Noob question: Why would you want to stay at level 1?
If you add max focus/attribute points to a skill, as you level up (player level, not skill level) you begin to get less and less experience for said skill.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Can you make an option to increase Spawn Rate of Noble Troop so we can recruit them easier? I spend like 3 hour running around to recruit 30 of them.
not sure about the tables, but what I do is mark on the map what villages spawn them. They're almost always the same villages. Then everytime you pass through, pinball them and pick up as many as are available.
QoL mod https://www.fearlessrevolution.com/mountandblade ... d/mods/429
"Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops."
Crown Icon: The settlement has the potential to spawn recruitable noble troops. It doesn't necessarily mean noble troops are currently available.
Blue Exclamation Point Icon: At least one quest is available at this settlement.
Bracelet: A tournament is available at this settlement.
Here are my extensions to this table for 1.3.0 Beta (actually pretty standalone but I dont want to maintain a new table).
Given the problems everyone has in general I dont actually know if they will work for everyone but they work for me and so I'll share and maybe they will work for others.
Note that nearly all of them have prerequisite actions before they will enable (this is because the .NET code is JIT compiled on the fly when accessed first time).
The Max Morale and Double Speed just need to have map loaded once. The speed hacks in 1.4.1 and later require editing inventory (add/remove a horse temporarily) may fix cache directly in future release.
To Zero Weight, First Open Inventory (to load the code) then reload the game (really). The game has bugged algorithm for calculating weight overburden which is redone on load.
Persuasion dialog critical success require you to actually have made a choice and succeed or failed. When active all subsequent choices will all be critical successes.
Combat Invulnerability requires entering combat first. Does not apply to simulated combat. Note that it actually flips the invulnerable flag. If you want to disable in same session then change the Enable to 0 before deactivating the cheat. Pretty sure the invulnerable flag is only active for one combat.
Simulated Combat Invulnerability requires entering Simulated Combat at least once. It will some times load before that but not sure the exact circumstances but probably AI combating another AI somewhere.
Updated 4/26: Changed table to check for 7.0 or higher now that 7.1 is released. No other changes.
Updated 4/26: (v2) Added Disable Damage for troops in Simulated Combat (aka Send Troops)
Updated 5/7: (v3) Updated to 1.4.0 Beta (added more travel speed options)
Updated 5/14: (v4) Updated to 1.4.1 Beta