Trials of Mana (Steam)

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XRizerX
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Re: Trials of Mana (Steam)

Post by XRizerX »

Is there anyway we can get a drop rate script? I mean I realize you can just add items in to your inventory but I noticed that giving yourself seeds of a specific type keeps yielding junk items like candy and some bracelet even if you have your flower pot at level 5.

Any ideas what's up with this? I think the seeds that drop off of the enemy actually have a specific item before you even plant it, there's really no RNG involved when planting the seed. The RNG comes from the actual drop.

Either way it's not a big deal if you can't make a 100% drop rate script but it would be cool

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KainDarkfire
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Posts: 8
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Re: Trials of Mana (Steam)

Post by KainDarkfire »

Exeter wrote:
Sat May 02, 2020 7:59 pm
KainDarkfire wrote:
Sat May 02, 2020 7:22 pm
Exeter wrote:
Sat May 02, 2020 1:42 pm
Didn't reset for me when I tried it before.
Did you GO anywhere though? Particularly any town, or save/reload?
Saved, reloaded, restarted game. Costumes were still there. I went from Duran's starter town to Rabite Forest during testing.
Hm weird. Drummer's table or the other? I was using Drummers and it just kept resetting even though it was the only thing active.

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Hylician Legend
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Re: Trials of Mana (Steam)

Post by Hylician Legend »

Exeter wrote:
Sat May 02, 2020 8:36 am
The +stats are stats you gain from using the stat serums. They boost x stat by 1 every time you use one.

So if you set +Strength to 2000, the game basically thinks you consumed 2000 of those potions, and you'll have +2000 Strength on top of your base strength.

The beauty of this is that it sticks forever, and you can freely remove it again as you please by resetting it back to 0.

In order to actually make it work, you have to change the value to the one you desire, save game, and then load the game.
When you load up your game it'll have the updated stats.
Ah, I see. Thanks a lot for the answer and pointing out my error! Now I know what I was doing wrong, I had no idea you had to save and reload since the other cheats worked fine. Also didn't know the stats could exceed 999. That's NUTS! That only surprises me because I am used to hard limits like "+99" or "+999" in most games. Love it!

But just to keep the game fresher, I think I will apply an absurd amount only to the luck stat. 👍

Sh4k4
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Re: Trials of Mana (Steam)

Post by Sh4k4 »

Hey

Any idea on how to unlock npc passive skills ? Especially the missable ones.

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Cielos
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Re: Trials of Mana (Steam)

Post by Cielos »

made a script to fetch the items/moves shortcuts, which allows you to customise at will. that means all characters can use all the moves of any classes at any levels. e.g., Angela can summon Seraph in battle.

for the ids, the Item ids are converted from Exeter's sharing.
Moves ids aren't completed, it only contains Duran's, Angela's, and Riesz's. most likely there are many more for Charlotte. I'll add them in on 2nd playthrough... which will be a long time away. you can always add them in yourself.

copy and paste the following codes ONto your table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17184</ID>
      <Description>"item/magic shortcuts read"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanregion(some0x10bytesReadInMemcpyAOB,VCRUNTIME140.memcpy,VCRUNTIME140.memcpy+800,0F ** ** ** 0F ** ** ** 48 ** ** ** 49 ** ** 75)
registersymbol(some0x10bytesReadInMemcpyAOB)

///
aobscanmodule(imShortcutsReadCAller3AOB,Trials of Mana-Win64-Shipping.exe,74 03 49 ** ** 48 ** ** ** 4C ** ** 44 ** ** ** 48 ** ** 4C ** ** 41 ** ** ** 49 ** ** 4C ** ** ** E8 ** ** ** ** 48 ** ** ** 48 ** ** ** F6 ** ** 01 74 ** 48)
registersymbol(imShortcutsReadCAller3AOB)
///
///
aobscanmodule(imShortcutsReadCAller4AOB,Trials of Mana-Win64-Shipping.exe,48 ** ** ** 80 ** ** 75 ** 48 ** ** 48 ** ** ** 80 ** ** 48 ** ** ** 74)
registersymbol(imShortcutsReadCAller4AOB)
///

