Kingdom Two Crowns +15

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shapka85
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Re: Kingdom Two Crowns +15

Post by shapka85 »

MikinaneShindouda wrote:
Wed Nov 17, 2021 9:28 pm
the current game is still buggy. it might work or not work.
this should be suffice for now. I will add other cheats later.
Amazing! Thank you so much!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DifficultyAdjuster
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Re: Kingdom Two Crowns +15

Post by DifficultyAdjuster »

@MikinaneShindouda
Thank you for the updated cheat. Working good.

Is it possible to add gems?

kwiatolec
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Re: Kingdom Two Crowns +15

Post by kwiatolec »

DifficultyAdjuster wrote: Is it possible to add gems?
'and coins?:)

shapka85
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Re: Kingdom Two Crowns +15

Post by shapka85 »

Did anyone find a way to change the type of mount?

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Cake-san
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Re: Kingdom Two Crowns +15

Post by Cake-san »

Made this to be compatible on both mono & il2cpp version of the game...

note:
some options doesn't work as described...
Attachments
KingdomTwoCrowns__.CT
(42.33 KiB) Downloaded 4336 times

fundipped
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Re: Kingdom Two Crowns +15

Post by fundipped »

This is awesome. Could infinite gems and stamina be added by any chance?

kwebolu
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Re: Kingdom Two Crowns +15

Post by kwebolu »

please update for new patch,

em2johnson29
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Re: Kingdom Two Crowns +15

Post by em2johnson29 »

Hello there. Would it be possible to update the script for the newest version?

BlaxHousefly
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Re: Kingdom Two Crowns +15

Post by BlaxHousefly »

Anyone willing to make an update on the tables?

Dante3147
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Re: Kingdom Two Crowns +15

Post by Dante3147 »

I did a test but without success and only with error log when checking the box or changing the value from 0 to 1

do you have another version that is working or can i update this one?

BlaxFly
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Re: Kingdom Two Crowns +15

Post by BlaxFly »

Cielos wrote:
Thu Apr 30, 2020 11:50 pm


made some scripts for the game. most of the scripts are ported and refined from my tables for previous instalment of the series.
not all the scripts are tested on Dead Lands patch yet. will update accordingly.
** most likely you'll have to activate enable twice for it to be actually activated.
back your save first~

[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

ignore gems
- sames as ignore coins except it works for gems.

inf. stamina
- you can keep sprinting and using steed's ability as much as you want.

move speed mod key
- the steed would run faster when you hold the specified key, which can be changed via the entry, default: SPACEBAR.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[troops related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

archers - shoot speed mutliplier
- ported from previous game, seems not working very well on this game, may look into it more later.

knight - non-demote-able
- ported from previous game, haven't actually test this yet.
- the knights won't be demoted back to peasants when taken damage.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

knight - max archers mod
- when activated, allows you to customise the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

[buildings related] scripts:
indestructible walls
- walls would still be damaged when being hit, but they can't be destroyed.
- haven't tested this since the Dead Lands patch, will update this accordingly.

ignore stone tech requirement
- as title says, allows you to build stone tech required structure without the need to obtain it first.

ignore iron tech requirement
- as title says, allows you to build iron tech required structure without the need to obtain it first.

unlock all steeds
- unlock all steeds for the current game, all steeds would be gathered at the stable automatically once you built one.
KingdomTwoCrowns.CT
Hello, is it possible you will update the table one day? Or anyone else could make archers fire multiplier?

Xingeqwd
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Re: Kingdom Two Crowns +15

Post by Xingeqwd »

Spoiler
awosome man! my hero!

fozzibab
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Re: Kingdom Two Crowns +15

Post by fozzibab »

MikinaneShindouda wrote:
Wed Nov 17, 2021 9:28 pm
the current game is still buggy. it might work or not work.
this should be suffice for now. I will add other cheats later.
For anyone trying to play this game now (June 2024), this table by MikinaneShindouda works for the current version of Kingdom. Doesn't seem to matter if it's Norselands or not (I'm playing Shogun at the moment, the table works great).
Attachments
KingdomTwoCrownsNorseLand.2021.11.17.CT
(25.65 KiB) Downloaded 1313 times

DorianOtten
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Re: Kingdom Two Crowns +15

Post by DorianOtten »

Will this be updated for Olympus?

toydefenser
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Re: Kingdom Two Crowns +15

Post by toydefenser »

+1 up updated for Olympus

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