell me more about it :3

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kantoboy69
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Re: Looking For Packet Editor

Post by kantoboy69 »

exassasinx wrote:
Wed May 13, 2020 7:23 pm
tell me more about it :3
Create a server/client in one program (this is a mitm approach)

find out the server hostname and port, then get the actual ip address
modify C:\Windows\System32\drivers\etc\hosts
and update the hostame to 127.0.0.1

make the server program listen to that port of the target
then when it connect to the game
let the client program connect to the target ip and port

now you can log both incoming and outgoing packets

this approach is best if there is no encryption
if there is encryption then you need to add that encryption dll and
if there is a key then it's not the best approach unless you can find they key and use the dll

next solution
use cheatengine
create a plugin and find the code that get/send packets
then find the code when it got decrypted, that's where you can send the address to your CE plugin
then let the plugin to log those decrypted packets
viewtopic.php?f=11&t=8864

other solution
wireshark and filter the host target ip src and dst
then create a script to capture and replay (send packets)
but if packets are encrypted, tough luck

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SunBeam
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Re: Looking For Packet Editor

Post by SunBeam »

In case you're wondering: FRF does not wish to be affiliated with people who do multi-player hacking by any means. As such, take it somewhere else. And please read the rules.

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