Ok some more testing -
When the seeds are actually planted it gives you a random item. This CAN be manipulated by reloading your save. I reloaded my save 3 times before using 20, and every time they were different items. I never had the same cycle of items.
HOWEVER, it is indeed determined whether you get an item at all or not depends on if the Item Seed was obtained legit.
Any Seed that was added via editing values with the table will just give Candies/Bracelet only.
[Edit] After multiple reloading, I actually managed to get a copy of a cycled set of items on my 2nd 10x batch. It's almost if you have item slots for the seeds. Regular rarity, Rare (Accessories, temporary drop buffs?), and Very Rare? (Very Rare being the stat boosters I guess).
Solid Wolf wrote: ↑Sat Apr 25, 2020 6:55 pm
In the case of the seeds, I wonder if an
Infinite Item Usage cheat would solve the problem? If so, I hereby request it.
You'd still have to figure out how to bypass that annoying check. Unfortunately it doesn't seem to just be a case of simple Item ID/Address + Quantity only. So setting the values to 99, or preventing item consumption only won't really work here I think. You have to make the game know that you actually picked up said items.