label(pIMShortcut)
registersymbol(pIMShortcut)

alloc(newmem,2048,some0x10bytesReadInMemcpyAOB+4) //"VCRUNTIME140.dll"+1554)
label(returnhere)
label(originalcode_some0x10bytesReadInMemcpyAOB)
registersymbol(originalcode_some0x10bytesReadInMemcpyAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//mov rax,"Trials of Mana-Win64-Shipping.exe"+5D4D9DA
//cmp [rsp],rax
//jne @f
//mov rax,"Trials of Mana-Win64-Shipping.exe"+780278
//cmp [rsp+80],rax
//jne @f

mov rax,imShortcutsReadCAller3AOB
lea rax,[rax+26]
//mov rax,"Trials of Mana-Win64-Shipping.exe"+17400678
cmp [rsp+f0],rax
jne @f

mov rax,imShortcutsReadCAller4AOB
cmp [rsp+580],rax
jne @f
cmp rsi,r10
jne @f
//movups xmm0,[rcx+rdx]
mov rax,pIMShortcut
mov [rax],r10

originalcode_some0x10bytesReadInMemcpyAOB:
readmem(some0x10bytesReadInMemcpyAOB+4,8)
//movups xmm0,[rcx+rdx]
//add rcx,10

exit:
jmp returnhere

///
pIMShortcut:
///

some0x10bytesReadInMemcpyAOB+4: //"VCRUNTIME140.dll"+1554:
jmp newmem
nop 3
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
some0x10bytesReadInMemcpyAOB+4: //"VCRUNTIME140.dll"+1554:
readmem(originalcode_some0x10bytesReadInMemcpyAOB,8)
//db 0F 10 04 11 48 83 C1 10
//Alt: movups xmm0,[rcx+rdx]
//Alt: add rcx,10
unregistersymbol(originalcode_some0x10bytesReadInMemcpyAOB)

