fearlessfan1 wrote: ↑Mon May 18, 2020 4:20 am
If nobody beats me to it, like in CS1/2 I'll sooner or later do the simple task of making the tables to adjust link points & levels between any combination of characters, and also a code to move your character's coordinates so you can access inaccessible areas and talk to people/explore the map.
In the meantime here is a table that will always show Battle's Sub Info for all chars and enemies, so you don't have to hold a button or highlight an enemy to see their break level or hp. I didn't see an in-game option for it, unless I missed it.
Max Bond points works differently than other codes here, this actually toggles the flag that activates the same code routine used by NG+, so you always get exactly the right amount for all bond events, and you don't have to worry about chapter 4 and having to set it to 0. The setting is saved to your save file after you save with it activated and thus don't have to have cheat engine opened after doing so. VERY IMPORTANT is that you have SET IT TO TRUE BEFORE the bonding event day/evening begins, otherwise use another method and table.
This table offers an entry that will always show Battle's Sub Info for all chars and enemies, so you don't have to hold a button or highlight an enemy to see their break level or hp, and in Gundam battles, who the enemy is targeting and other status.
Full control of everybody's link points and link levels with each other and bonding relationship points. 200 per star for bonds. Link levels are as follows:
Code: Select all
| Link Level | Cumulative EXP Value | Next EXP Value |
|------------|----------------------|----------------|
| 1 | 0 | 800 |
| 2 | 800 | 1200 |
| 3 | 2000 | 1400 |
| 4 | 3400 | 1600 |
| 5 | 5000 | - |
The ability to change your positional coordinates, if you go past a wall usually you'll be able to walk whereever you want. Explore that island way in the distance, be amazed at the level of detail of a train in a forest, a city, or even objects you probably had no chance of seeing, but the designers still included. Also be amazed that even if you can't see them, the dots for the characters are lying or sitting in position. Talking to people you shouldn't be able to can mess the camera up, but sometimes there is dialog that you can only access by teleportating to the other side of a wall or door.
As always if anything is found useful in the table feel free to add it to your release.