Xenonauts 2
- Empress_Ravenna
- Expert Cheater
- Posts: 380
- Joined: Mon Oct 09, 2017 11:42 pm
- Reputation: 51
Re: Xenonauts 2
ye your best bet is to edit assemblyCSharp for now
or do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game
Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
or do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game
Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
Re: Xenonauts 2
Some more than that here (post n'13 of this thread) :Empress_Ravenna wrote: ↑Sat May 27, 2023 4:23 amye your best bet is to edit assemblyCSharp for now
or do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game
Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
viewtopic.php?p=145226#p145226
Re: Xenonauts 2
Did anyone managed to find where in assembly-csharp is the starting conditions? mostly the money
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Xenonauts 2
EA is out. Gonna go check things out!
- The Mogician
- Table Makers
- Posts: 762
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 556
Re: Xenonauts 2
So far: money cheat for cheat engine works, cheat mode works, but looks like they have now encrypted the savefile.
-
- Novice Cheater
- Posts: 21
- Joined: Sat Dec 17, 2022 6:08 am
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Re: Xenonauts 2
i'm actually unable to use the cheatmode is it gone in the ea?Sheelin wrote: ↑Sun Jun 11, 2023 2:09 pmSome more than that here (post n'13 of this thread) :Empress_Ravenna wrote: ↑Sat May 27, 2023 4:23 amye your best bet is to edit assemblyCSharp for now
or do this:
Enable Cheat Mode
- In steam library, right click Xenonauts 2 then select properties.
- click "set launch options..."
- add -cheatmode then enter/click ok
- start game
Important cheats are:
-Ctrl+Alt+V to auto-win a mission
-T to replenish the TU of selected unit
-Y to teleport the selected unit to where your mouse cursor is.
- K destroys or kills where your mouse cursor is.
viewtopic.php?p=145226#p145226
-
- What is cheating?
- Posts: 3
- Joined: Wed Jul 19, 2023 5:59 pm
- Reputation: 1
Re: Xenonauts 2
on main base screen i looked for money (1240000 in my case). then to CE -Exact value-Float-rounded extreme. (all default search except float). got six results, changed all too 888888888 then go to game and cancel generator. and i got money 88888888 plus money for cancel generator. game looks like dont care that you changed 6 valuessteveRichM wrote: ↑Tue Mar 24, 2020 11:46 amhey everyone ,
New here
I was wondering can someone create a table for Xenonauts 2 with 9999999 money and unlimited storage
By the way , no matter what i tried , i can't seem to find the way they store the money value
any ideas ?
let know if iam lucky or its working for you
-
- What is cheating?
- Posts: 1
- Joined: Thu Jul 20, 2023 7:28 am
- Reputation: 0
Re: Xenonauts 2
HelloBlutVampir wrote: ↑Sun Apr 10, 2022 10:01 amResearch and Production can be enhanced easy.
Download dnSpy and edit the Assembly-CSharp.dll
search for CalculateTotalResearchProduction(), edit method to:
public float CalculateTotalResearchProduction()
{
float num = 0f;
foreach (Entity entity in this._aliveGeoBasesWithBuildings)
{
num += (from building in entity.Buildings()
where StrategyArchetypes.EnabledLaboratory.Accepts(building)
select building).Sum((Entity lab) => lab.ResearchPoints().Value);
}
num += 150f;
return num;
}
see the adding of 150f row befor giving the value back
etc..
Rest you can find with looking and searching.
Thanks to this I was able to find and modify the stats of soldiers but I got a weird result ...
this is the code I found
Code: Select all
namespace Xenonauts.Common.Stats
{
// Token: 0x02000FDD RID: 4061
public class TimeUnits : RangeComponent
{
// Token: 0x06007018 RID: 28696
public TimeUnits(float min, float value, float max) : base(min, value, max)
{
}
Code: Select all
namespace Xenonauts.Common.Stats
{
// Token: 0x02000FDD RID: 4061
public class TimeUnits : RangeComponent
{
// Token: 0x06007018 RID: 28696
public TimeUnits(float min, float value, float max) : base(90f, 90f, 90f)
{
}
-
- Expert Cheater
- Posts: 207
- Joined: Mon Aug 14, 2017 9:07 pm
- Reputation: 24
Re: Xenonauts 2
So, I got it working in a really weird fashion.
Float scan in storage and sell, until you get one value. Edit that value. It does not change the amount in the storage yet. Sell another one, and then change the value you have now, and it is the right value.
Float scan in storage and sell, until you get one value. Edit that value. It does not change the amount in the storage yet. Sell another one, and then change the value you have now, and it is the right value.
Re: Xenonauts 2
Anybody update the table plz. Not working
Re: Xenonauts 2
This game is buggy as hell.
I could not even get through the tutorial without issues, lol
I got my refund and will pick it up on a 90% sale.
I'll check back in a year or so.
I'll stick with the first game, that's far better from what I've seen in 10 minutes in this one.
Not sure who approved this rubbish to leave early access...
I could not even get through the tutorial without issues, lol
I got my refund and will pick it up on a 90% sale.
I'll check back in a year or so.
I'll stick with the first game, that's far better from what I've seen in 10 minutes in this one.
Not sure who approved this rubbish to leave early access...
-
- Noobzor
- Posts: 13
- Joined: Tue May 24, 2022 2:57 am
- Reputation: 3
Re: Xenonauts 2
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