yeah im haveing a issue here i used cheat engine for trials of mana and when i put seeds into my game it started to give me this error when i use a seed
obtained error [menudata_03_sk3_007 can someone help me
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
yeah im haveing a issue here i used cheat engine for trials of mana and when i put seeds into my game it started to give me this error when i use a seed
obtained error [menudata_03_sk3_007 can someone help me
We've already mentioned many times that adding seeds is problematic. You have to manually edit the pools of the seeds to get correct items.
tldr; Don't add seeds in your inventory. Obtain them the legit way, or use Drummer's "Add Specific Item" script if you want a particular item.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5138</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
if (getAddress("MainBaseAddr") == 0) then
tCostume.Destroy()
end
local MainAddr = ReadQword(getAddress("MainBaseAddr"))
if (MainAddr ~= nil) then
local Char1Ptr1 = ReadQword(MainAddr + 0x9D50)
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,1,2,3,4,5,6,7,8,9)
end
CurrentChar = CurrentChar + 1
end
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5139</ID>
<Description>"Unlock All Costume"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
errorOnLookupFailure = false
local Char1Ptr1 = ReadQword('char')
if (Char1Ptr1 ~= nil) then
local Char1Ptr2 = ReadQword(Char1Ptr1 + 0x178)
if (Char1Ptr2 ~= nil) then
local NumChars = 6
local CurrentChar = 0
while (CurrentChar < NumChars) do
if (Char1Ptr2 ~= nil) then
local Char1Ptr3 = ReadQword(Char1Ptr2 + (CurrentChar * 0x200) + 0x1E8)
WriteBytes(Char1Ptr3,9,8,7,6,5,4,3,2,1)
end
CurrentChar = CurrentChar + 1
end
end
end
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Sorry for the inconvenience
((((Hi, i'm kinda new here and i have a question how to do this correctly. When i try to copy and paste it into the table and execute it i keep having an error. (tried both).))))) -------> Ignore this.. i'm stupid copy and paste.... it worked.
Also is their a way to change a party member that you did not choose midway game via cheat engine?
Thanks in advance for all you guys hard work !!!! have a good one.
Is it working for you on all 3 of your characters?
Hi,
will this allow me to reset the levels of the characters I took for my first run in NG+? It gets very awkward if you hight low tier stuff and then a Duran, God of Dustriction shows up and OTKOs serverthing
Hi,
will this allow me to reset the levels of the characters I took for my first run in NG+? It gets very awkward if you hight low tier stuff and then a Duran, God of Dustriction shows up and OTKOs serverthing
Set your level to 1 using the table, and set your character's EXP to 0. Then save and reload, should work.
Is it working for you on all 3 of your characters?
The costumes remained on all 3 chars for me. Even after restarting the game. Using the script made for Drummer's table.
In this test run I was using Duran, Angela and Riesz.
The issue that I have, is that I cannot equip any of the costumes on Duran. They do unlock but I cannot equip them, but they work for my other 2 characters.
DrummerIX, would it be possible to further organize the item list in your script that puts any item in the inventory? Example: Duran's swords, Angela's staves.
It can be difficult to tell what equipment goes to which character when you have three characters that you never use in a single playthrough.
DrummerIX, would it be possible to further organize the item list in your script that puts any item in the inventory? Example: Duran's swords, Angela's staves.
It can be difficult to tell what equipment goes to which character when you have three characters that you never use in a single playthrough.
A google search for gear will get you what you need, Drummer shouldnt have to organize a list of items.
The issue that I have, is that I cannot equip any of the costumes on Duran. They do unlock but I cannot equip them, but they work for my other 2 characters.
Hmm very weird.
It's working fine here.
Are you using the script made for Drummer's table, or the other one that Cake posted?
DrummerIX, would it be possible to further organize the item list in your script that puts any item in the inventory? Example: Duran's swords, Angela's staves.
It can be difficult to tell what equipment goes to which character when you have three characters that you never use in a single playthrough.
A google search for gear will get you what you need, Drummer shouldnt have to organize a list of items.
You see, I had already done that. The only guides out there don't cover equipment, only regular items. One could just use a guide for the original SFC version, but the item names probably would not match up.
For what it's worth, the list of items in the script is in order, just no clear way to tell what equipment is for what character. And I don't need info about what equipment goes to what characters class. Just the basics.
The issue that I have, is that I cannot equip any of the costumes on Duran. They do unlock but I cannot equip them, but they work for my other 2 characters.
Hmm very weird.
It's working fine here.
Are you using the script made for Drummer's table, or the other one that Cake posted?
I'm using the one Cake posted, but the Drummer version of it. We have the same party lol.
I'm using drummer's 3.5 table if that even matters.