unregistersymbol(pIMShortcut)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17187</ID>
          <Description>"[Item/Move Shortcuts]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>pIMShortcut</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>17215</ID>
              <Description>"view item/magic shortcuts once before EVERY edit session"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>17260</ID>
              <Description>"don't edit with either the items ring or moves ring opened"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>17237</ID>
              <Description>"don't freeze any address"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>17262</ID>
                  <Description>"imShortcutsItemID"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:nil
:------ Items on Hand ------
0000:Candy
0001:Chocolate
0002:Honey Elixir
0003:Faerie Walnut
0004:Medical Herb
0005:Stardust Herb
0006:Cup of Wishes
0007:Magic Rope
0008:Dream Reed
0009:Curious Cookie
000a:Miracle Cookie
000b:Mythic Cookie
000c:Ample Incense
000d:Rich Incense
000e:Opulent Incense
000f:Strength Serum
0010:Stamina Serum
0011:Intellect Serum
0012:Spirit Serum
0013:Luck Serum
0014:Vitality Elixir
0015:Magic Elixir
:------ Magic Items ------
0016:Earth Coin
0017:Gnome Icon
0018:Basilisk Fang
0019:Bulette Scale
001a:Molebear Claw
001b:Storm Coin
001c:Sylphid Icon
001d:Harpy Fang
001e:Bee Eye
001f:Siren Claw
0020:Ice Coin
0021:Undine Icon
0022:Dragon Fang
0023:Sahagin Chip
0024:Slime Eye
0025:Poseidon Claw
0026:Flame Coin
0027:Mando Icon
0028:Lizard Fang
0029:Drake Scale
002a:Batmo Eye
002b:Cerberus Paw
002c:Dark Coin
002d:Shade Icon
002e:Ghost Eye
002f:Specter Eye
0030:Shadow Eye
0031:Demon Claw
0032:Light Coin
0033:Lumina Icon
0034:Poto Oil
0035:Ton Oil
0036:Marmpoto Oil
0037:Parpoto Claw
0038:Moon Coin
0039:Luna Icon
003a:Imp Eye
003b:Chobin Oil
003c:Wolfiend Oil
003d:Succube Claw
003e:Mushroom Eye
003f:Assassineye
0040:Dryad Icon
0041:Tezla Oil
0042:Matango Oil
0043:Crawler Claw
:------ Projectiles ------
0044:Hand Axe
0045:Shuriken
0046:Dart
0047:Bumpkin
:------ Key Items ------
006c:Nitromyte
006d:Minor Mallet
006e:Moogle Pin
006f:Ferry Flute
0070:Flammie Drum
0071:Mirage Mirror
</DropDownList>
                  <LastState Value="" RealAddress="00000000"/>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>FFFFFF</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>0</ByteLength>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17263</ID>
                  <Description>"imShortcutsMoveID"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">00:nil
:------ Earth Attacks ------
3c:Diamond Shards
3d:Diamond Shards +
46:Earthquake
47:Earthquake +
:------ Wind Attacks ------
3e:Cyclone
3f:Cyclone +
48:Thunderstorm
49:Thunderstorm +
:------ Water Attacks ------
40:Ice Smash
41:Ice Smash +
4a:Spike Freeze
4b:Spike Freeze +
:------ Fire Attacks ------
42:Fireball
43:Firecall +
4b:Explode
4d:Explode +
:------ Dark Attacks ------
44:Evil Gate
45:Evil Gate +
:------ Light Attacks ------
58:Holy Bolt
59:Holy Bolt+
5b:Lucent Beam
5c:Lucent Beam +
:------ Non-Elemental Attacks ------
5d:Doopelganger
5e:Glitter Dust
:------ Summons ------
2a:Freya
2b:Seraph
2c:Jormungandr
2d:Hexas
2e:? Summons
:------ Weapon Imbues ------
05:Stone Saber
06:Stone Saber +
07:Lightning Saber
08:Lightning Saber +
09:Ice Saber
0a:Ice Saber +
0b:Flame Saber
0c:Flame Saber +
11:Moon Saber
12:Leaf Saber
:------ Stats Up ------
17:Protection
18:Protection +
23:Strengthen
24:Strengthen +
1f:Mental Boost
20:Mental Boost +
:------ Stats Down ------
1d:Defenseless
1e:Defenseless +
25:Enfeeble
26:Enfeeble +
21:Weaken
22:Weaken +
:------ Recovery ------
01:Healing Hands
02:Healing Hands +
03:Twinkle Rain
</DropDownList>
                  <LastState Value="" RealAddress="00000000"/>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>FFFFFF</Color>
                  <VariableType>Array of byte</VariableType>
                  <ByteLength>0</ByteLength>
                  <Address>+0</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>17206</ID>
              <Description>"[↑]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>+0*1c</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>17239</ID>
                  <Description>"+0"</Description>
                  <DropDownList DisplayValueAsItem="1">00:empty
01:items
02:moves
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>0000FF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>17240</ID>
                      <Description>"item id"</Description>
                      <DropDownListLink>imShortcutsItemID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>+1</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17241</ID>
                      <Description>"moves id"</Description>
                      <DropDownListLink>imShortcutsMoveID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>+2</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>17242</ID>
                  <Description>"full id"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17243</ID>
                  <Description>"+10"</Description>
                  <DropDownList DisplayValueAsItem="1">0:use mp (moves)
1:infinite (key items?)
9:normal (consumables)
</DropDownList>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17244</ID>
                  <Description>"quantity/mp"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17245</ID>
                  <Description>"bCanUse"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>17200</ID>
              <Description>"[→]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="0000001C"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>+1*1c</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>17246</ID>
                  <Description>"+0"</Description>
                  <DropDownList DisplayValueAsItem="1">00:empty
01:items
02:moves
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>0000FF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>17247</ID>
                      <Description>"item id"</Description>
                      <DropDownListLink>imShortcutsItemID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>+1</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17248</ID>
                      <Description>"moves id"</Description>
                      <DropDownListLink>imShortcutsMoveID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>+2</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>17249</ID>
                  <Description>"full id"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17250</ID>
                  <Description>"+10"</Description>
                  <DropDownList DisplayValueAsItem="1">0:use mp (moves)
1:infinite (key items?)
9:normal (consumables)
</DropDownList>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17251</ID>
                  <Description>"quantity/mp"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17252</ID>
                  <Description>"bCanUse"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>17194</ID>
              <Description>"[↓]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000038"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>+2*1c</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>17253</ID>
                  <Description>"+0"</Description>
                  <DropDownList DisplayValueAsItem="1">00:empty
01:items
02:moves
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>0000FF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>17254</ID>
                      <Description>"item id"</Description>
                      <DropDownListLink>imShortcutsItemID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>+1</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17255</ID>
                      <Description>"moves id"</Description>
                      <DropDownListLink>imShortcutsMoveID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>+2</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>17256</ID>
                  <Description>"full id"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17257</ID>
                  <Description>"+10"</Description>
                  <DropDownList DisplayValueAsItem="1">0:use mp (moves)
1:infinite (key items?)
9:normal (consumables)
</DropDownList>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17258</ID>
                  <Description>"quantity/mp"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17259</ID>
                  <Description>"bCanUse"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>17188</ID>
              <Description>"[←]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000054"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>Array of byte</VariableType>
              <ByteLength>0</ByteLength>
              <Address>+3*1c</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>17189</ID>
                  <Description>"+0"</Description>
                  <DropDownList DisplayValueAsItem="1">00:empty
01:items
02:moves
</DropDownList>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>0000FF</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+0</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>17193</ID>
                      <Description>"item id"</Description>
                      <DropDownListLink>imShortcutsItemID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>2 Bytes</VariableType>
                      <Address>+1</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>17235</ID>
                      <Description>"moves id"</Description>
                      <DropDownListLink>imShortcutsMoveID</DropDownListLink>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>0000FF</Color>
                      <VariableType>Byte</VariableType>
                      <Address>+2</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>17234</ID>
                  <Description>"full id"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+0</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17190</ID>
                  <Description>"+10"</Description>
                  <DropDownList DisplayValueAsItem="1">0:use mp (moves)
1:infinite (key items?)
9:normal (consumables)
</DropDownList>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+10</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17191</ID>
                  <Description>"quantity/mp"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+14</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>17192</ID>
                  <Description>"bCanUse"</Description>
                  <Color>808080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

