Something like "instant build" for town/castles constructions would be awesome, same for "instant upgrade" troops also
Troop Exp is already in
Yep but my idea was : you have a tier 1 unit and you can upgrade him to tier 5 in 4 clicks. Right now you have to find a battle between each clicks
With my cheat you could create an max tier army in a few minutes
Something like "instant build" for town/castles constructions would be awesome, same for "instant upgrade" troops also
Troop Exp is already in
Yep but my idea was : you have a tier 1 unit and you can upgrade him to tier 5 in 4 clicks. Right now you have to find a battle between each clicks
With my cheat you could create an max tier army in a few minutes
The one in the table lets you set the amount of exp for each stack in your army so you can upgrade them instantly from 1-5, all you have to do is back out party menu after each tier.
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.
Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve.
Its hard to say, because I didnt find XP value yet. But it should be easier.
Has anyone been able to edit their skill points (e.g., one handed, leadership, etc.) successfully? Tried changing them then the skill just stops progressing or slows to a crawl depending on what you do.
I want to remove my previous skill xp multiplier request and also help out the others who are looking to increase their skills without screwing up level progression. Jacking your attributes(Vigor, Cunning, etc.) to 1000 or higher will set the skill multiplier to a ridiculously high number like x360%+, making it very easy to level skills in a short amount of time without going into the negative from direct skill number manipulation.
Once you're satisfied, change your attributes back to 10 or lower and go from there.
Slightly better "Set Inventory Weight to 0" There are 2 places where Weight is miscalculated (does not include weight modifiers) and cached so must zero in 2 places (CalculateCachedStats and OnRosterUpdated) to work properly. Set Inventory Weight to 0
I must be doing something wrong with the unlimited ammo script again. I tried changing weapons, turning the script, then setting "unlimited ammo" then cycling weapons again, shooting, but my arrow count still goes down, even tried turning on the immortal horse/human and tried after getting hit, still didn't work, so I must be doing something wrong, can anyone shed some light on this for me?
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly.
Thank you for all your hard work, by the way. The constant updates and communication are more than we deserve.
Its hard to say, because I didnt find XP value yet. But it should be easier.
Has anyone been able to edit their skill points (e.g., one handed, leadership, etc.) successfully? Tried changing them then the skill just stops progressing or slows to a crawl depending on what you do.
I want to remove my previous skill xp multiplier request and also help out the others who are looking to increase their skills without screwing up level progression. Jacking your attributes(Vigor, Cunning, etc.) to 1000 or higher will set the skill multiplier to a ridiculously high number like x360%+, making it very easy to level skills in a short amount of time without going into the negative from direct skill number manipulation.
Once you're satisfied, change your attributes back to 10 or lower and go from there.
Rysefox, VictorBaby, and myself already found it and, VictorBaby already built these into a short table ( its on page 20 and in the post below) im sure Rysefox will add it to the main table and remove the other useless parts such as focus and actual level edits on all instances.