Cold Steel 3 is here and the demo table I made appears to work without any changes. I may try adding a few more options later, but it is already fleshed out well.
Options so far:
Damage Modifier (God Mode, One HIt Kill, Hero Damage Multiplier, Enemy Damage Multiplier, etc)
Battle EP Modifier (Infinite Battle EP, Hero Battle EP Multiplier, Enemy Battle EP Multiplier, etc)
Battle CP Modfiier (Infinite Battle CP, Max CP On Hit, etc)
Always Max Bravery Points (5)
Infinite Turns Brave Order Battle Buffs
Set Powerful Brave Order Stats / Have All Brave Order Active When One Is Active
Always Critical Hit
Infinite Item Usage / Set Minimum Amount on Gain/Use/Toss
Override Item ID On Gain of Item
Master Quartz EXP Multiplier
Tactical Bonus Override (Both EXP and Master Quartz Multiplier)
Multiply Stats On Equip / Add Bonus CRIT+/ACC+/EVA+ On Equip
Vantage Master Minigame Options (Easy Win, Pointer to Current Mana)
Always Max Assault Gauge
Always Break Enemies When Attacking/Crafting (Must Have At Least One Quartz Equipped)
Set Link EXP To Max 9999 After Battle
Pointers to Sepith Mass Crystals, Mira and Assault Gauge
Pointers to Campus Enhancement Rating, Bonding Points Current and Bonding Points Max
Pointer to Last Selected Master Quartz Level and EXP
Party Management Editor
Quartz Material (Sepith) Editor
Orbment Editor (Slot and Quartz, Choose Character Manually)
Character Editor (Choose Character Manually)
Inventory Editor (Choose Slot Manually)
EDIT 1 file:
I found some time to play the game a little. I found pointers to Campus Enhancement Rating and Bonding Points Current and Max that's been requested. Attempting to finalize some Vantage Master options, but need more time to work it out.
EDIT 1.5 file:
I worked on some Vantage Master Minigame options. I've only played 2 games fully, but what I worked out was basically an easy win option that sets the opponents master card hp to 1 if it is above that. The other options that worked okay was grabbing a pointer to your current Mana. Let me know if you have any issues with these as you play this minigame further.
EDIT 2.0 file:
I spent a little more time fleshing out the table. I put in Always Max Assault Gauge and a pointer to Assault Gauge. I also put in the Party Management Editor by request. If you have never seen a character in game before, they are level one without any equipment. I assume once you meet them, they become good characters. I pulled the list of characters from the game, but it appears Towa and later choices don't have models or stats. Enjoy!
EDIT 2.5 file:
I cannot do much about the issues with adding characters. Just make sure to equip them with a weapon or wait until you officially meet them in game. I was able to add Slot Opening under the Orbment Editor. You can open any slots with CE now. I was also able to figure something out with Always Break Enemies. I took the approach to research the effects of Quartz you have equipped. It appears the item data structure has up to 5 spots for the effect a quartz can have. I was able to create Always Break Enemies When Attacking/Crafting, but you must have at least one quartz equipped. There might be some other things I can do around this code like make any quartz effects 100% but this is what I have for now.
EDIT 2.75 file:
The only option I can come up with at the moment for Link EXP is to Set Link EXP To Max 9999 After Battle. This effectively puts you at link level 5 with everyone you battle with. I was having trouble making it any slower than that.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1