It`s me again about "Idle Champions of the Forgotten Realms + 4 (Steam)" update. Could you help with this, please?
I often use script "Get current campain data' script parameters: enemy multiplier, monster move speed multiplier, monster gold multiplier, current level. After last update scripts work unusual, some of this parameters and several other "goes mad" with its value.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Noidor on Fri Oct 30, 2020 11:59 am, edited 1 time in total.
Hi, Dekirai! It's me again =)
After an update or something, the values in the table goes crazy. Some values have moved out. For example, the gold modifier is now in place of the monster's health modifier, and the number of monsters modifier appears in place of the gold. can you see what's going on?
Many thanks!
Last edited by Noidor on Sat Jul 11, 2020 5:23 pm, edited 1 time in total.
You need small amount of knowledge with Cheat Engine and it's disassembler.
I can't really explain it how I do it tho, you can just contact me here if it is broken again.
Hi, Dekirai! It's me again =)
After an update or something, the values in the table goes crazy. Some values have moved out. For example, the gold modifier is now in place of the monster's health modifier, and the number of monsters modifier appears in place of the gold. can you see what's going on?
Haven't gone back to this game in a while. Will probably go back and update when I have some time.
Currencies, chests, cards, hero stuff is almost entirely handled server-side. It's very hard to intercept updates to these.
However, campaigns are all handled client-side as entirely self-hosted instances that can be entirely modified.
I've made all the edits based on the Mono dissassembled functions. Thus, with successive updates, the bytecode may change and function names may change breaking things, but for the most part it's even more stable than AOBs and provides anyone with a bit of Mono knowledge a lot more context into which functions and data types to look into.
Just updated the table based on the current v0.326.
Some pointer addresses where off by +/-8.
[Edit] - Beware tweaking excessively. Right now they seem to have added some anti-cheat measures. Was altering levels directly carelessly and just got banned for 2 years.
Just updated the table based on the current v0.326.
Some pointer addresses where off by +/-8.
[Edit] - Beware tweaking excessively. Right now they seem to have added some anti-cheat measures. Was altering levels directly carelessly and just got banned for 2 years.
Thanks for the update, I too got a ban but for 2 weeks for tweaking gold find and speedhacking, not sure which was the one that got detected...
Anyways, does this mean you'll stop updating the table in future?
In current campaign data there are two main structures:
The game rules which control whatever campaign you're in currently (difficulty, monster stats, hero cost, quests, etc.).
The active campaign data which controls time-related things (Ultimates, Timers) and levels.
Currencies have been deprecated since they were handled server-side anyway.
IdleDragons.CT
it works i always used Current Level Quest Remaining and Current Level xd when modrod automation update i was happy because it has auto reset and replay the current free play campaign you are currently in.. i always receive the rewards on modrod automation.. but when i reopen the game i found the level of modrod automation never increase again.. i was stuck on 1900472/8000 xp level 1... before i reopen the game i was more than lvl 10+ i think... well i never reported it scared to be banned.. haha
btw using the table has consequence goodluck on using the table... for me i was stuck on modrod automation level 1 it never increase the lvl only the xp.. gg bye guys