I put the script in my CE, and this is what it looks like.
The hell is going on?
I assume it doesn't work on the demo version turned into the full game trick
They've patched it out. So the trick to fool Denuvo Authentication's Server overcomes the license keys being made in the demo may be blocking all the generated keys in the demo I don't know only speculating. J4F.
Hey there!
Does anybody know if its possible to get 100% crit chance?
I tried to increase my luck by 999 and even 9999 but i still only crit "sometimes" (like every 4-5th attack)
Thanks in advance! ^^
Hey there!
Does anybody know if its possible to get 100% crit chance?
I tried to increase my luck by 999 and even 9999 but i still only crit "sometimes" (like every 4-5th attack)
Thanks in advance! ^^
you have to increase that LUCK+ stats and save and reload and try asking @Exeter
He is the one who successfully obtained a 100% crit chance in DrummerIX table.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5138</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
tCostume.Destroy()
end
local MainAddr = ReadQword(getAddress("MainBaseAddr"))
if (MainAddr ~= nil) then
local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
end
CurrentChar = CurrentChar + 1
end
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5139</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
local Char1Ptr1 = ReadQword('char')
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
end
CurrentChar = CurrentChar + 1
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Sorry for the inconvenience
Sorry I'm new here. I'm trying to use this script and it's show an error [Link]
https://www.fearlessrevolution.com/trialsofmana/mods/24
Some people have already made some model swaping between characters. I was wondering if it is possible through cheat engine, I don't know, like costumes or something like that
https://www.fearlessrevolution.com/trialsofmana/mods/24
Some people have already made some model swaping between characters. I was wondering if it is possible through cheat engine, I don't know, like costumes or something like that
I don't know about that, but you can swap character order around, or even have duplicates, didn't test beyond normal gameplay though, so I don't know how it handles story sections.
well I can say for certain that all of the tables I have tried and downloaded from this thread none of them work or are compatible with the demo or demo bypass of the game or allow me to od or add I items or gear I either the demo or demo bypass of the gamedrummer or ca ayone verify for me if the cheat tables work with the femo bypass and how tom od I or add iall items? or have a copy and pasteable working scrip that will work with or o the demo bypass?
well I can say for certain that all of the tables I have tried and downloaded from this thread none of them work or are compatible with the demo or demo bypass of the game or allow me to od or add I items or gear I either the demo or demo bypass of the gamedrummer or ca ayone verify for me if the cheat tables work with the femo bypass and how tom od I or add iall items? or have a copy and pasteable working scrip that will work with or o the demo bypass?
same here... I have the demo bypass and the scripts didn't work
Any one know what's up with the EXP multiplier script?
I was using it just fine for a bit, got to around level 30 and stopped because I was roughly 5 level over the mobs. I went to go use it again just recently because the enemies are starting to catch up in levels.
I turned on X2 EXP but every time I win a battle one or more of my characters just rapidly starts earning EXP, like literally goes to level 99 if I just sit there and wait and they have some kind of rainbow aura barrier around them after the fight is over...
Any ideas what's causing that?
EDIT: Yeah I figured it out, I guess after the class change or something there's a bug with the script and it just targets your main party members XP. It gives them a ridiculous amount while not really touching the other 2 members... I no longer use the script for EXP multiplication, seems broken on my save now.
I just change the XP by the value pointer now to level up faster.
Cheers.
Ah, that sucks. Thanks for pointing that out!I hope they see this and fix it. I've always been a bigger fan of EXP multipliers over directly editing it. But I will probably do the same as you, since there is an issue with it as you mentioned.
Since,mine is not a legit game, so, I modify the table...
Don't know if it will work for anyone...
Options:
-Modified DrummerIX's table &added in terrorblade's pointers
-Modified 'Get All Regular Items' script to 'Get All Item' - might crash your game though
I've been trolling around the codes for a little while, but I'm not brilliant at CT. I've found a dynamic code that messes with a character's weapon range/animation. This can be super useful, either if you wanted to ramp up the difficulty by making the weapon range shorter or if you wanted to make life a breeze. I'll see if I can find any pointers for it, but so far no luck.
I've been trolling around the codes for a little while, but I'm not brilliant at CT. I've found a dynamic code that messes with a character's weapon range/animation. This can be super useful, either if you wanted to ramp up the difficulty by making the weapon range shorter or if you wanted to make life a breeze. I'll see if I can find any pointers for it, but so far no luck.
So technically we could also turn Duran, for example, into Sephiroth in terms of weapon range?
Because that's really cool I would totally dig that! Keep us updated on your progress man and may you have the best of luck in finding the pointers.