Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

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Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

[ 24 Mar 20 - Update #4 ]

Last update from my side, as I've finished the game and got all achievements in the process.

The [ Debug ] section contains several modifiers you can play with. Just note that they reset on any load/reload of map (including Fast Travel).

Image

DieYoung-Win64-Shipping.CT
1.3 - final table
(38.62 KiB) Downloaded 318 times

Best regards,
Sun

[ 22 Mar 20 - Update #3 ]

Updated the "Hijack MoveForward/MoveRight" script. It now checks when you are hanging from a ledge or attached to a ladder ;) So you can leave the script enabled without any problems. NOTE: If you use fly or ghost and attach to a ladder or ledge, fly/ghost is auto-disabled. When that happens, if you use 'ghost' (which disables collisions), you might fall off map.

DieYoung-Win64-Shipping.CT
1.2 - adjusted "Hijack MoveForward/MoveRight"
(30.18 KiB) Downloaded 111 times

[ 22 Mar 20 - Update #2 ]

Updated with the below:
  • Disable "Can't carry more" on QTE
    What the script does is to disable 2 checks: one done when the QuickTimeEvent is generated (when you approach an item that can be picked and the "E" symbol is generated, showing in either white or red; white = can pick-up, don't have max; red = can't pick-up cuz you have max) -and- the other when you actually press "E" to pick-up that item. What this means is infinite pick-ups. You'll see that now your current quota will increase with each pick-up (e.g.: I got 122/119 Pot Marigold). I've not tested what happens when you reach 999 (am assuming it goes over to 1000, as the value is a DWORD; hence the max, if not limited, would be 65535).
Note the addresses are hard-coded to the current Steam version. In any other version you play (torrent), you may need to adjust this.

Image

DieYoung-Win64-Shipping.CT
1.1 - added a QTE bypass script
(29.17 KiB) Downloaded 95 times

BR,
Sun

[ 22 Mar 20 - Update #1 ]

Added the cheat table below which provides a few goodies:
  • Hook UCheatManager execs (execFly, execGhost, execWalk)
    The script will re-route UCheatManager::Fly, Ghost and Walk to my custom functions.
  • Hijack MoveForward/MoveRight
    Once enabled, you will be able to fly or noclip. You still need to activate fly or ghost in the console for this to work. To get back to the ground type walk in the console. NOTE: when you're hanging from a ledge or ladder, you may see some artifacts; such as being able to move your character's body up-down-left-right in the direction of the mouse orientation. I'll try to fix the code to skip the IsFalling check or add an extra one based on the original functions so that grabbing ledges/ladders isn't affected by the hook.
  • [ Debug ]
    There are several items here; you can set m_bImmortalMode, m_bGodMode and m_bStaminaGodMode to 1; you get god mode and unlimited stamina with this (note that using Alt will still decrease the blue bar).
Image

DieYoung-Win64-Shipping.CT
1.0 - various engine tricks
(28.35 KiB) Downloaded 112 times

And here's me flying above the map :P

Image

BR,
Sun

[ 21 Mar 20 - First Release ]

Game Name: Die Young
Game Vendor: Steam
Game Version: 1.0.46.20 [ you can see this in main menu, mid-bottom ]
Game Process: DieYoung-Win64-Shipping.exe
Game File Version: ++UE4+Release-4.19-CL-0



Finished the Prologue; was quite nice, actually. Reminds me of a combination between Thief and Far Cry 5. Yeah, yeah, I really don't care about how good or bad the graphics are. The mechanics seem nice, plus I like stealth more than going full berserk on AI. Time for the full game ;)

LE: Alright, folks; attached below is a DLL that will do the following:
  • Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient; you may then use Tilde (~) key to open up the console. As far as what you can or can't do with the console, well.. I'm not the game developer :) You'll have to google around for commands, test stuff out and return with feedback. As opposed to just asking "what are the commands?" and doing shit about it, waiting to be spoon-fed.
  • Will dump the UE4 FNameArray and UObjectArray, along with their addresses. What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Just like I did with my table below.
DieYoung_Console_Dumper.rar
password: sunbeam
(181.53 KiB) Downloaded 153 times

Instructions:
  • Download the archive; extract content to a folder of your choice.
  • Run the game, get to main menu.
  • Run IGCSInjector.exe. You can close it when asked.
  • Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder.
  • You may then use Tilde (~) key to open up the console in-game.

Notes:
  • The dump location is your game folder (e.g.: C:\SteamLibrary\steamapps\common\Die Young\DieYoung\Binaries\Win64). You will find 2 files there: NamesDump.txt and ObjectsDump.txt. You'll be very interested in the 2nd one :)
  • The .txt files are generated at "run-time". What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. Why? UE4 destroys and recreates UObjects; re-initialization. To re-dump the .txt files press Numpad / (no, key can't be changed).

