Lastly, here's a text file containing all the Blueprints I could find in the AssetRegistry.bin. Some may work being summoned in all maps, some in just the maps where the Blueprints get loaded.. while some may crash your ass. So play nice
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey, I was wondering something. The "Set All CheatManager Functions Executable (on console use)" won't show up for me. I was wondering if anyone had an answer to this, considering I have done everything in the instructions as well as searched similar problems up to check if I could fix it myself. Thank you!
Sorry I am a dumb fuck, after I type in command in console, it says command not recognize.
I type : god and press enter,
it says command not recognize.
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Read the WHOLE first post again. There's a section where you're told why that happens. Just so you're not a dumb fuck anymore. We hate lazy people here. This will be my single reply to your attempt at being spoon-fed.
Great work, SunBeam, as always. I'm impressed that you didn't simply work out how to get the console re-enabled, but also to put in some great commands for it through hooks in CE.
The commands are largely self-explanatory, which is great, but I do have a couple questions right now. First, for the "SetFastMovement" command, how is it meant to work? I've tried using it, but I haven't noticed any differences, at least.
I am primarily curious to know if it can help me to deal with Trilyte Shards when playing in Solo mode. For whatever reason, I don't seem to run across these when I'm playing with a full team (i.e., when there are enough people there so a couple can alternate with the explosives, a couple on defense). The last few times I've found one, it's been during solo missions.
I am also hoping to confirm if my expectations are correct with using "R_RemoveResources." I made a mistake using the trainer from fearlessrevolution. Simply put, I should expect that any fixed trainer option promising to increase some value is going to be fixed at some absurdly high value. So, when I used it, it felt as though I had "overcompensated" a couple shortfalls, as it were.
Anyway, where command was named as a plural, I assume it applies to all resources. Is that correct or can you specify which resource is affected when the command is used? If so, does it wipe it out to 0, or can it be decreased by a specified value? I may very well let it wipe everything to 0 right now, to be perfectly honest, but I would rather know for sure and take some time to consider that than guess now and regret it later.
EDIT: I am okay on the resources now. I was pleasantly surprised to learn that the address positions for resources did not change between missions, and that it made it even easier to find the address in question. I am still curious if "R_RemoveResources" is a "nuclear" style option, if only for the sake of edification.
Last edited by Venator on Sun May 24, 2020 4:33 pm, edited 1 time in total.
(The Console Command site is still work in progress)
My SaveGame with all VictoryMoves, WeaponOverclocks, Hats, Skins, Perks and Pickaxe Cosmetics. Enough Minerals + Beer Minerals, Gold and Blank Matrix Cores. All Characters at max lvl and highest Promotion (you have to rename it, even the File ending):
(The Console Command site is still work in progress)
My SaveGame with all VictoryMoves, WeaponOverclocks, Hats, Skins, Perks and Pickaxe Cosmetics. Enough Minerals + Beer Minerals, Gold and Blank Matrix Cores. All Characters at max lvl and highest Promotion:
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Ill go ahead and say good job on setting this up for the console usage.
Lots of ppl, including me... appreciates the work and time you've put into the console command information list and video tutorial.