Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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Tanagord
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by Tanagord »

Would no reload for ranged weapons function be possible to implement in Bannerlord, I remember that one of newer trainers for Warband used to have it. Another useful option would be no damage taken, thus no flinching, while already included in fearlessrevolution trainer it only works for melee damage

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by Rysefox »

Tanagord wrote:
Tue Apr 07, 2020 4:09 pm
Would no reload for ranged weapons function be possible to implement in Bannerlord
Sure

Something like this?
Spoiler
Last edited by Rysefox on Tue Apr 07, 2020 5:26 pm, edited 2 times in total.

Dzjinn
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by Dzjinn »

Notables and other reputation scalers? For example, if I complete a quest for Notable in village/castle/town etc. We get some reputation with them, but it's so tiny having multiplier for those gains would be massive. Building castle/town projects in 1 day, added to town data? Also when I tried out siege cheat my game crashed, I tried to alter the progression % of the machine.

acecel
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by acecel »

I would also love a movement speed multiplier when you are at foot in battle, the character is so slow, slower than my troops i don't know why

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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by Tanagord »

Rysefox wrote:
Tue Apr 07, 2020 4:23 pm
Tanagord wrote:
Tue Apr 07, 2020 4:09 pm
Would no reload for ranged weapons function be possible to implement in Bannerlord
Sure

Something like this?
Spoiler
More or less, I would be very grateful if you could include it in the table

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kucing13
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by kucing13 »

Is it possible to add pointers to the current party members stats too? their skill ,focus attribute etc.

borgenhaust
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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by borgenhaust »

acecel wrote:
Tue Apr 07, 2020 5:51 pm
I would also love a movement speed multiplier when you are at foot in battle, the character is so slow, slower than my troops i don't know why
I had this issue but found it was related to setting my ammo of javelins to 500... the extra weight was factored into my movement speed in a battle.

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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +36 - Update 19

Post by Rysefox »

borgenhaust wrote:
Tue Apr 07, 2020 7:49 pm
acecel wrote:
Tue Apr 07, 2020 5:51 pm
I would also love a movement speed multiplier when you are at foot in battle, the character is so slow, slower than my troops i don't know why
I had this issue but found it was related to setting my ammo of javelins to 500... the extra weight was factored into my movement speed in a battle.
This is the reason why you should use the script "the inventory weight to 0" or use a smaller amount of ammo

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Re: Mount & Blade II: Bannerlord - v. e1.0.6 - Steam - +38 - Update 20

Post by Rysefox »

Update 20

Universeal
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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by Universeal »

With the last table i can't add attribute and focus points to companions.

bitenose
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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by bitenose »

Anyone know how to return hitpoints back to normal amount after going immortal? I cannot seem to find a way to revert it back..

Thanks.

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by skreaming »

bitenose wrote:
Tue Apr 07, 2020 9:04 pm
Anyone know how to return hitpoints back to normal amount after going immortal? I cannot seem to find a way to revert it back..

Thanks.
Just participate on arena few times and it will dissapear

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by OhHeyItsLee »

To anyone who can't seem to get the 'Infinite Ammo' option to work, I think I may have figured out why some of us are having problems.

When you scroll through your weapons (as per table creator's instructions), use your mouse's scroll wheel to do so.

I don't think it works if you're using keyboard keys to switch weapons.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

Post by nicklesbe »

Rysefox wrote:
Thu Apr 02, 2020 7:56 am
nicklesbe wrote:
Wed Apr 01, 2020 11:19 pm
Rysefox wrote:
Tue Mar 31, 2020 9:52 pm
I made a table for Mount & Blade II: Bannerlord - v. b0.9.0
I made a table for Mount & Blade II: Bannerlord - v. e1.0.0
Can you please update this so it works on v. e1.0.2 Thanks.
When you give me the game sure. When not I have to wait for cdx
Oh I thought you had the game already. Mssg me your steam ID and Ill gift it to you.

*Edit I see in later posts(Havnt kept up been busy at work, yay being essential) You have the game. Glad to hear you got a copy of it. Thanks for all your work on the table.

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Re: Mount & Blade II: Bannerlord - v. e1.0.7 - Steam - +38 - Update 20

Post by XprdtrX »

New update looks and works great, however the "blade data" bit is not working for me, at least the Bonus values like SwingSpeedBonus,ThrustSpeedBonus, etc., I cant seem to make it apply to the weapon but the length and factors are applying well, am i doing it wrong? Thanks

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