press the corresponding number will send out the designated move.
Take Xiaobai as an example
Code: Select all
0dc Qigong wave // Death. All character kills are almost the same id.
0dd Qigong wave in the air
0de Cyclone Leg
0df Rising Dragon Boxing
0e0
0e1
0e2 violent
0e3 super whirlwind leg // super kill
0e4 Super Qigong Wave
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"Control Trick_Interruptible"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
assert(umvc3.exe+3BC90,40 56 57)
fullaccess(umvc3.exe,0x1000)
define(actionp1,umvc3.exe+0f00)
define(actionp2,umvc3.exe+0f04)
define(myhook_setaction,umvc3.exe+400)
define(swich_p2,umvc3.exe+480)
myhook_setaction:
call qword ptr [rax+000003E8]
test r9,r9
jne swich_p2
mov esi,[actionp1]
test esi,esi
je exit
mov eax,esi
xor esi,esi
mov [actionp1],esi
jmp exit
swich_p2:
mov esi,[actionp2]
test esi,esi
je exit
mov eax,esi
xor esi,esi
mov [actionp2],esi
jmp exit
label(exit)
umvc3.exe+3BCB3:
jmp myhook_setaction
nop
exit:
[DISABLE]
umvc3.exe+3BCB3:
call qword ptr [rax+000003E8]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"actionp1"</Description>
<LastState Value="00000000" RealAddress="140000F00"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>umvc3.exe+0f00</Address>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>49</Key>
</Keys>
<Value>dc</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>50</Key>
</Keys>
<Value>dd</Value>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>51</Key>
</Keys>
<Value>de</Value>
<ID>2</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>52</Key>
</Keys>
<Value>df</Value>
<ID>3</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>53</Key>
</Keys>
<Value>e0</Value>
<ID>4</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>54</Key>
</Keys>
<Value>e1</Value>
<ID>5</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>55</Key>
</Keys>
<Value>e2</Value>
<ID>6</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>56</Key>
</Keys>
<Value>e3</Value>
<ID>7</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>57</Key>
</Keys>
<Value>e4</Value>
<ID>8</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"actionp2"</Description>
<LastState Value="00000000" RealAddress="140000F04"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>umvc3.exe+0f04</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"umvc3.exe"</Description>
<LastState Value="9460301" RealAddress="140000000"/>
<VariableType>4 Bytes</VariableType>
<Address>umvc3.exe</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"========================="</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1