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peddroelm
Cheater
Posts: 40 Joined: Fri Apr 05, 2019 9:15 am
Reputation: 17
Post
by peddroelm » Fri Apr 17, 2020 3:48 pm
Only logs mini skill up dice rolls atm ..
Will try to add melee and ranged to hit and penetration rolls and of course everyone's favorite .. rolls to apply/cause effect/affliction ..
Throwing and Artifact skill based casting -> fail/blowback dice rolls ..
most recent versions have bigger size and are in the posts bellow
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Wiz8.CT
(342.87 KiB) Downloaded 85 times
Last edited by
peddroelm on Mon Apr 27, 2020 2:15 pm, edited 4 times in total.
gooling
Expert Cheater
Posts: 273 Joined: Sun Aug 19, 2018 2:43 pm
Reputation: 70
peddroelm
Cheater
Posts: 40 Joined: Fri Apr 05, 2019 9:15 am
Reputation: 17
Post
by peddroelm » Mon Apr 20, 2020 11:35 am
Code: Select all
COMBAT ROUND 3 STARTED:
Rapax Berserker ID=260 takes 21 DAMAGE; HP: 214/ 402 ST: 118/ 409
Rapax Warlock ID=254 takes 11 DAMAGE; HP: 110/ 228 ST: 128/ 335
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 51
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 54
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 48
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 48
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 64
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 12
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 93
DICE ROLL (mini)SKILL INCREASE My Gadget ENGINEERING [**** ]; chance was 1% = [100 - 98(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 1
Rapax Warlock ID=254 takes 13 DAMAGE; HP: 97/ 228 ST: 118/ 335
Rapax Warlock ID=254 takes 11 DAMAGE; HP: 86/ 228 ST: 107/ 335
Rapax Warlock ID=254 takes 21 DAMAGE; HP: 65/ 228 ST: 86/ 335
Rapax Warlock ID=254 takes 12 DAMAGE; HP: 53/ 228 ST: 69/ 335
Rapax Warlock ID=254 takes 9 DAMAGE; HP: 44/ 228 ST: 58/ 335
Rapax Warlock ID=254 takes 14 DAMAGE; HP: 30/ 228 ST: 49/ 335
DICE ROLL (mini)SKILL INCREASE Vi BOW [ ]; chance was 34% = [100 - 64(CurSkillValue)] * 95(AverageGovAttr) * 0.01; rolled 41
DICE ROLL (mini)SKILL INCREASE Vi RANGED COMBAT [**** ]; chance was 26% = [100 - 50(CurSkillValue)] * 52(AverageGovAttr) * 0.01; rolled 73
DICE ROLL (mini)SKILL INCREASE Vi BOW [ ]; chance was 34% = [100 - 64(CurSkillValue)] * 95(AverageGovAttr) * 0.01; rolled 65
DICE ROLL (mini)SKILL INCREASE Vi RANGED COMBAT [**** ]; chance was 26% = [100 - 50(CurSkillValue)] * 52(AverageGovAttr) * 0.01; rolled 43
DICE ROLL (mini)SKILL INCREASE RFS-81 THROWING & SLING [** ]; chance was 26% = [100 - 69(CurSkillValue)] * 85(AverageGovAttr) * 0.01; rolled 98
DICE ROLL (mini)SKILL INCREASE Rotchild THROWING & SLING [*******]; chance was 22% = [100 - 75(CurSkillValue)] * 88(AverageGovAttr) * 0.01; rolled 41
DICE ROLL (mini)SKILL INCREASE Rotchild THROWING & SLING [*******]; chance was 22% = [100 - 75(CurSkillValue)] * 88(AverageGovAttr) * 0.01; rolled 92
DICE ROLL (mini)SKILL INCREASE Rotchild THROWING & SLING [*******]; chance was 22% = [100 - 75(CurSkillValue)] * 88(AverageGovAttr) * 0.01; rolled 56
Attachments
Wiz8.CT
(387.34 KiB) Downloaded 62 times
peddroelm
Cheater
Posts: 40 Joined: Fri Apr 05, 2019 9:15 am
Reputation: 17
Post
by peddroelm » Fri Apr 24, 2020 4:22 pm
teaser
Melee and range CTH will error out when attacking friendlies atm (possible when insane) because I didn't care to check target type ..
