(Halo 2) Halo: The Master Chief Collection +91 [Update 28]

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spotifybish1
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Re: (Halo 2) Halo: The Master Chief Collection +95 [Update 21]

Post by spotifybish1 »

Thanks, waiting for tables to be updates for Halo MCC Season 6 ^^

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sentama_Tob
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Re: (Halo 2) Halo: The Master Chief Collection +95 [Update 21]

Post by Sentama_Tob »

The file cannot be activated. It says "the array of byte named Skull_Reader cannot be found" and upon execution it says C stack overflow. Please Help

username69
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Re: (Halo 2) Halo: The Master Chief Collection +95 [Update 21]

Post by username69 »

Sentama_Tob wrote:
Sat Apr 10, 2021 8:32 pm
The file cannot be activated. It says "the array of byte named Skull_Reader cannot be found" and upon execution it says C stack overflow. Please Help
Update broke the table. They know. They're working on it.

Gonk
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Re: (Halo 2) Halo: The Master Chief Collection +95 [Update 21] Broken due to game update. Fix in progress

Post by Gonk »

It looks like only the CE table was updated to actually work with the new MCC update. Why update the others if they still don't work?

edit: got tricked by seeing that the post was updated
Last edited by Gonk on Fri Apr 16, 2021 1:05 am, edited 1 time in total.

ColonelFatass
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Re: (Halo 2) Halo: The Master Chief Collection +95 [Update 21] Broken due to game update. Fix in progress

Post by ColonelFatass »

Gonk wrote:
Fri Apr 16, 2021 12:43 am
It looks like only the CE table was updated to actually work with the new MCC update. Why update the others if they still don't work?
He didn't update the others, he's still working on them.

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Dread_Pony_Roberts
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Re: (Halo 2) Halo: The Master Chief Collection +90 [Update 22] Working

Post by Dread_Pony_Roberts »

Update's out.
Restored table after recent game update. Removed Test Controller due to its unreliable nature. Improved Flight and Sprint to my newer standards. Table will disable when module is not loaded.
Due to a file limit, I have combined all my previous tables into one file for archival purposes.

Ghost117
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Re: (Halo 2) Halo: The Master Chief Collection +90 [Update 22] Working

Post by Ghost117 »

You're awesome for constantly keeping these tables up to date. Adds a ton of replay value to these old Halo games when you can easily alter the experience with table. Keep it up! :)

ColonelFatass
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Re: (Halo 2) Halo: The Master Chief Collection +90 [Update 22] Working

Post by ColonelFatass »

I found an issue with "No Soft/Kill Barriers" where when activated, melee no longer does any damage to enemies.

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Dread_Pony_Roberts
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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by Dread_Pony_Roberts »

Update's out. Main script will now properly detach when the dll has been unloaded. Added Auto Attach to allow the script to reattach itself whenever it becomes unloaded. Made minor improvements to lua coding so the lua portion will properly disable and the main script will disable faster. Fixed an issue that prevented characters from taking damage while No Soft/Kill Barriers was active.

ColonelFatass
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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by ColonelFatass »

I'm not seeing the download for update 23

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Dread_Pony_Roberts
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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by Dread_Pony_Roberts »

ColonelFatass wrote:
Thu May 06, 2021 11:43 pm
I'm not seeing the download for update 23
fixed

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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by ColonelFatass »

Dread_Pony_Roberts wrote:
Fri May 07, 2021 3:04 am
ColonelFatass wrote:
Thu May 06, 2021 11:43 pm
I'm not seeing the download for update 23
fixed
I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update?

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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by Dread_Pony_Roberts »

ColonelFatass wrote:
Fri May 07, 2021 4:11 am
Dread_Pony_Roberts wrote:
Fri May 07, 2021 3:04 am
ColonelFatass wrote:
Thu May 06, 2021 11:43 pm
I'm not seeing the download for update 23
fixed
I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update?
Should now be fixed (again)

And I thought I submitted it but I guess I "didn't" for some reason.

If this doesn't work now I'm eating my hat, if I had a hat.

ColonelFatass
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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 23] Working

Post by ColonelFatass »

Dread_Pony_Roberts wrote:
Fri May 07, 2021 10:54 am
ColonelFatass wrote:
Fri May 07, 2021 4:11 am
Dread_Pony_Roberts wrote:
Fri May 07, 2021 3:04 am


fixed
I'm still not seeing it unfortunately. Could it be that the website is taking a minute to update?
Should now be fixed (again)

And I thought I submitted it but I guess I "didn't" for some reason.

If this doesn't work now I'm eating my hat, if I had a hat.
You're good lol, it's showing up now. I appreciate it man.

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Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Post by Dread_Pony_Roberts »

Update's out. For people who like to merge the tables, the main script will not activate when any of my other MCC main scripts are activated (If all auto attach scripts are activated table should automatically activate the appropriate game's script)

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