an editing example:
you want to add "Glitter Dust" to Duran's ↑ shortcut:
1. activate the script when you're in-game.
2. when you are NOT in a town, view the Items/Moves SHORTCUT of Duran ONCE.
3. make sure NEITHER the Items Rings or Moves Rings are opened AFTER you view the Items/Moves SHORTCUT.
4. back to CE and tick the box of [↑] and see if they are showing the correct values first. let say you have 7 Dart set on the ↑ shortcut. it should shows "01 items" on "+0", "Dart" on "item id", and "nil" on "moves id".
5. if everything seems legit, change "+0" to "02 moves", then change "moves id" to "Glitter Dust", "item id" would be set to "nil" automatically.
6. that's it. you don't need to touch the addresses in grey, they will be "fixed" when you use the Glitter Dust in-game.
NOTE that you don't need to freeze the address/pointer (tick the box) if you just want to change its value.
and for this script specifically, you should NOT freeze any pointers at all, as the filter aren't very stable, it would show the last joined character's Items/Moves SHORTCUT instead of the current controlling character's, IF you exit the pause menu, or open the Items Rings or Moves Rings right before you start edit, hence the point 3. of the instruction above. (may refine the fetch process later.....?)

mysterionh
What is cheating?
What is cheating?
Posts: 1
Joined: Sun May 03, 2020 1:07 pm
Reputation: 0

Re: Trials of Mana (Steam)

Post by mysterionh »

does any one know how to revise the atk/def of the enemy? As we know the difficulty change the rate (e.g. 1.3x attack/1.1x def for hard mode)
Or any way to revise enemy's HP percentage?

this game is awesome but way too easy...

p_tonino
What is cheating?
What is cheating?
Posts: 4
Joined: Sun May 03, 2020 2:33 pm
Reputation: 6

Re: Trials of Mana (Steam)

Post by p_tonino »

Hi all, I just joined, I been playing around with the cheat engine for the first time, managed to get all things working so thanks. +1 for an enemy HP and damage multiplier. I did see some talk about item seeds and serums, you can only collect 10 of each (70 maximum) and the getcount numbers are recorded in the save file. Items are predetermined in the seed but not serums, you can have 20 seeds use them and reload your game and use them again and get a different amount (granted you haven't already found all 70).

