Under Barracks Units Modification,
MovementPoints is a 32bit (4byte) integer located with a 2E0 offset.
Default is 6; change it to a large number and easily get crates or outflank the enemies.
Under Barracks Units Modification,
MovementPoints is a 32bit (4byte) integer located with a 2E0 offset.
Default is 6; change it to a large number and easily get crates or outflank the enemies.
Thanks for the offset, works pure magic for the boxes on timed missions
Seeing that you managed this, would you mind telling how did you find the offset value?
I found the Address for the Reset skill tokens and modified it, but I'd love to make it at an offset from the barracks script so I don't need to find every time.
Thanks for the offset, works pure magic for the boxes on timed missions :D
Seeing that you managed this, would you mind telling how did you find the offset value?
I found the Address for the Reset skill tokens and modified it, but I'd love to make it at an offset from the barracks script so I don't need to find every time.
Thanks
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Sorry for replying very very late. I was away.
Anyways, Here is how I found it:
I first look at the save game file (of a new game, 1st save for the game), and search for some familiar strings; "Gabe" came to mind...
as I was searching i came into some strings such as Accuracy, MovementPoints, ActionPoints... and many others. Some are IntProperty (ie Integer), some FloatProperty... And also noticed MovementPoints being 6.. I checked other soldiers and all of them 6. I went back to CheatEngine, and checked which ones are "6". you get the picture...
I tried changing ActionPoints but somehow the game defaults back to 3... for Accuracy and other float values, I wasn't able to figure the float format.
Hope that helped.
Last edited by ragnakore on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
This table worked earlier this year when I first got the game, but it appears there was a Nov update and I can't get any of these options to activate now. Any chance we could get an update? Thanks in advance.
i ended editing the save game ... using hex editor such as HxD to build a super team ...
the visible string is like " accuracy.................floatproperty............^$^&% "
the float format is the usual, default for the accuracy for the whole team is at 0.6 -> 9a 99 19 3f
i changed it to 00 00 40 40 and now my team never missed when shooting
I made a quick CT that includes:
* Skill Token Editor - (Spend 1 to update)
* Skill Point Editor - (Cycle / Overwiew to Update)
* Character Current AP Editor - (Press Tab to switch/ or point waypoints to Update)
All of them are pointers (AOB)