Should at least be able to detect the vs friendlies case and peace out without error , breaking down the calculations vs friendlies would take a lot more work since .. different structures / different offsets / different code ...
post detailing the CTH mechanics to help make sense of the numbers
[Link]
Attachments
Wiz8.CT
(515.36 KiB) Downloaded 60 times
peddroelm
Cheater
Posts: 40 Joined: Fri Apr 05, 2019 9:15 am
Reputation: 17
Post
by peddroelm » Fri May 01, 2020 8:09 am
this one has:
skill up dice rolls
PC chance to hit chance to penetrate calculations
amounts Rolled for proccing on weapon swing penetration (try to apply effect)
dice rolls to try and ignore effects/afflictions from spell or weapon on strike sources
pickpocketing/shoplifting dice rolls (also shows NPC pickpocketing inventory)
Code: Select all
********** LOG PICKPOCKETING DICE ROLL Rogo Attempts to steal Death Bomb * 1 from Don Barlone ; * 0.6 (difficulty _MUL and clamped [0, 127] ********** DEBUG NPC ADDR DFE5268
[AutoFAILED] 99(roll) vs 94(CTSteal) = 125(Pickpocket) + 10(floor(DEX/10)rogue) + 7(floor(80(NPC_disposition) + 0(Charm_eff) - 50)/4)) - 0(Nr_steal_attempts) * (10 + 1(RNG_5)) +
+ 5*(23(PC_LvL) - 20(NPC_LVL)) + MIN( 0 , ( 31(floor(Pickpocket/4)) - 0(floor(0.1 * Item_Weigth * Item_Stack_size )) - 18(floor(0.01 * item_value)) ))
Throwing Knife W_pen: 0 Val_pen: 0 ; Thieves Dagger W_pen: 3 Val_pen: 85 ; Chamail Doublet+2 W_pen: 5 Val_pen: 45 ; Chamail Pants+2 W_pen: 6 Val_pen: 45 ; Leather Boots W_pen: 5 Val_pen: 3 ; Amulet of Asphyxiate W_pen: 1 Val_pen: 100 ; Ankh of Dexterity W_pen: 1 Val_pen: 50 ; Renewal Potion W_pen: 0 Val_pen: 50 ; Death Bomb W_pen: 0 Val_pen: 18 ;
Napalm Bomb W_pen: 0 Val_pen: 8 ; Dust of Defection W_pen: 0 Val_pen: 5 ; Dust of Dessication W_pen: 0 Val_pen: 2 ; Potion of Hv. Heal W_pen: 0 Val_pen: 6 ; Potion of Superman W_pen: 0 Val_pen: 8 ; Scroll of Remove Curse W_pen: 0 Val_pen: 7 ; Scroll of Fireball W_pen: 0 Val_pen: 10 ; Book of Detection W_pen: 2 Val_pen: 15 ; Poison Dart W_pen: 0 Val_pen: 0 ;
Renewal Potion W_pen: 0 Val_pen: 50 ; Stink Bomb W_pen: 0 Val_pen: 3 ; Midnight Cloak W_pen: 5 Val_pen: 25 ; Resurrection Powder W_pen: 0 Val_pen: 20 ; Acid Bomb W_pen: 0 Val_pen: 8 ; Shuriken W_pen: 0 Val_pen: 0 ; Smelling Salts W_pen: 0 Val_pen: 0 ; Potion of Cure Poison W_pen: 0 Val_pen: 3 ; Cane of Corpus W_pen: 4 Val_pen: 800
Attachments
Wiz8.CT
(546.85 KiB) Downloaded 65 times