From save file:

GetCount 15 :(10)
GetCount 16 :(10)
GetCount 17 :(10)
GetCount 18 :(10)
GetCount 19 :(10)
GetCount 20 :(10)
GetCount 21 :(10)

Hope that helps if still required. What I did for normal play is edit the save file these numbers to -1000 so I have something to collect via playthroughs and I used this tool. [Link]

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Re: Trials of Mana (Steam)

Post by KainDarkfire »

mysterionh wrote:
Sun May 03, 2020 1:10 pm
does any one know how to revise the atk/def of the enemy? As we know the difficulty change the rate (e.g. 1.3x attack/1.1x def for hard mode)
Or any way to revise enemy's HP percentage?

this game is awesome but way too easy...
Difficulty changes damage calculation, not raw stats. At this point I'd just wait for another patch, because there's a lot to fix in this game, maybe more difficulties could be added as well if there's enough feedback on it. I'd be asking for the quest tracker to be optionally turned off too, but I seem to be about the only voice on that so far.

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Re: Trials of Mana (Steam)

Post by Rogus »

[Link]
[Link]
[Link]
The unlock all costumes aren't working for this team main Char is Kevin and companion 1 Charlotte and the second one is Hawkeye as the images shows in dropbox If you can't see.
Can anyone confirm that this party doesn't work too?

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Re: Trials of Mana (Steam)

Post by Exeter »

Rogus wrote:
Sun May 03, 2020 9:08 pm
[Link]
[Link]
[Link]
The unlock all costumes aren't working for this team main Char is Kevin and companion 1 Charlotte and the second one is Hawkeye as the images shows in dropbox If you can't see.
Can anyone confirm that this party doesn't work too?
Looks like the table is screwing up for some reason. Try restarting the game and reattaching the table, then try again. I had it happen with one of the other scripts where it stopped working and gave me that same lua error. Restarting the game fixed it.

[Edit] I'm pretty sure you're using the script made for Drummer's table? But it looks like you're using Cake's table.
The main script from Cake is different from Drummer's afaik. Might be why it's having trouble determining MainBaseAddr.

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Re: Trials of Mana (Steam)

Post by Rogus »

Exeter wrote:
Sun May 03, 2020 9:14 pm
Rogus wrote:
Sun May 03, 2020 9:08 pm
[Link]
[Link]
[Link]
The unlock all costumes aren't working for this team main Char is Kevin and companion 1 Charlotte and the second one is Hawkeye as the images shows in dropbox If you can't see.
Can anyone confirm that this party doesn't work too?
Looks like the table is screwing up for some reason. Try restarting the game and reattaching the table, then try again. I had it happen with one of the other scripts where it stopped working and gave me that same lua error. Restarting the game fixed it.

[Edit] I'm pretty sure you're using the script made for Drummer's table? But it looks like you're using Cake's table.
The main script from Cake is different from Drummer's afaik. Might be why it's having trouble determining MainBaseAddr.
I've used both of them in my main run. I've just mixed them both and they've been working weird after some restarts the table back working again.

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Re: Trials of Mana (Steam)

Post by jonplumb »

XRizerX wrote:
Sun May 03, 2020 5:10 am
Is there anyway we can get a drop rate script? I mean I realize you can just add items in to your inventory but I noticed that giving yourself seeds of a specific type keeps yielding junk items like candy and some bracelet even if you have your flower pot at level 5.

Any ideas what's up with this? I think the seeds that drop off of the enemy actually have a specific item before you even plant it, there's really no RNG involved when planting the seed. The RNG comes from the actual drop.

