Ask about cheats/tables for single player games here
fardriel
Cheater
Posts: 34 Joined: Tue Feb 18, 2020 5:03 am
Reputation: 17
Post
by fardriel » Tue Mar 31, 2020 1:43 pm
Try putting this on the line after the [ENABLE]:
assert(System.Core.ni.dll+34F9F5, FF 15 25 C6 FE FF 48 8B C7 48 83 C4 28 5E 5F C3)
If that keeps the script from turning on, then you've got a different game version. Granted, even if you have a different version, the game shouldn't crash without that assert. The script should just never copy any address into the pointer. Thank you SODI, that was obvious and I'm kicking myself for not changing that. I normally do.
I'll have to take another look later. It's almost 7am where I am and I still haven't slept.
Digitalcat
Noobzor
Posts: 13 Joined: Mon Mar 23, 2020 11:01 pm
Reputation: 0
Post
by Digitalcat » Tue Mar 31, 2020 1:44 pm
SODI wrote: ↑ Tue Mar 31, 2020 1:38 pm
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9</ID>
<Description>"Focus/Attribute Getter (Open/close character menu, activate this, open character menu again)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : TaleWorlds.MountAndBlade.Launcher.exe
Version:
Date : 2020-03-31
Author : chodn
This script does blah blah blah
}
[ENABLE]
aobscan(INJECTFOCUSGETTER,8B 51 40 8B CA) // should be unique
alloc(newmem,$1000,INJECTFOCUSGETTER)
label(skip)
label(return)
label(charptr)
registersymbol(charptr)
label(retptr)
registersymbol(retptr)
newmem:
mov edx,[rcx+40]
push rax
mov rax,[rsp+10]
cmp rax,[retptr]
jne skip
mov [charptr],rcx
skip:
pop rax
mov ecx,edx
jmp return
charptr:
dq 0
retptr:
dq System.Core.ni.dll+34F9FB
INJECTFOCUSGETTER:
jmp newmem
return:
registersymbol(INJECTFOCUSGETTER)
[DISABLE]
INJECTFOCUSGETTER:
db 8B 51 40 8B CA
unregistersymbol(INJECTFOCUSGETTER)
unregistersymbol(charptr)
unregistersymbol(retptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 7FFDA255F636
7FFDA255F611: E8 9A 49 27 5E - call clr.dll+3FB0
7FFDA255F616: 48 8D 4E 30 - lea rcx,[rsi+30]
7FFDA255F61A: 48 8B D7 - mov rdx,rdi
7FFDA255F61D: E8 8E 49 27 5E - call clr.dll+3FB0
7FFDA255F622: 48 8B 56 20 - mov rdx,[rsi+20]
7FFDA255F626: 48 85 D2 - test rdx,rdx
7FFDA255F629: 75 04 - jne 7FFDA255F62F
7FFDA255F62B: 33 C9 - xor ecx,ecx
7FFDA255F62D: EB 07 - jmp 7FFDA255F636
7FFDA255F62F: 48 8B 8A 38 01 00 00 - mov rcx,[rdx+00000138]
// ---------- INJECTING HERE ----------
7FFDA255F636: 8B 51 40 - mov edx,[rcx+40]
7FFDA255F639: 8B CA - mov ecx,edx
// ---------- DONE INJECTING ----------
7FFDA255F63B: 89 8E A0 00 00 00 - mov [rsi+000000A0],ecx
7FFDA255F641: 48 8B CE - mov rcx,rsi
7FFDA255F644: E8 47 2C 90 FF - call 7FFDA1E62290
7FFDA255F649: 48 8B 56 20 - mov rdx,[rsi+20]
7FFDA255F64D: 48 85 D2 - test rdx,rdx
7FFDA255F650: 75 04 - jne 7FFDA255F656
7FFDA255F652: 33 C9 - xor ecx,ecx
7FFDA255F654: EB 07 - jmp 7FFDA255F65D
7FFDA255F656: 48 8B 8A 38 01 00 00 - mov rcx,[rdx+00000138]
7FFDA255F65D: 8B 51 44 - mov edx,[rcx+44]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Focus Points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>charptr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Attribute Points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>charptr</Address>
<Offsets>
<Offset>44</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
There should work now. Does for me.
This one works yeah.
Darkcore
Noobzor
Posts: 5 Joined: Mon Jul 15, 2019 5:37 pm
Reputation: 0
Post
by Darkcore » Tue Mar 31, 2020 1:50 pm
that one seems to work for me SODI
fardriel
Cheater
Posts: 34 Joined: Tue Feb 18, 2020 5:03 am
Reputation: 17
Post
by fardriel » Tue Mar 31, 2020 1:50 pm
Last thing before I disappear: The code that grabs the focus levels of each skill looks to be generic code that is called on at least a hundred different things, so it'd probably be better to see if there's more specific code that defines that memory region/struct, instead of the specific skill focus values.