Commands:

I've currently tested the below ones:
  • god
    Makes you invulnerable. You'll need to re-enable it if you exit to main menu, then back in-game, load a save/quicksave or transition in any other way that makes the loading screen show up. Why; re-initialization. The god flag is a BOOL within your Character structure. When you reload the game, all structure are re-initialized by the Engine and their default statuses set in place. Which means your god bool will be reset. NOTE that if you enable god and save your game with it enabled, the next time you reload, it will be enabled :P State seems to be saved in the save file.

    slomo <float>
    Slows down, accelerates or sets game speed back to normal, depending on the value you give it. (e.g.: slomo 0.5; slomo 1; slomo 1.5)

    teleport
    Will teleport your character to the location appointed by your mouse pointer. Simply aim some spot, then ~ and teleport [Enter]. You'll instantly get to your targeted location.

    playersonly
    Currently is designed to freeze any AI in place, including yourself. In older versions of the Engine, this was freezing everything but you. Guess Epic changed their mind. Could probably be tweaked through code hooks to exclude the player Character from the list of frozen entities :) Will see if I can pull it off.

    summon <blueprint_name>
    Probably the most powerful command one can use. It's designed to spawn/generate in front of your view an UObject defined by the Blueprint's name you've typed in. What you can do with this is simply use it in conjunction with either extracting the game's .pak archive (\Die Young\DieYoung\Content\Paks\DieYoung-WindowsNoEditor.pak) or with the ObjectsDump.txt file (\Die Young\DieYoung\Binaries\Win64\ObjectsDump.txt). I'll describe the 2nd one, as it's faster:

    - get in-game, inject the DLL
    - hit Numpad / just to make sure you have the latest .txt dumps
    - open ObjectsDump.txt in Notepad++ and search for "Package BP_"
    - everything that you see now can be summoned in-game, condition being you suffix them with a "_C"

    Examples:

    summon BP_MP_RAW_WoodenChunk_C will create this:

    Image

    Image

    Pick it up, assign it to slot and use it right from the beginning.

    You can also summon something you'd never be able to get without the console, like summon BP_DEBUG_SuperKnife_C:

    Image

    So just experiment with it.

