Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

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DrummerIX
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Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by DrummerIX »

The demo table I made is here if you are looking for it:
viewtopic.php?t=11809

Cold Steel 3 is here and the demo table I made appears to work without any changes. I may try adding a few more options later, but it is already fleshed out well.

Options so far:
Damage Modifier (God Mode, One HIt Kill, Hero Damage Multiplier, Enemy Damage Multiplier, etc)
Battle EP Modifier (Infinite Battle EP, Hero Battle EP Multiplier, Enemy Battle EP Multiplier, etc)
Battle CP Modfiier (Infinite Battle CP, Max CP On Hit, etc)
Always Max Bravery Points (5)
Infinite Turns Brave Order Battle Buffs
Set Powerful Brave Order Stats / Have All Brave Order Active When One Is Active
Always Critical Hit
Infinite Item Usage / Set Minimum Amount on Gain/Use/Toss
Override Item ID On Gain of Item
Master Quartz EXP Multiplier
Tactical Bonus Override (Both EXP and Master Quartz Multiplier)
Multiply Stats On Equip / Add Bonus CRIT+/ACC+/EVA+ On Equip
Vantage Master Minigame Options (Easy Win, Pointer to Current Mana)
Always Max Assault Gauge
Always Break Enemies When Attacking/Crafting (Must Have At Least One Quartz Equipped)
Set Link EXP To Max 9999 After Battle
Pointers to Sepith Mass Crystals, Mira and Assault Gauge
Pointers to Campus Enhancement Rating, Bonding Points Current and Bonding Points Max
Pointer to Last Selected Master Quartz Level and EXP
Party Management Editor
Quartz Material (Sepith) Editor
Orbment Editor (Slot and Quartz, Choose Character Manually)
Character Editor (Choose Character Manually)
Inventory Editor (Choose Slot Manually)

EDIT 1 file:
I found some time to play the game a little. I found pointers to Campus Enhancement Rating and Bonding Points Current and Max that's been requested. Attempting to finalize some Vantage Master options, but need more time to work it out.

EDIT 1.5 file:
I worked on some Vantage Master Minigame options. I've only played 2 games fully, but what I worked out was basically an easy win option that sets the opponents master card hp to 1 if it is above that. The other options that worked okay was grabbing a pointer to your current Mana. Let me know if you have any issues with these as you play this minigame further.

EDIT 2.0 file:
I spent a little more time fleshing out the table. I put in Always Max Assault Gauge and a pointer to Assault Gauge. I also put in the Party Management Editor by request. If you have never seen a character in game before, they are level one without any equipment. I assume once you meet them, they become good characters. I pulled the list of characters from the game, but it appears Towa and later choices don't have models or stats. Enjoy!

EDIT 2.5 file:
I cannot do much about the issues with adding characters. Just make sure to equip them with a weapon or wait until you officially meet them in game. I was able to add Slot Opening under the Orbment Editor. You can open any slots with CE now. I was also able to figure something out with Always Break Enemies. I took the approach to research the effects of Quartz you have equipped. It appears the item data structure has up to 5 spots for the effect a quartz can have. I was able to create Always Break Enemies When Attacking/Crafting, but you must have at least one quartz equipped. There might be some other things I can do around this code like make any quartz effects 100% but this is what I have for now.

EDIT 2.75 file:
The only option I can come up with at the moment for Link EXP is to Set Link EXP To Max 9999 After Battle. This effectively puts you at link level 5 with everyone you battle with. I was having trouble making it any slower than that.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ed8_3_PC.CT
EDIT 2.75 file (Always Break Enemies, Open Quartz Slots with Orbment Editor, Set Link EXP To Max After Battle)
(116.38 KiB) Downloaded 4092 times
ed8_3_PC.CT
EDIT 2.0 file (Always Max Assault Gauge, Party Management Editor)
(110.95 KiB) Downloaded 553 times
ed8_3_PC.CT
EDIT 1.5 file (Vantage Master Minigame Options)
(103.49 KiB) Downloaded 150 times
ed8_3_PC.CT
EDIT 1 file (Pointers to Campus Enhancement Rating, Bonding Points Current and Max)
(98.74 KiB) Downloaded 389 times
ed8_3_PC.CT
Intial file (Ported table from DEMO for version 1.03 of Cold Steel 3)
(97.79 KiB) Downloaded 494 times
Last edited by DrummerIX on Wed Mar 25, 2020 6:43 pm, edited 5 times in total.

kvh
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by kvh »

Thank you for this! You're the true hero.

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by Aizius »

WOW! so fast!
Thanks, I like your table the most.

kvh
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by kvh »

Really, the only two things I can think to add are unlimited bonding events and link level exp gain.

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by Darkedone02 »

Drummer, you forgot to put your donations up :P

good work man!

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by Zinos »

kvh wrote:
Mon Mar 23, 2020 10:13 pm
Really, the only two things I can think to add are unlimited bonding events and link level exp gain.
Party Swapping too. Made replaying the previous games more fun.

GPsarakis
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by GPsarakis »

I have cold steel 1 and 2 on GoG and was planning to get 3 on there as well, anyone know if this works on that version?

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by zurui »

kvh wrote:
Mon Mar 23, 2020 10:13 pm
Really, the only two things I can think to add are unlimited bonding events and link level exp gain.
Always full Assault Attack gauge would be convenient too.

Thanks for your work Drummer!
I just finished Ao no Kiseki in time for this one and its nice to be playing another kiseki game with one of your tables.

DrummerIX
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by DrummerIX »

I'll try to add a few of the requests as I have time tomorrow.

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by KS212 »

Yup pretty much only things missing are bonding events and Assault Attack guage, the rest is perfect!

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by Beefkek »

Thank you for the table!
Bonding points would be nice and maybe auto enemy analyze too if possible.

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by Martijn1234 »

Beefkek wrote:
Tue Mar 24, 2020 7:52 am
Thank you for the table!
Bonding points would be nice and maybe auto enemy analyze too if possible.
yeah would like to see inf: bonding points aswell

and for some reason: Battle EP Modifier (Infinite Battle EP, Hero Battle EP Multiplier, Enemy Battle EP Multiplier, etc) aint working for me

scar187
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by scar187 »

hi can you add all quartz

DrummerIX
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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by DrummerIX »

You will have to add any quartz you want one at a time using Override Item ID on Gain of Item

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Re: Legend of Heroes: Trails of Cold Steel 3 (PC, Steam Release Version)

Post by lirix360 »

Thanks for table. Can you add unlimited bonding points option?

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