4blood
Noobzor
Posts: 7 Joined: Tue Mar 31, 2020 11:12 am
Reputation: 1
Post
by 4blood » Tue Mar 31, 2020 1:50 pm
SODI wrote: ↑ Tue Mar 31, 2020 1:38 pm
There should work now. Does for me.
Indeed +1
Boxs
Cheater
Posts: 38 Joined: Sat Mar 07, 2020 12:07 am
Reputation: 14
Post
by Boxs » Tue Mar 31, 2020 2:08 pm
anyone have the skills xp?
Tanagord
Cheater
Posts: 28 Joined: Sun Apr 30, 2017 4:13 pm
Reputation: 5
Post
by Tanagord » Tue Mar 31, 2020 2:27 pm
Infinite ammo would be very useful
thedudeabides96
Novice Cheater
Posts: 19 Joined: Sun Oct 29, 2017 7:49 pm
Reputation: 1
Post
by thedudeabides96 » Tue Mar 31, 2020 2:43 pm
I would love something to use for skills and or smithing stamina.
GreenHouse
Expert Cheater
Posts: 852 Joined: Fri Oct 12, 2018 10:25 pm
Reputation: 896
Post
by GreenHouse » Tue Mar 31, 2020 2:58 pm
Tanagord wrote: ↑ Tue Mar 31, 2020 2:27 pm
Infinite ammo would be very useful
Here's a script for infinite arrows, I'm not sure if it works with all kinds of ammo. And I'm not sure if I'm using the right version of the game, try it:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"Infinite Arrows"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(get_Arrows,Game.dll,66 44 89 01 4C 39 99 18 01 00 00)
aobscanmodule(get_ammoDec,Game.dll,66 44 2B C3 8B D7)
alloc(newmem,$1000,Game.dll)
label(code)
label(return)
registersymbol(get_ammoDec)
newmem:
code:
mov [rcx],#90
cmp [rcx+00000118],r11
jmp return
get_Arrows:
jmp newmem
nop 6
return:
registersymbol(get_Arrows)
get_ammoDec:
db 90 90 90 90
[DISABLE]
get_Arrows:
db 66 44 89 01 4C 39 99 18 01 00 00
get_ammoDec:
db 66 44 2B C3
unregistersymbol(get_Arrows)
unregistersymbol(get_ammoDec)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
dk998
Novice Cheater
Posts: 16 Joined: Mon Apr 29, 2019 1:40 pm
Reputation: 1
Post
by dk998 » Tue Mar 31, 2020 3:18 pm
SODI wrote: ↑ Tue Mar 31, 2020 1:38 pm
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9</ID>
<Description>"Focus/Attribute Getter (Open/close character menu, activate this, open character menu again)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : TaleWorlds.MountAndBlade.Launcher.exe
Version:
Date : 2020-03-31
Author : chodn
This script does blah blah blah
}
[ENABLE]
aobscan(INJECTFOCUSGETTER,8B 51 40 8B CA) // should be unique
alloc(newmem,$1000,INJECTFOCUSGETTER)
label(skip)
label(return)
label(charptr)
registersymbol(charptr)
label(retptr)
registersymbol(retptr)
newmem:
mov edx,[rcx+40]
push rax
mov rax,[rsp+10]
cmp rax,[retptr]
jne skip
mov [charptr],rcx
skip:
pop rax
mov ecx,edx
jmp return
charptr:
dq 0
retptr:
dq System.Core.ni.dll+34F9FB
INJECTFOCUSGETTER:
jmp newmem
return:
registersymbol(INJECTFOCUSGETTER)
[DISABLE]
INJECTFOCUSGETTER:
db 8B 51 40 8B CA
unregistersymbol(INJECTFOCUSGETTER)
unregistersymbol(charptr)
unregistersymbol(retptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 7FFDA255F636
7FFDA255F611: E8 9A 49 27 5E - call clr.dll+3FB0
7FFDA255F616: 48 8D 4E 30 - lea rcx,[rsi+30]
7FFDA255F61A: 48 8B D7 - mov rdx,rdi
7FFDA255F61D: E8 8E 49 27 5E - call clr.dll+3FB0
7FFDA255F622: 48 8B 56 20 - mov rdx,[rsi+20]
7FFDA255F626: 48 85 D2 - test rdx,rdx
7FFDA255F629: 75 04 - jne 7FFDA255F62F
7FFDA255F62B: 33 C9 - xor ecx,ecx
7FFDA255F62D: EB 07 - jmp 7FFDA255F636
7FFDA255F62F: 48 8B 8A 38 01 00 00 - mov rcx,[rdx+00000138]
// ---------- INJECTING HERE ----------
7FFDA255F636: 8B 51 40 - mov edx,[rcx+40]
7FFDA255F639: 8B CA - mov ecx,edx
// ---------- DONE INJECTING ----------
7FFDA255F63B: 89 8E A0 00 00 00 - mov [rsi+000000A0],ecx
7FFDA255F641: 48 8B CE - mov rcx,rsi
7FFDA255F644: E8 47 2C 90 FF - call 7FFDA1E62290
7FFDA255F649: 48 8B 56 20 - mov rdx,[rsi+20]
7FFDA255F64D: 48 85 D2 - test rdx,rdx
7FFDA255F650: 75 04 - jne 7FFDA255F656
7FFDA255F652: 33 C9 - xor ecx,ecx
7FFDA255F654: EB 07 - jmp 7FFDA255F65D
7FFDA255F656: 48 8B 8A 38 01 00 00 - mov rcx,[rdx+00000138]
7FFDA255F65D: 8B 51 44 - mov edx,[rcx+44]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Focus Points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>charptr</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Attribute Points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>charptr</Address>
<Offsets>
<Offset>44</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
There should work now. Does for me.