Either way it's not a big deal if you can't make a 100% drop rate script but it would be cool
I'm curious about seeds as well. They are certainly not predetermined. This can be verified by using seeds, then reloading the game. You will get different items each time. With this being the case, I'm guessing the game keeps track of the number of seeds that have dropped. This is also verifiable, because you can give yourself seeds forever and just get junk, then go obtain 1 seed for reals and you'll find that you get 1 real item and then back to junk again. So, there's probably another variable that needs to be adjusted in addition to the raw item quantity.

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Re: Trials of Mana (Steam)

Post by Exeter »

jonplumb wrote:
Mon May 04, 2020 3:56 am
XRizerX wrote:
Sun May 03, 2020 5:10 am
Is there anyway we can get a drop rate script? I mean I realize you can just add items in to your inventory but I noticed that giving yourself seeds of a specific type keeps yielding junk items like candy and some bracelet even if you have your flower pot at level 5.

Any ideas what's up with this? I think the seeds that drop off of the enemy actually have a specific item before you even plant it, there's really no RNG involved when planting the seed. The RNG comes from the actual drop.

Either way it's not a big deal if you can't make a 100% drop rate script but it would be cool
I'm curious about seeds as well. They are certainly not predetermined. This can be verified by using seeds, then reloading the game. You will get different items each time. With this being the case, I'm guessing the game keeps track of the number of seeds that have dropped. This is also verifiable, because you can give yourself seeds forever and just get junk, then go obtain 1 seed for reals and you'll find that you get 1 real item and then back to junk again. So, there's probably another variable that needs to be adjusted in addition to the raw item quantity.
Item Seeds make use of pools.

It means each seed you pick up has a certain pool of items from which it grabs a random item of a certain rarity.
The set of items that each seed has is always the same though. But which item of that set you get is random.


Example scenario:

Seed 1 has a pool of Cup of Wishes, Strength Serum, Dream Reed.
Seed 2 has a pool of Candy, Honey Elixir, Stardust Herb, a piece of equipment (the equipment being the rare item of the pool).


Planting Seed 1 means you have a chance of getting any one of those items of its pool.

If you reload the game and attempt to plant Seed 1 again, you have a chance of getting the Dream Reed instead. Or the Strength Serum (which would be the 'Very Rare' drop).




These pools are created when you pick up an Item Seed the normal way. If you add it directly in your inventory however, the game never detects that you picked up the seed, thus the pool is never created. Resulting in Candies and Blessed Bracelets only.

A few pages back in this topic, a table was posted that allows you to edit the item pools, but it's honestly useless and you're better off just adding whatever item you want/need using the Specific Item script.

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Re: Trials of Mana (Steam)

Post by p_tonino »

KainDarkfire wrote:
Sun May 03, 2020 6:06 pm
mysterionh wrote:
Sun May 03, 2020 1:10 pm
does any one know how to revise the atk/def of the enemy? As we know the difficulty change the rate (e.g. 1.3x attack/1.1x def for hard mode)
Or any way to revise enemy's HP percentage?

this game is awesome but way too easy...
Difficulty changes damage calculation, not raw stats. At this point I'd just wait for another patch, because there's a lot to fix in this game, maybe more difficulties could be added as well if there's enough feedback on it. I'd be asking for the quest tracker to be optionally turned off too, but I seem to be about the only voice on that so far.
A first version of a difficulty mod has been released on fearlessrevolution.

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Re: Trials of Mana (Steam)

Post by XRizerX »

Any one know what's up with the EXP multiplier script?

I was using it just fine for a bit, got to around level 30 and stopped because I was roughly 5 level over the mobs. I went to go use it again just recently because the enemies are starting to catch up in levels.

I turned on X2 EXP but every time I win a battle one or more of my characters just rapidly starts earning EXP, like literally goes to level 99 if I just sit there and wait and they have some kind of rainbow aura barrier around them after the fight is over...

Any ideas what's causing that?

EDIT: Yeah I figured it out, I guess after the class change or something there's a bug with the script and it just targets your main party members XP. It gives them a ridiculous amount while not really touching the other 2 members... I no longer use the script for EXP multiplication, seems broken on my save now.

I just change the XP by the value pointer now to level up faster.

Cheers.

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