Old World

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Kessem
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Old World

Post by Kessem »

New game, prereleased version just came out yesterday (5/5/2020).

This are the parameters I found successful in the game:
Value: Value on screen plus another digit at the end
Search type: Value in between
Value Type: 4 Bytes

so to find money, civics, food, stone, culture, orders, etc. I do as follow
Money = 10
Search for value between 100 and 110
Buy something, or advance the turn (let's say +5 money)
Money = 15
Search for value between 150 and 160
and so on, until you get two results, one of them works.


Hope this is useful.

Edit:
Research is no longer working, can't be found.
Discontent needs both results to work.

lemaun
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Re: Old World

Post by lemaun »

+1

CaesarCzech
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Re: Old World

Post by CaesarCzech »

anybody managed to find the research ?

Kessem
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Re: Old World

Post by Kessem »

I did in the beginning, but it stopped working. Not sure what changed.

serahah
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Re: Old World

Post by serahah »

cheat:
save game
go to your savegame location and open it with notepad ++
search for your king name : FirstName="your king name"
edit the stats
<Rating>
<RATING_COURAGE>10</RATING_COURAGE>
<RATING_CHARISMA>10</RATING_CHARISMA>
<RATING_DISCIPLINE>10</RATING_DISCIPLINE>
<RATING_WISDOM>10</RATING_WISDOM>
</Rating>
i put 99 instead of 10 and it works
adding wisdom will grand alot of science points per turn. for 99 wisdom i get about 5k science points per turn

to edit resources look for <Nation>NATION_BABYLONIA</Nation>
i play with Babylonia, u look for nation you chose at beginning

edit this
<YieldStockpile>
<YIELD_CIVICS>20000</YIELD_CIVICS>
<YIELD_TRAINING>20000</YIELD_TRAINING>
<YIELD_MONEY>900000</YIELD_MONEY>
<YIELD_ORDERS>900000</YIELD_ORDERS>
<YIELD_FOOD>99990</YIELD_FOOD>
<YIELD_IRON>99990</YIELD_IRON>
<YIELD_WOOD>99990</YIELD_WOOD>
<YIELD_STONE>99990</YIELD_STONE>
</YieldStockpile>

20000 means 2000 in game / 10 means 1 u get the idea
for me civics dont go over 2k in game(20k in savegame file)
i think same for training


below all of this is tech
<TechProgress>
bla
bla bla
</TechProgress>
between these lines are your tech already researched. i think is possible to add more tech but you have to know the exact name

electrocker
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Re: Old World

Post by electrocker »

serahah wrote:
Sun May 17, 2020 10:31 am
go to your savegame location
edit the stats
<Rating>
<RATING_COURAGE>10</RATING_COURAGE>
<RATING_CHARISMA>10</RATING_CHARISMA>
<RATING_DISCIPLINE>10</RATING_DISCIPLINE>
<RATING_WISDOM>10</RATING_WISDOM>
</Rating>
adding wisdom will grant a lot of science points per turn
Thanx a lot! I've been messing around with CE to make research faster but had no idea WISDOM is the keyword.

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Griffihn
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Old World

Post by Griffihn »

it's not just but also which is a few parameters below that. the first one shows the progress you have in each (which differs from tech to tech) while the second one shows if you that specific tech is researched and activated. a tech seems to need around 50k points in it to be considered researched, though that may due to me having a god leader (99 stats).

Lou615
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Re: Old World

Post by Lou615 »

+1

danielyee
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Re: Old World

Post by danielyee »

hi there,
any one ..can make a table for this civilization game..please..
1:unit god mode
2:full resources
3:full movements
4:1 hit 1 kill
thanks

NightCreeper69
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Re: Old World

Post by NightCreeper69 »

Has anyone found a way to edit specific character's opinions of the player? Can't seem to find any information anywhere about it...

NightCreeper69
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Re: Old World

Post by NightCreeper69 »

NightCreeper69 wrote:
Sat Feb 11, 2023 11:22 pm
Has anyone found a way to edit specific character's opinions of the player? Can't seem to find any information anywhere about it...
If anyone else is interested in this, I've found a way by editing the .xml savegame file...

When finding a character's info like is mentioned above for the "Rating" editing, that info starts with a <Character> command and ends with a </Character> command.

By entering command lines like I list below just before that closing </Character> command, you can edit that player's opinion of the "CharacterID" entered in the commands(Just a few Relationship examples listed among many available):

<RelationshipList>
<RelationshipData>
<Type>RELATIONSHIP_ENDEARED_TO</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
<RelationshipData>
<Type>RELATIONSHIP_INFLUENCED_BY</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
<RelationshipData>
<Type>RELATIONSHIP_CONSPIRING_WITH</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
<RelationshipData>
<Type>RELATIONSHIP_OWES_FAVOR_TO</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
<RelationshipData>
<Type>RELATIONSHIP_IN_LOVE_WITH</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
<RelationshipData>
<Type>RELATIONSHIP_INTERCEDED_FOR</Type>
<CharacterID>0</CharacterID>
</RelationshipData>
</RelationshipList>


The "CharacterID" 0 references the default player. This may be different for you if an heir has taken over for a deceased leader. That "CharacterID" can be identified by also doing a find for that heir's name and character info.

For some characters, you'll notice they already have some RelationshipData in a RelationshipList. Depending on what they are specifically will determine whether you'll want to add to them or overwrite them.

If you have any questions, feel free to ask. I'll try and answer what I can. Enjoy.

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