The script wont activate. I opened & closed the character screen then activated it then opened the character screen again. When I go to the table to activate attributes or focus points it doesnt.
cocotoon
Cheater
Posts: 46 Joined: Sat Oct 06, 2018 11:58 am
Reputation: 0
Post
by cocotoon » Tue Mar 31, 2020 3:23 pm
Hello,
I managed to find the 3 health values. The problem, when I modify the value of the health cap, this systematically returns to 100. Do you think it is possible to change this in order to have more than 100 in health?
GreenHouse
Expert Cheater
Posts: 852 Joined: Fri Oct 12, 2018 10:25 pm
Reputation: 896
Post
by GreenHouse » Tue Mar 31, 2020 3:43 pm
- Immortal player script:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>22</ID>
<Description>"Immortal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(get_isInvulnerable,7FF000000000,7FFFFFFFFFFF,80 BF 9A 01 00 00 00)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
pushf
cmp byte ptr [rdi+00000184],2 //AgentControllerType
jne code
mov byte ptr [rdi+0000019A],01
code:
popf
cmp byte ptr [rdi+0000019A],00
jmp return
get_isInvulnerable:
jmp newmem
nop 2
return:
registersymbol(get_isInvulnerable)
[DISABLE]
get_isInvulnerable:
db 80 BF 9A 01 00 00 00
unregistersymbol(get_isInvulnerable)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
lixiangyu
What is cheating?
Posts: 3 Joined: Sat Dec 29, 2018 8:40 pm
Reputation: 0
Post
by lixiangyu » Tue Mar 31, 2020 3:59 pm
This is the order of the adress of focus of your skills. They are all 4Bytes,18 offset. There are four temporary value which used when you level it up. After you click done, the value will writes to these adress. The address of attribute is simply six 4Bytes in a row.
"Riding" 4 Bytes +0
"Polearm" 4 Bytes +18
"Leadership" 4 Bytes +30
"Tactics" 4 Bytes +48
"Athletics" 4 Bytes +60
"Throwing" 4 Bytes +78
"Steward" 4 Bytes +90
"Onehanded" 4 Bytes +A8
"Twohanded" 4 Bytes +C0
"Bow" 4 Bytes +D8
"Crossbow" 4 Bytes +F0
"Smithing" 4 Bytes +108
"Scouting" 4 Bytes +120
"Roguery" 4 Bytes +138
"Charm" 4 Bytes +150
"Trade" 4 Bytes +168
"Medicine" 4 Bytes +180
"Engineering" 4 Bytes +198
gogfox
Novice Cheater
Posts: 20 Joined: Mon Nov 05, 2018 4:51 pm
Reputation: 3
Post
by gogfox » Tue Mar 31, 2020 4:15 pm
GreenHouse wrote: ↑ Tue Mar 31, 2020 3:43 pm
- Immortal player script:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>22</ID>
<Description>"Immortal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanregion(get_isInvulnerable,7FF000000000,7FFFFFFFFFFF,80 BF 9A 01 00 00 00)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
pushf
cmp byte ptr [rdi+00000184],2 //AgentControllerType
jne code
mov byte ptr [rdi+0000019A],01
code:
popf
cmp byte ptr [rdi+0000019A],00
jmp return
get_isInvulnerable:
jmp newmem
nop 2
return:
registersymbol(get_isInvulnerable)
[DISABLE]
get_isInvulnerable:
db 80 BF 9A 01 00 00 00
unregistersymbol(get_isInvulnerable)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Not work
but still thank you for it
LillyanaKabal
Expert Cheater
Posts: 207 Joined: Mon Aug 14, 2017 9:07 pm
Reputation: 24
Post
by LillyanaKabal » Tue Mar 31, 2020 6:03 pm
It doesn't crash if you get the focus points manually. So it's not a problem with having 999 focus points.
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