    Here's a list of Blueprint definitions collected while being at the "Twin Houses":
    Blueprints
    Package BP_GameFluxInstance
    Package BP_DaytimeManagerComponent
    Package BP_SplashGameState
    Package BP_MainMenuGameState
    Package BP_GameState
    Package BP_PlacesName_Volume
    Package BP_MainMenuHUD
    Package BP_MusicManager
    Package BP_SurvivalCharacter
    Package BP_TorchWeaponData
    Package BP_DefaultBodyData
    Package BP_ThrowableStone
    Package BP_PlayerCrossbow
    Package BP_Accessory_WaistPackUpgrade
    Package BP_Accessory_QuiverUpgrade
    Package BP_Accessory_BackpackUpgrade
    Package BP_Accessory_Compass
    Package BP_AbstractWearableObject
    Package BP_TorchLight
    Package BP_Lighter
    Package BP_Bussola
    Package BP_WalkieTalkieAudioComponent
    Package BP_SpecificAudioComponent
    Package BP_AndreHelpsAudioComponent
    Package BP_FootPlacementSystem
    Package BP_FootPlacementInterface
    Package BP_ScriptsComponent
    Package BP_QuestNotificationComponent
    Package BP_PlayerDodgeComponent
    Package BP_ParkourMovementComponent
    Package BP_DialogueBeginComponent
    Package BP_DamageResponseComponent
    Package BP_CharacterClimbingComponent
    Package BP_CharacterAudioComponent
    Package BP_DefaultClimbingWall
    Package BP_VenomDebuff
    Package BP_VenomBleedingAttenuationBuff
    Package BP_ListenModeBuff
    Package BP_IncreaseStaminaResistanceBuff
    Package BP_HydrationVisualIconBuff
    Package BP_HydrationGain
    Package BP_HydrationDelayBuff
    Package BP_HydrationDebuff
    Package BP_DrunkTimeBuff
    Package BP_DodgeStaminaDebuff
    Package BP_ClimbingHydrationDebuff
    Package BP_BleedingDebuff
    Package BP_FireActivator
    Package BP_BossEnemyHUDWidget
    Package BP_SurvivalPlayerController
    Package BP_GamePlayerController
    Package BP_MainMenuPlayerController
    Package BP_AbstractTeleportObject
    Package BP_AbstractInteractiveSavePoint
    Package BP_Accessory_AncientIdol
    Package BP_AbstractAccessory_AncientIdol
    Package BP_AbstractAccessoryObject
    Package BP_AbstractConsumableObject
    Package BP_AbstractHoldableObject
    Package BP_CrossbowArrow
    Package BP_NPCDialogueComponent
    Package BP_Accessory_KitVenom
    Package BP_Accessory_CollectorDiary
    Package BP_PoisonNeedle
    Package BP_Harpoon
    Package BP_Stimulant
    Package BP_SenseEnhancer
    Package BP_Relaxant
    Package BP_Panacea
    Package BP_HealingOintment
    Package BP_Accessory_WaterBottleUpgrade
    Package BP_AccessoryShelterMap
    Package BP_Accessory_KitCrafting
    Package BP_PoisonNeedleWeaponData
    Package BP_AbstractHoldableTool
    Package BP_PhysicalSurfaceSoundsDataSyringe
    Package BP_PhysicalSurfaceParticlesData
    Package BP_PoisonDebuff
    Package BP_MeleeSwing_NotifyState
    Package BP_AttackToForward_Notify
    Package BP_ParryCompleted_Notify
    Package BP_HarpoonWeaponData
    Package BP_PhysicalSurfaceSoundsDataArpoon
    Package BP_SenseEnhancerBuff
    Package BP_RelaxantBuff
    Package BP_AbstractRestoreHealth
    Package BP_LymphaticBuff
    Package BP_HealthGain
    Package BP_AbstractAccessoryUpgradableObject
    Package BP_Accessory_WaistPackSmall
    Package BP_GoldenCoins
    Package BP_SurvivalGameMode
    Package BP_Particle_Manager
    Package BP_DragonflySpline_Manager
    Package BP_ButterflySpline_Manager
    Package BP_GameHUD
    Package BP_Particle_Swarm_Pool
    Package BP_PooledParticle_Swarm
    Package BP_Particle_Swarm
    Package BP_Dragonfly_Spline_Pool
    Package BP_Pooled_DragonflySpline
    Package BP_Butterfly_Spline_Pool
    Package BP_Pooled_ButterflySpline
    Package BP_Dragonfly_Spline
    Package BP_Butterfly_Spline
    Package BP_BurningPreInstance-Pool
    Package BP_FireWeaponSound-Pool
    Package BP_FireDebuff
    Package BP_EnemyFireDebuff
    Package BP_AbstractSpecialShelterObject
    Package BP_QuestMarker
    Package BP_Landmark
    Package BP_InteractiveSavePoint
    Package BP_AbstractWS
    Package BP_AbstractFuelSource
    Package BP_RawMeat
    Package BP_CookedMeat
    Package BP_HydrationGain_Persistent
    Package BP_AbstractInteractiveObject
    Package BP_Molotov
    Package BP_EmptyBottle
    Package BP_Accessory_Lighter
    Package BP_MolotovWeaponData
    Package BP_FireDetectorVolume
    Package BP_AbstractHoldableFireTool
    Package BP_BurningMechanics
    Package BP_DeadSoul
    Package BP_PhysicalSurfaceSoundsDataBranch
    Package BP_FireDetector
    Package BP_NPCAlarm
    Package BP_Alarm
    Package BP_AbstractDoorObject
    Package BP_AbstractKeyObject
    Package BP_EnemyHUDWidget
    Package BP_RangedCrossbowWeaponData
    Package BP_Loot_Ranged
    Package BP_Loot_Arrows
    Package BP_ThrowableEnemyArrow
    Package BP_DamageSplatterComponent
