[REQ] Gordian Quest

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OliverSky
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Re: [REQ] Gordian Quest

Post by OliverSky »

Hello Sir, how add all trait?(

Saintwave
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Re: [REQ] Gordian Quest

Post by Saintwave »

Did the game update again? I just downloaded the table last night and it worked. Went to sleep a few minutes later and woke up and nothing works now. Did I seriously have the best timing ever? lmao

Thanks a bunch for the people making/updating the table tho, hope you continue on doing so.

Saintwave
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Re: [REQ] Gordian Quest

Post by Saintwave »

Was it just me or does it not work for anyone else too? Seems like the game is still on 1.0.6b so I'm not sure if I legitimately did something wrong to make it not work after one use. If someone is kind enough to test it too, it would stop me from questioning myself lmao. Thank you.

EDIT: Nvm, game just updated again, 1.0.7 now.

Saintwave
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Re: [REQ] Gordian Quest

Post by Saintwave »

ndck76 wrote:
Fri Jun 24, 2022 7:01 am
Version : v1.0.0 (Compatible with v1.0.1f-v1.0.4)

Editors
- Debug Console *Hotkey Included* {Updated script}
- Unit Stats *Hotkey Included* {This is when you are in battle}
Select 'Enabled' and use the (~) Tilde Key to launch the console
Extended Table. Note: Screen Capture may differ due to alteration
Image
Changelog
Lists Of Changelog
Version : v1.0.12 (Compatible with v1.0.13)
- A single pointer added and very minor pointers offset revised in Unit Stats

Version : v1.0.11
- A single pointer revised in Unit Stats
- So it seems that the developer decided to revert back the console key to the (~) Tilde key but this can be done in two methods. The first method was the original method and the second method IF the other method fails is the method I've introduce in v1.0.10

Version : v1.0.10
- Debug Console pointer added
New Method in enabling the Debug Console for this update
1). Select 'Enabled' in the 'Activate Console'
2). Select 'Enabled' in the 'View Console'
3). Use the (Esc) Escape Key to launch the console

If you wish to quit the game just select 'Disabled' in the 'View Console' or just select the top corner left icon

Version : v1.0.6 (Compatible with v1.0.6b-v1.0.9)
- All scripts and pointers offset revised to suit this update

Version : v1.0.4b (Compatible with v1.0.4c)
- All scripts and pointers offset revised to suit this update
If there are some cheats or functions that you are unable to locate in the table, use the command cheats or the debug console that can be found at this Page for a more in-depth detail. I am not sure if the commands can still be used but the console is currently working.
Thank you so much for the silent updates, sadly the devs love updating the game so often. I know asking this might sound insensitive since I know nothing of programming, but is it hard to update the table?

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Lord Blade
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Re: [REQ] Gordian Quest

Post by Lord Blade »

Does someone have more info on the console commands?
How would I go about finding item ids for the add item stuff?

Joshuan
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Re: [REQ] Gordian Quest

Post by Joshuan »

@ Saintwave

ndck76´s tables are uptodate.
You have to open "Changelog" to see the latest supported game build.


Thank you very much ndck76 !

randy_t
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Re: [REQ] Gordian Quest

Post by randy_t »

For <cardid> and <itemid>,
look into GordianQuest_Data\StreamingAssets\battlecardart.manifest and itemart.manifest for clues.
I think some items are removed.

minhtu72
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Re: [REQ] Gordian Quest

Post by minhtu72 »

Sr but I can't active the table with Ver 1.0.21 GoG, could anyone help :(
P.s: I'm using table ver 1.0.18
Image

ndck76
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Re: [REQ] Gordian Quest

Post by ndck76 »

minhtu72 wrote:
Sun Aug 21, 2022 8:14 am
............
Someone else has this issue as well. For the time being it only works for steam not Gog.

minhtu72
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Re: [REQ] Gordian Quest

Post by minhtu72 »

ndck76 wrote:
Sun Aug 21, 2022 9:18 am
minhtu72 wrote:
Sun Aug 21, 2022 8:14 am
............
Someone else has this issue as well. For the time being it only works for steam not Gog.
I see, thank you sir, I'll download another game then

kleponke2
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Re: [REQ] Gordian Quest

Post by kleponke2 »

On game's console command, additem will give you common item, addmagic will give you magic item, while addrare will give you rare item. The item code starts from 1000. Example would be additem 1000 will give you agate amulet, addrare 1000 will give you blue/rare version of agate amulet.

Adyllis
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Re: [REQ] Gordian Quest

Post by Adyllis »

Ver 1.0.22,It is only used in the battle scene,plz update,thank you.

ndck76
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Re: [REQ] Gordian Quest

Post by ndck76 »

Refer to the changelog

Adyllis
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Re: [REQ] Gordian Quest

Post by Adyllis »

ndck76 wrote:
Thu Sep 08, 2022 10:22 am
Refer to the changelog
I checked the logs. thank you for your reply.
However, today's update seems to have made it unusable.

ndck76
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Re: [REQ] Gordian Quest

Post by ndck76 »

Adyllis wrote:
Sat Sep 17, 2022 1:51 am
However, today's update seems to have made it unusable.
Table is updated to v1.1.7 (Current Version)

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