@
rhark
That flashlight, wasn't quite ok, also you can nop it, but i don't know how it is on mem viewer, i don't have the game, so i can look!
Here's below the
FLASHLIGHT script:
[ENABLE]
aobscanmodule(power,AI.exe,89 47 18 48 8B D5 48 8B CF E8 79)
alloc(newmem,$100,"AI.exe"+1FBAF9)
label(return)
newmem:
mov [rdi+18],64
mov rdx,rbp
jmp return
power:
jmp newmem
nop
return:
registersymbol(power)
[DISABLE]
power:
db 89 47 18 48 8B D5
unregistersymbol(power)
dealloc(newmem)
You can also add
// in front of the code to nop it, like for example:
code:
// mov esi,[rbx+10]
mov rbp,[AI.exe+19703B8]
jmp return
Regarding health, the code might be shared, that's why you get all those errors, do a cmp with some android and see if you share the same code, let him hit you then you'll hit him also after that, in mem viewer... now, all these will be in vain, since as i've said before, it won't matter, you'll get killed by alien.
You said you can click on that 4th option, it's good then, the code is working, search for assembly code for :
AI.exe+2E72FD:
movzx eax,word ptr [esi+33C]
That
movzx eax won't change or add directly AI.exe+2E72FD as i've said in some AOB or in some code injection template.Good luck!