++Request Cossacks3 Ver 2.2.3.92.6008++

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jupiterbear98
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++Request Cossacks3 Ver 2.2.3.92.6008++

Post by jupiterbear98 »

Request Cossacks3 Ver 2.2.3.92.6008 Steam Version Please.


Thank You :D

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by jupiterbear98 »

still waiting T_T

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by jupiterbear98 »

hopeeeeeeeeeeeeee

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by kantoboy69 »

Cossacks 3 v2.2.3.92.6008

This will be my final update
cossacks3_v4.CT
==========================================
Infinite Resources and Population
Added Insta Troops
Added Insta Buildings
Added Insta Research
Added God Mode (troops, buildings, and walls)
Added Max Cannon (trigger when building a cannon)
Added population 2 (when the first won't work)
Added No Fog War

Note: When cheating resources, the cpu's ai also copy the exact resources the player have.
Attachments
cossacks3_v4.CT
Added No Fog War
(24.96 KiB) Downloaded 2146 times
cossacks3_v3.CT
Added God Mode for walls
Added Max Cannon (trigger when building a cannon)
Added population 2 (when the first won't work)
Fix Insta research on 18th century barracks
(21.67 KiB) Downloaded 428 times
cossacks3_v2b.CT
Fix buggy population Increase (will increase on townhall or house building)
Fix Insta Research when embarking/disembarking
(15.83 KiB) Downloaded 251 times
cossacks3_v2.CT
Added Insta Troops
Added Insta Buildings
Added Insta Research (Disable this when Embarking/Disembarking troops)
Added God Mode (troops and buildings)
(17.84 KiB) Downloaded 376 times
cossacks3_v1.CT
Infinite Resources and Population
(4.93 KiB) Downloaded 281 times
Last edited by kantoboy69 on Tue Apr 28, 2020 6:44 pm, edited 3 times in total.

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by Tanagord »

You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of a game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.
Last edited by Tanagord on Mon Oct 17, 2022 4:41 pm, edited 1 time in total.

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by kantoboy69 »

Tanagord wrote:
Sun Apr 26, 2020 1:53 pm
You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.
There are still quirks when playing campaign and trying to figure it out.
As for resources, I'm sure it doesn't update cpu players.
As for population it may affect cpu since there's no checking for it.
Although I have played with a breakpoint on the code but it didn't break except if I'm putting house or townhall.
Also the population script is being delegated somehow and spawn another function similar that's why sometimes it ain't working.
My alternate solution is create another script for it.

Try this for walls and gates. I'll just merge/add it later.

Code: Select all

define(gm3bytes, 8B 8D 24 FC FF FF)

[ENABLE]

aobscan(injGodMode3,8B 8D 24 FC FF FF 8B 09 89 8D 20 FC FF FF 8B)
alloc(gm3newmem,$1000)

label(gm3code)
label(gm3return)
registersymbol(injGodMode3)


gm3newmem:
  mov  ecx,[ebp-000003DC]
  cmp  dword ptr [ecx-08], 0
  jne  gm3code
  mov  dword ptr [ecx], #62000
gm3code:
  jmp gm3return

injGodMode3:
  jmp gm3newmem
  nop
gm3return:


[DISABLE]

injGodMode3:
  db gm3bytes

unregistersymbol(injGodMode3)
dealloc(gm3newmem)

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by Tanagord »

kantoboy69 wrote:
Sun Apr 26, 2020 9:53 pm
Tanagord wrote:
Sun Apr 26, 2020 1:53 pm
You are truly a hero, I lost hope that any kind of cheat table will be made for this gem of game.
Two things though, infinite resources works kinda wonky and I think that it also affects AI, also god mode doesn't work for walls and palisades. Once again I appreciate the work.
There are still quirks when playing campaign and trying to figure it out.
As for resources, I'm sure it doesn't update cpu players.
As for population it may affect cpu since there's no checking for it.
Although I have played with a breakpoint on the code but it didn't break except if I'm putting house or townhall.
Also the population script is being delegated somehow and spawn another function similar that's why sometimes it ain't working.
My alternate solution is create another script for it.

Try this for walls and gates. I'll just merge/add it later.

Code: Select all

define(gm3bytes, 8B 8D 24 FC FF FF)

[ENABLE]

aobscan(injGodMode3,8B 8D 24 FC FF FF 8B 09 89 8D 20 FC FF FF 8B)
alloc(gm3newmem,$1000)

label(gm3code)
label(gm3return)
registersymbol(injGodMode3)


gm3newmem:
  mov  ecx,[ebp-000003DC]
  cmp  dword ptr [ecx-08], 0
  jne  gm3code
  mov  dword ptr [ecx], #62000
gm3code:
  jmp gm3return

injGodMode3:
  jmp gm3newmem
  nop
gm3return:


[DISABLE]

injGodMode3:
  db gm3bytes

unregistersymbol(injGodMode3)
dealloc(gm3newmem)
One question, is it possible to manually find resource adresses, if yes, then how?

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kantoboy69
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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by kantoboy69 »

Tanagord wrote:
Wed Apr 29, 2020 4:05 pm
One question, is it possible to manually find resource adresses, if yes, then how?
The value is negative
e.g.
gold = 5000 is -5001



Also the static address
Static address :
food = FB2B363C (just inc by 4 to get others)
population = FB2B3920

Also even if you manually edit resources the ai will copy the exact amount of resource.

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by cz-warrior »

God mode doesn't switch off :)

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Re: ++Request Cossacks3 Ver 2.2.3.92.6008++

Post by N3rveMods »

Here try my cheat engine table

viewtopic.php?t=26604

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