Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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Wiegraf
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Wiegraf »

Just an update, V5 (update 5) seems to work on 1.0.1 not sure what changed that made this one work but Steam users rejoice :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 4

Post by Rysefox »

verdinanxx wrote:
Wed Apr 01, 2020 1:05 pm
Hey, your "Fast missile speed" Causes damage to drop from 40 to 6. Using same game version as yours.

Also perfect handling, perfect weapon accuracy don't work. allies will not shoot their bows while enemies can shoot. AND if they get into melee combat NODODY even me can swing swords(weapons basically).

JESUS, every speed and damage(pierce and slash) under weapons category affects enemy ai too! everybody has 1000 swing speed(i set mine to 250) and looters manage to destroy me.

Thanks for the trainer btw! It's great!
Thank you, I dont really find a cmp between player & enemys. Well when you use it just activate immortal and youre fine. But I give my best to seperate them

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Rysefox »

LillyanaKabal wrote:
Wed Apr 01, 2020 1:32 pm
Is there some way to get both perks in a tree?
I look if I find it

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by LillyanaKabal »

Mostly because if you can, a perk covers the 100% get a new smithing piece thing. Though if you can't get both perks, then being able to modify the chance to unlock a new thing from smelting would also be good. Smelting is just soooooooooooooooo slow right now when it comes to unlocking new bits.

tunceben
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by tunceben »

Thanks for this great table.

Too bad it doesn`t work for me tho.

Whichever script I try, I get "Error while scanning for AOB`s: XXX error: controller: No readable memory found"

I use cheat engine 7.0 and Steam v.e1.0.1

SODI
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by SODI »

They closed the other thread with link to this one so here I am.
Made table for troop XP.
activate
open party menu
you will see the name and XP value for the last one.
Put the one you want to get XP for last in the game.
you can do it for several.
to see changes close and open menu again.

the script will be cycling through the addresses when travelling the world map so you can set Update to No to stop it from running. Faster than turning the script on and off, it takes a few seconds to load.

my old script is in there too.
They should be independent. meaning one shouldn't affect the other. should be able to use both at the same time, or just one of them.
My game version is 1.0.1 and tables work for me. if it doesn't for you I can't help : ( imma noob.
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TaleWorlds.MountAndBlade.Launcher.ct
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SwordArtRedeye
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by SwordArtRedeye »

Thanks for the great work bud!

A quick question, is there a way to make a script that increases the players party size or party size in general?

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Gehenna
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Gehenna »

The onyl script I'd like to make a request for is one that changes the amount of focus points in individual skills. I can change them, but the address moves as you p[lay so changing them BACK is impossible for me. And I'd like to be able to jack it up, 'max' a skill, then lower it again so I don't have constant leveling spamming my screen.

Zxeait
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Zxeait »

Edit: Ignore this post.
Last edited by Zxeait on Wed Apr 01, 2020 5:55 pm, edited 2 times in total.

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Gehenna
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Gehenna »

Zxeait wrote:
Wed Apr 01, 2020 5:42 pm
Unfortunately I think the new update broke the tables.
Mostly works for me, but I also have only messed around with a select few sections

Darrenb209
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Darrenb209 »

Zxeait wrote:
Wed Apr 01, 2020 5:42 pm
Unfortunately I think the new update broke the tables.
Edit: Going to try again.
I was literally just using it until I managed to crash my game with it. Most of the things still work. Freezing doesn't seem to do anything but I might have been using it wrong, I genuinely couldn't tell if 1 hit ko was working or not, smithing things are definitely working as is immortal but the weapon speed adjusters crashed the game.

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Eridanus
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Eridanus »

It seems that unlimited Arrow is not working but daggers/throwing weapons is. Can someone else cross-check and verify it's not just my end?

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Rysefox »

Be careful while using a outdated table. I don't want that your game file gets broken^^

Zxeait
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Zxeait »

There was a bunch of weird things when I loaded up my previous save. I think it was that which prevented the table from working. Restarting the game/etc resolved the issue.

But Horse speed just worked! So I am going to assume the rest will do (as per youtube video). Thank you.

nachtheuler
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by nachtheuler »

whats the difference between immortal human and infinite hp?
Also, please add infinite hp for your soldiers (own group)

Thanks for this!

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