Since there are over 500 pairings I used the following python code to generate the table. Do people usually use external python to generate large tables, or do they use the lua code, or how is it generally done in the community?
code used to generate table of everybody's links with each other
Code: Select all
link_index = ["Rean","Alisa","Elliot","Laura","Machais","Emma","Jusis","Fie","Gaius","Millium",10,"Sara","Angelica","Towa","Sharon","Claire","Toval","Elise","Alfin","Vita","Lloyd","Rixia","Altina","Crow"]
id = 1
print('''<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
<CheatEntries>''')
for aname in range(len(link_index)):
print(''' <CheatEntry>
<ID>%s</ID>
<Description>"%s Links"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>''' % (id,link_index[aname]))
id += 1
for bname in range(len(link_index)):
if bname == aname: pass
else:
print(''' <CheatEntry>
<ID>%s</ID>
<Description>"%s"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ed8_2_PC_US.exe+67D454</Address>
<Offsets>
<Offset>90C+%s*4</Offset>
<Offset>00180D98</Offset>
</Offsets>
</CheatEntry>''' %(id,link_index[bname],str(hex(0x240+0x30*aname+ bname)).replace('0x','').upper()))
id += 1
print(''' </CheatEntries>''')
print(''' </CheatEntry>''')
print(''' </CheatEntries>
<UserdefinedSymbols/>
</CheatTable>''')
If you want some fun , there is a guy in a locked room at the twin dragons bridge in act 1 part 1, if you use the code to move through the wall to to access the room to talk to him, his head pops off.
Feel free to add to any existing tables if you find the stuff useful.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1