Resident Evil Resistance

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Batoot40
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Resident Evil Resistance

Post by Batoot40 »

[QUOTE="Mister Modification, post: 140302, member: 698"]

Daily Bonus gives 200 Chests.



Not tested. Tell when it works.

[/QUOTE]

I keep opening chests infinity after I got 1 chest off of the daily and the number doesn't change and my points are the same! thanks man!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ColdBlackCage
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Resident Evil Resistance

Post by ColdBlackCage »

[QUOTE="ditsygirl23, post: 139062, member: 41071"]

If there's issues let me know. As for how many creatures you can/should use, depends really. First off turn graphics down, especially model quality. Second there will be disconnects and there might be crashes. Around 70% of my matches with 50 dogs spawned per stage went over smoothly. Usually there is a DC at the beginning, but not caused by the dogs directly. People just leave spawn and see like 10+ dogs and disconnect, because they don't wanna play against a cheater.

That also being said I know I shouldn't provide this table, because people will abuse it but it's not like people wouldn't cheat if they didn't have my table. The zombie counter is easy to manipulate unless you have a single digit IQ and people will cheat regardless with other crap they find online. I don't cheat to win and I don't cheat to torture (well having people only face dogs is somewhat a torture) others, but oh well. I can't stop people from being dickheads. I just mess around to have fun and am trying to sometimes make this similar to TF2 on the XBox 360, where modders have modified maps and game modes and it's exciting for most people.

[/QUOTE]

Anyone able to update the pointers for this table? I reckon the new Fresh Blood equipment would be fun as shit with a ton of zombies.

Boru
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Resident Evil Resistance

Post by Boru »

No updates for the following cheat?



Umbrella Credits

Infinite Item

Instant Cooldown Fever Skill

Skill Point Max

Infinite Biopoint



Is anyone finding it?

floppyDude
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Resident Evil Resistance

Post by floppyDude »

[QUOTE="Boru, post: 140701, member: 40851"]

No updates for the following cheat?



Umbrella Credits

Infinite Item

Instant Cooldown Fever Skill

Skill Point Max

Infinite Biopoint



Is anyone finding it?

[/QUOTE]



Someone already posted the Infinite Biopoint code.

[automerge]1593151409[/automerge]

Hmmmmm. It seems like the recent update might have broken some of the cheats.
Last edited by floppyDude on Fri Jun 26, 2020 6:03 am, edited 1 time in total.

Paulbobpage
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Resident Evil Resistance

Post by Paulbobpage »

[QUOTE="Boru, post: 140701, member: 40851"]Infinite Item[/QUOTE]

Redundant, since you can just hack the itembox instead to make any item but flamethrower buyable

[QUOTE="Boru, post: 140701, member: 40851"]Instant Cooldown Fever Skill[/QUOTE]

Pretty sure it's host sided now.



[QUOTE="floppyDude, post: 140719, member: 43016"]

Hmmmmm. It seems like the recent update might have broken some of the cheats.

[/QUOTE]

Update didn't change anything nor add any other anti cheat to the code as far as I can see.

floppyDude
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Resident Evil Resistance

Post by floppyDude »

[QUOTE="Paulbobpage, post: 140821, member: 41686"]

Redundant, since you can just hack the itembox instead to make any item but flamethrower buyable

[/QUOTE]



Why flamethrower? Wouldn't all items be scannable?

Paulbobpage
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Resident Evil Resistance

Post by Paulbobpage »

The developers did not add the flamethrower as an buyable in the shop and I did not do anything beyond unlocking the shop

mcsspitfire
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Resident Evil Resistance

Post by mcsspitfire »

[QUOTE="Mister Modification, post: 140302, member: 698"]

Daily Bonus gives 200 Chests.



Not tested. Tell when it works.

[/QUOTE]

Worked like a charm. Thank you so much. I had to tape my macros down to open all of them. Ha!

Legacy KR
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Re: Resident Evil Resistance

Post by Legacy KR »

Tape macros for open those is a great one.
Last edited by Legacy KR on Thu Jul 02, 2020 5:31 am, edited 5 times in total.

ditsygirl23
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Re: Resident Evil Resistance

Post by ditsygirl23 »

ColdBlackCage wrote:
Wed Jun 24, 2020 6:01 pm
ditsygirl23, post: 139062, member: 41071 wrote:
If there's issues let me know. As for how many creatures you can/should use, depends really. First off turn graphics down, especially model quality. Second there will be disconnects and there might be crashes. Around 70% of my matches with 50 dogs spawned per stage went over smoothly. Usually there is a DC at the beginning, but not caused by the dogs directly. People just leave spawn and see like 10+ dogs and disconnect, because they don't wanna play against a cheater.

That also being said I know I shouldn't provide this table, because people will abuse it but it's not like people wouldn't cheat if they didn't have my table. The zombie counter is easy to manipulate unless you have a single digit IQ and people will cheat regardless with other crap they find online. I don't cheat to win and I don't cheat to torture (well having people only face dogs is somewhat a torture) others, but oh well. I can't stop people from being dickheads. I just mess around to have fun and am trying to sometimes make this similar to TF2 on the XBox 360, where modders have modified maps and game modes and it's exciting for most people.
Anyone able to update the pointers for this table? I reckon the new Fresh Blood equipment would be fun as shit with a ton of zombies.
The pointers aren't the problem, the problem is that the game now checks for the point limit when loading a preset. If you use infinite energy you can still spam cards I suppose and I've seen people equip 10 of the same cards, but eh I don't know. I reckon the spawn limit is still exploitable. I'll look into it.

Mister Modification
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Re: Resident Evil Resistance

Post by Mister Modification »

Paulbobpage wrote:
Fri Jun 26, 2020 6:56 pm
The developers did not add the flamethrower as an buyable in the shop and I did not do anything beyond unlocking the shop
Would you like to trade "unlock shop" ?

I have some very nice things for masterminds as exchange.

Legacy KR
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Re: Resident Evil Resistance

Post by Legacy KR »

Next update soon.
Last edited by Legacy KR on Thu Jul 09, 2020 4:04 am, edited 2 times in total.

mariroze
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Re: Resident Evil Resistance

Post by mariroze »

anything new on the cosmetic chests? really trying to stack up on them before the new cosmetics come out.

Boru
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Re: Resident Evil Resistance

Post by Boru »

I think nobody will share a new table

smallorc22
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Re: Resident Evil Resistance

Post by smallorc22 »

spawn limit and stuff would be awesome like inf spawn

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