Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2020-04-08
1. Tested game version 32-bit. May work on other versions.
2. AppMain.
"Magic Set to Max?" sets Magic to max.
Allows the following to be modfied.
- "AppMain Stats -> gameDataModel -> scriptValueList ->". Various stats.
3. GimmickController.
"Puzzle Elapsed Time Set to 0?" sets Puzzle Elapsed Time to 0.
"Magic Time Set to Max?" sets Magic Time to max.
Allows the following to be modfied.
- "GimmickController Stats -> runningGimmickCtrl -> ". Various stats for some of the more difficult puzzles.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1