Kingdom Two Crowns +15

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Cielos
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Kingdom Two Crowns +15

Post by Cielos »



made some scripts for the game. most of the scripts are ported and refined from my tables for previous instalment of the series.
not all the scripts are tested on Dead Lands patch yet. will update accordingly.
** most likely you'll have to activate enable twice for it to be actually activated.
back your save first~

[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

ignore gems
- sames as ignore coins except it works for gems.

inf. stamina
- you can keep sprinting and using steed's ability as much as you want.

move speed mod key
- the steed would run faster when you hold the specified key, which can be changed via the entry, default: SPACEBAR.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[troops related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

archers - shoot speed mutliplier
- ported from previous game, seems not working very well on this game, may look into it more later.

knight - non-demote-able
- ported from previous game, haven't actually test this yet.
- the knights won't be demoted back to peasants when taken damage.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

knight - max archers mod
- when activated, allows you to customise the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

[buildings related] scripts:
indestructible walls
- walls would still be damaged when being hit, but they can't be destroyed.
- haven't tested this since the Dead Lands patch, will update this accordingly.

ignore stone tech requirement
- as title says, allows you to build stone tech required structure without the need to obtain it first.

ignore iron tech requirement
- as title says, allows you to build iron tech required structure without the need to obtain it first.

unlock all steeds
- unlock all steeds for the current game, all steeds would be gathered at the stable automatically once you built one.
KingdomTwoCrowns.CT
+15, for Dead Lands patch
(44.22 KiB) Downloaded 19822 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wuther
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Kingdom Two Crowns +15

Post by wuther »

Thank you

yoyotv323
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Re: Kingdom Two Crowns +15

Post by yoyotv323 »

can you please updata 1.18,thanks

dahdahou
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Re: Kingdom Two Crowns +15

Post by dahdahou »

please updata 1.18,thanks

kyoukyubi
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Re: Kingdom Two Crowns +15

Post by kyoukyubi »

speed cheat just makes me stuck in the ground.

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Shaidon
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Re: Kingdom Two Crowns +15

Post by Shaidon »

Heya, would you kindly update this table?

Graube
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Re: Kingdom Two Crowns +15

Post by Graube »

Doesn't work on newest version (Never Alone update)

shapka85
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Re: Kingdom Two Crowns +15

Post by shapka85 »

bump for update!

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MikinaneShindouda
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Re: Kingdom Two Crowns +15

Post by MikinaneShindouda »

Is he still around? his last post was on the last previous year :?
Here I fix some of his, some(custom skin) I don't know how to fix and I added my scripts.
It work on TwoCrown, Shogun and DeadLands. :D
Last edited by MikinaneShindouda on Thu Apr 29, 2021 9:02 pm, edited 2 times in total.

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Shaidon
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Re: Kingdom Two Crowns +15

Post by Shaidon »

Thanks! The trainer and the other table I tried, kind mess up with things. Like making too much duped coins and gems, or affecting the animation of the mount.

One thing though, the ignore coins is also affecting gems. I prefer to not cheat on the gems.
Also the code is not actually ignoring coins when I am building something, but really duping it when I request to drop. That is actually better.

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MikinaneShindouda
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Re: Kingdom Two Crowns +15

Post by MikinaneShindouda »

Shaidon wrote:
Tue Apr 27, 2021 8:06 pm
Thanks! The trainer and the other table I tried, kind mess up with things. Like making too much duped coins and gems, or affecting the animation of the mount.

One thing though, the ignore coins is also affecting gems. I prefer to not cheat on the gems.
Also the code is not actually ignoring coins when I am building something, but really duping it when I request to drop. That is actually better.
I did some small fix to the table. hope you like

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Shaidon
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Re: Kingdom Two Crowns +15

Post by Shaidon »

Much better. 👍

Now just another feedback, aside of the game not closing correctly (crashing) everytime I save and quit, there are a couple of bugs that I not sure what is triggering.
When I reach Castle Keep, the spot to hire squires are not available.
Mounts won't be triggering the special (using shift), like the griffon flapping its wings.
Both seems that fix after restart the game.

I'm only using ignore coins, ignore stamina, beggars quick spawn with only 2, and FastBuild.

EDIT:
Well, I'm not sure about the mount issue, hence I striked. I was having problems with the griffon at the beginning, now I don't. And didn't had yet with other mounts.
About the Castle Keep issue, seems that turning off, FastBuild before upgrading it, the issue won't happen.
Last edited by Shaidon on Thu Apr 29, 2021 5:20 pm, edited 1 time in total.

kanggg
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Re: Kingdom Two Crowns +15

Post by kanggg »

Check the Steam discussions. The latest release is very buggy.

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MikinaneShindouda
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Re: Kingdom Two Crowns +15

Post by MikinaneShindouda »

Shaidon wrote:
Thu Apr 29, 2021 11:04 am
Much better. 👍

...

EDIT:
Well, I'm not sure about the mount issue, hence I striked. I was having problems with the griffon at the beginning, now I don't. And didn't had yet with other mounts.
About the Castle Keep issue, seems that turning off, FastBuild before upgrading it, the issue won't happen.
1.it has something to do with mono activated. idk why but if manually toggle it off at mono tab then it will be ok to quit the game. or just switch to other save slot and switch back to the previous that's ok too.
2.yeah its issue of the FastBuild script. I forgot it affect those autobuild building too.
3.im not sure about this. sometime that it need to stay still(not moving) to be able to use skill
Attachments
KingdomTwoCrowns.2021.4.23-V01.CT
fix FastBuild script
add stop paying tax script
(67.12 KiB) Downloaded 3748 times

Guanfei
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Re: Kingdom Two Crowns +15

Post by Guanfei »

Great, I made a request for this a couple of days ago.

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