Just copying and pasting, is not working for me like with other scripts. Since this is a drop down, do you need to do something different?
btw I found out what the issue was with the costumes, if you have the pro order +10% item, the costume changes to default. Once I unequipped it the costumes showed.
Just copying and pasting, is not working for me like with other scripts. Since this is a drop down, do you need to do something different?
btw I found out what the issue was with the costumes, if you have the pro order +10% item, the costume changes to default. Once I unequipped it the costumes showed.
Right-click on the 'Item ID to add' entry, then choose Set/Change dropdown selection options. That's where you copy and paste the stuff.
Just copying and pasting, is not working for me like with other scripts. Since this is a drop down, do you need to do something different?
btw I found out what the issue was with the costumes, if you have the pro order +10% item, the costume changes to default. Once I unequipped it the costumes showed.
Right-click on the 'Item ID to add' entry, then choose Set/Change dropdown selection options. That's where you copy and paste the stuff.
Thanks @DrummerIX and @cake-san and @terrorblade for the tables and @Exeter for the findings, EDIT: Thanks to ImpalaPUA too. can I ask one only thing about those training points I've used to max out and then found out about the Fourth class upgrade so how to make it permanent I've saw one post saying that there is one game trolling about taking it too far elevating their points beyond their limits would screw everything in the Training and stats so how do I make a legit and a safe maxed points? Do I need to reset and then putting altogether those applied points? Thanks in advance for those tables and findings. Enjoying the game so far.
I'd like to request a code to change the scale of your 3 main characters. I've been pounding away at it but I can't find anything. I'm sure it must exist, since shrink is a status effect that rescales the character, but I'm stumped.
do you think i can use the exp multiplier to actually get LESS exp ? ( want to lower base exp earned + lower it even more once i get the cactus exp bonus )
also do you think a cheat table like nino kuni's 2 would be possible ?
halving the damage dealts while making the dmg received by 2 or 4
thanks you ^^
EDIT : tried to use the script but it won't allow me to custom the ammount of exp multiplier i want ( i want 50% of base exp, i want halved exp )
hoping someone can help me
EDIT 2 : when using exp multiplier script some odd things happend like duran ( MC ) exp dosn't get affected at all while my 2 partner go to -9 exp first battle and if i re-win another battle they straight lvl to 99 ;-;
Last edited by telosei on Wed Apr 29, 2020 9:18 am, edited 2 times in total.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5138</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
tCostume.Destroy()
end
local MainAddr = ReadQword(getAddress("MainBaseAddr"))
if (MainAddr ~= nil) then
local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
end
CurrentChar = CurrentChar + 1
end
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5139</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
local Char1Ptr1 = ReadQword('char')
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
end
CurrentChar = CurrentChar + 1
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Sorry for the inconvenience
((((Hi, i'm kinda new here and i have a question how to do this correctly. When i try to copy and paste it into the table and execute it i keep having an error. (tried both).))))) -------> Ignore this.. i'm stupid copy and paste.... it worked.
Also is their a way to change a party member that you did not choose midway game via cheat engine?
Thanks in advance for all you guys hard work !!!! have a good one.
Is it working for you on all 3 of your characters?
Yup, worked on all 3 characters. Also tried a new savegame with the other characters i did not play as yet. Seems to be working fine to.
Also used Drummers table if that helps.
I might have found an issue with DrummerIX's table. When you get your second character, you have the option of playing their back story or flashback. When playing the flashback, you can't save and items you collect are lost when the flashback ends. During the flashback, the table doesn't seem to work at all. Infinite HP, MP, CS bar, nothing. When I activated the Set Item Minimum Quantity, from what I remembered, caused a Lua error. When the flashback ends, the table starts working again.
I have a request if it would be possible. I'd like to swap out the Class Strikes with one from a different class. For example, with Duran you can go the right path all the way to Class 4 and get Berserker. If you go the left path, you become a Divine Hero.
What I'd like:
Use Divine Hero's Class Strike when I'm a Berserker.
Normally this isn't possible. Maybe some way to change the ability slots around? For reference, I'm talking about the skills on the left shortcut menu.
I might have found an issue with DrummerIX's table. When you get your second character, you have the option of playing their back story or flashback. When playing the flashback, you can't save and items you collect are lost when the flashback ends. During the flashback, the table doesn't seem to work at all. Infinite HP, MP, CS bar, nothing. When I activated the Set Item Minimum Quantity, from what I remembered, caused a Lua error. When the flashback ends, the table starts working again.
Anyone else see this?
Before you start the flashback, the game tells you that you can't save and all items you collect will be lost. It has nothing to do with the table.
I might have found an issue with DrummerIX's table. When you get your second character, you have the option of playing their back story or flashback. When playing the flashback, you can't save and items you collect are lost when the flashback ends. During the flashback, the table doesn't seem to work at all. Infinite HP, MP, CS bar, nothing. When I activated the Set Item Minimum Quantity, from what I remembered, caused a Lua error. When the flashback ends, the table starts working again.
Anyone else see this?
Before you start the flashback, the game tells you that you can't save and all items you collect will be lost. It has nothing to do with the table.
I already know about flashbacks not allowing saving or keeping items. Flashbacks are interactive content where you are still playing the game, fighting battles and so on. The tables infinite hp, mp and cs meter don't work in the flashbacks, hp mp and cs still deplete. And the set item minimum quantity causes a lua error whilst in the flashback. How does the table have nothing to do with the flashback problems?