I got this info taught to me by #Sunbeam some time back (so definitely to his credits). Just in case you are wondering why/how he got all those structure names in the 1st place...
Find doc here: [ [Link] ]
Still a document in progress (there are few things I do need to update); but I have some (minuscule) hope that we are going to see these names pop-ing up in no-AC titles as well...
AC 4: Black Flag ~ HowTo get data structure from its name
AC 4: Black Flag ~ HowTo get data structure from its name
Last edited by Paul44 on Fri Mar 12, 2021 6:51 pm, edited 1 time in total.
Re: AC 4: Black Flag ~ HowTo get data structure from its name
Small update + added 2 scripts to collect structnames...
Re: AC 4: Black Flag ~ HowTo get data structure from its name
Note that AC1 and Wildlands don't have the Class names stored. Instead, the developers chose to "space" them out. GetName leads to a string of 1 byte that's a 0x20 (ASCII for space character). We'll see what Valhalla brings to the table
Re: AC 4: Black Flag ~ HowTo get data structure from its name
^ are we talking about the same AC1; just tested iit: (most names definiitely differ with future titles, but do seem to pop up for some)
172A858 ~ SocialStealthData (invisible flag)
17259D0 ~ DNAMemoryManager (health)
168C748 ~ Entity (coordinates)
...
That said: good to know that them "rules" also apply to other Ubi-games (using those particular game engines, I assume) ...
172A858 ~ SocialStealthData (invisible flag)
17259D0 ~ DNAMemoryManager (health)
168C748 ~ Entity (coordinates)
...
That said: good to know that them "rules" also apply to other Ubi-games (using those particular game engines, I assume) ...
Re: AC 4: Black Flag ~ HowTo get data structure from its name
^ They apply to other Anvil games Not to Ubi games in general.
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