peddroelm
Cheater
Posts: 40 Joined: Fri Apr 05, 2019 9:15 am
Reputation: 17
Post
by peddroelm » Wed May 06, 2020 12:58 pm
this one also breaks down the chance to fail / backfire for spell casting (spell book based, artifacts, music, engineering and throwing )
Code: Select all
PC WolfLord ATTEMPTS TO CAST Pandemonium(3) using (UNIDENTIFIED) Pandemonium Powder; A D100 will be rolled for outcome [0% ->BACKFIRE(BAD FAIL)<- (CT_Fail/2)% ->SUCCESS<- 100%]
30 40 50 58 64 70 76 81 86 90 94 97 [*100*] 102 105 107 110 SKILLs BASED PENALTY TABLE [ 6((spell cost/PL)/2) + 6(SpellLvL)] is the index
Chance to Fail is 43% Backfire chance is 43% = ; breakdown bellow
43%= Max[0, 0.5 * ( 0.8 * 70 * (100(SKILL_P) * 3(PL) /7 - 0(THROWING & SLING)) / (100(SKILL_P) * 3(PL)/7)] + 30(UNIDENTIFIED))
PC WolfLord ATTEMPTS TO CAST Pandemonium(3) using (identified) Pandemonium Powder; A D100 will be rolled for outcome [0% ->BACKFIRE(BAD FAIL)<- (CT_Fail/2)% ->SUCCESS<- 100%]
30 40 50 58 64 70 76 81 86 90 94 97 [*100*] 102 105 107 110 SKILLs BASED PENALTY TABLE [ 6((spell cost/PL)/2) + 6(SpellLvL)] is the index
Chance to Fail is 28% Backfire chance is 28% = ; breakdown bellow
28%= Max[0, 0.5 * ( 0.8 * 70 * (100(SKILL_P) * 3(PL) /7 - 0(THROWING & SLING)) / (100(SKILL_P) * 3(PL)/7)] + 0(identified))
PC Bo ATTEMPTS TO CAST Haste(3) Scroll of Haste;
30 40 50 58 64 70 76 81 [*86*] 90 94 97 100 102 105 107 110 30 SKILLs BASED PENALTY TABLE [ 4((spell cost/PL)/2) + 4(SpellLvL)] is the index
Chance to Fail is 22% Backfire chance is 7% ; breakdown bellow
22%= Max[0, 0.9 * 70 * (86(SKILL_P) * 3(PL) /7 - 23(ARTIFACTS)) / (86(SKILL_P) * 3(PL)/7)]
PC CatMuzik ATTEMPTS TO CAST Energy Blast(6) using Amulet of Static;
30 40 [*50*] 58 64 70 76 81 86 90 94 97 100 102 105 107 110 30 SKILLs BASED PENALTY TABLE [ 1((spell cost/PL)/2) + 1(SpellLvL)] is the index
Chance to Fail is 32% Backfire chance is 10% ; breakdown bellow
32%= Max[0, 0.9 * 70 * (50(SKILL_P) * 6(PL) /7 - 20(ARTIFACTS)) / (50(SKILL_P) * 6(PL)/7)]
PC CatMuzik ATTEMPTS TO CAST Sleep(5) using Poet's Lute;
30 40 [*50*] 58 64 70 76 81 86 90 94 97 100 102 105 107 110 30 SKILLs BASED PENALTY TABLE [ 1((spell cost/PL)/2) + 1(SpellLvL)] is the index
Chance to Fail is 12% Backfire chance <5% is ignored ; breakdown bellow
12%= Max[0, 70 * (50(SKILL_P) * 5(PL) /7 - 29(MUSIC)) / (50(SKILL_P) * 5(PL)/7)]
Attachments
Wiz8.CT
(579.22 KiB) Downloaded 93 times