Heroine Anthem Zero (2016-12-24)

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Heroine Anthem Zero (2016-12-24)

Post by STN » Mon Apr 10, 2017 1:03 pm

Made by Shinkansen

Simple table for Heroine Anthem Zero, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version 64-bit. May work on other versions.

2. CreatureBase.
"Invincible Set to Invincible?" sets Player to invincible.
"Can Always Jump Set to Can Always Jump?" sets Player to can always jump.
"Mobility Set to Massive?" sets Player to massive speed and jump height.

3. StateRecorder.
"Cimu Set to Massive?" sets Cimu to massive.
Shinkansen Heroine Anthem Zero V1000.CT
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