    Package BP_AIBaseAudioComponent
    Package BP_ReactionHitComp
    Package BP_AbstractLootObject
    Package BP_AbstractCraftingRawMaterialObject
    Package BP_Loot_Wolf
    Package BP_EnemyBleedingDebuff
    Package BP_ThrowableItemsData_Wolf
    Package BP_InterestArea_Base
    Package BP_RAW_Hide
    Package BP_Stone_QTE
    Package BP_AbstractSkeletalMesh_QTE
    Package BP_PoisonBait_Lethal
    Package BP_PoisonBait
    Package BP_DeadRat
    Package BP_DeadBat
    Package BP_CannedFood_Prologue
    Package BP_CannedFood
    Package BP_ThrowableItemsData_Base
    Package BP_PoisonBaitWeaponData
    Package BP_DeadRatWeaponData
    Package BP_CannedFoodWeaponData
    Package BP_FootstepsSound_Notify
    Package BP_AIBaseSound_Notify
    Package BP_ThrownItemPerceptionComponent
    Package BP_ThrowableEnemyStone
    Package BP_ExecutionerWeaponData
    Package BP_ThrowableEnemyStoneExecutioner
    Package BP_PhysicalSurfaceSoundsDataWrench_Crowbar
    Package BP_ToolBase
    Package BP_RangedShowArrow_Notify
    Package BP_MeleeBatonWeaponData
    Package BP_Loot_MeleeFighter
    Package BP_Baton
    Package BP_BatonWeaponData
    Package BP_AttackToLeft_Notify
    Package BP_AttackToRight_Notify
    Package BP_Junkie_Head_M03
    Package BP_Junkie_Head_M02
    Package BP_Junkie_Head_M01
    Package BP_Loot_Junkie
    Package BP_MP_RAW_Rope
    Package BP_MP_RAW_MetallicChunk
    Package BP_MP_RAW_Cloth
    Package BP_UnregisterAttack_Notify
    Package BP_EmptyBottleWeaponData
    Package BP_LockedRecipe
    Package BP_Sheep-Pool
    Package BP_Rabbit-Pool
    Package BP_Pig-Pool
    Package BP_Goat-Pool
    Package BP_Fox-Pool
    Package BP_Chicken-Pool
    Package BP_Loot_Boar_Goat
    Package BP_Loot_Rabbit
    Package BP_Pig
    Package BP_Loot_Fox
    Package BP_Chicken
    Package BP_SmokeParticleMark-Pool
    Package BP_Smoke-Pool
    Package BP_FireStarter-Pool
    Package BP_FireParticleMark-Pool
    Package BP_Fire-Pool
    Package BP_BurntGroundMark-Pool
    Package BP_BurntGround_DECAL-Pool
    Package BP_CrossbowPoisonArrow
    Package BP_CrossbowCraftedArrow
    Package BP_Arrow_Projectile
    Package BP_PlayerShowArrow_Notify
    Package BP_PlayerArrowReady_Notify
    Package BP_CrossbowReload_NotifyState
    Package BP_North
    Package BP_MakeNoise_Notify
    Package BP_PredictTrajectoryWIP
    Package BP_ClimbingJumpDebuff
    Package BP_WallTileChild
    Package BP_StaminaFactorModifierDebuff
    Package BP_HeatStrokeDebuff
    Package BP_HydrationBuff
    Package BP_SoundProofWall
    Package BP_AIC_FireWeapon
    Package BP_Prologue_Shutter
    Package BP_Prologue_Gate
    Package BP_Helicopter
    Package BP_Prologue_Button_Shutter
    Package BP_Prologue_Button_Gate
    Package BP_Loot_Raptor
    Package BP_DonNavFlyHelper
    Package BP_RAW_Feather
    Package BP_InterestAreaSpawnControllerComponent
    Package BP_Loot_Bat
    Package BP_BirdsAudioComponent
    Package BP_NPC_AirToGround
    Package BP_NPC_AirToPerch
    Package BP_NPC_GroundToAir
    Package BP_NPC_PerchingFlying_Bird_Base
    Package BP_NPC_PerchToAir
    Package BP_NPC_FlyingWalking_Bird_Base
    Package BP_NPC_StayInAir
    Package BP_NPC_Bird_Base
    Package BP_Crow_AirToGround
    Package BP_Crow_AirToPerch
    Package BP_Crow_GroundToAir
    Package BP_Crow_PerchToAir
    Package BP_Crow_StayInAir
    Package BP_Seagull_AirToGround
    Package BP_Seagull_AirToPerch
    Package BP_Seagull_GroundToAir
    Package BP_Seagull_PerchToAir
    Package BP_Seagull_StayInAir
    Package BP_Sky_TriggerSettings
    Package BP_SkyPP_TriggerSettings
    Package BP_SoundAreaTrigger
    Package BP_FogSheet
    Package BP_Ocean
    Package BP_Underwater
    Package BP_BirdsPool
    Package BP_Sky_Manager
    Package BP_Sound_Manager
    Package BP_Stealth_Manager
    Package BP_PiraParticle_Trigger
    Package BP_Skylight_Manager
    Package BP_SkyLightCatacombsTrigger
    Package BP_QuestLoader
    Package BP_SurvivalKnife_QTE
    Package BP_Knife_QTE
    Package BP_CraftedKnife_QTE
    Package BP_WatchtowerKey
    Package BP_UtilityKey
    Package BP_PrologueSewerKeys
    Package BP_OldMinesKey
    Package BP_MasseriasKeys
    Package BP_LumberjacksKey
    Package BP_HouseBeachKey
    Package BP_HeadquarterKey
    Package BP_HammerKey
    Package BP_FoodStorageKey
    Package BP_ExecutionerKey
    Package BP_ElevatorJackKey
    Package BP_DogTrainingCenterKey
    Package BP_CustomHouseKey
    Package BP_BullsKey
    Package BP_WaistpackSmall
    Package BP_FuelCan
    Package BP_BackpackSmall
    Package BP_QuestAdder
    Package BP_DocsAdder
    Package BP_SoccerHat
    Package BP_SneakersShoes
    Package BP_RunningShoes
    Package BP_MInerHelmet
    Package BP_LegProtection
    Package BP_Kneepads
    Package BP_GasMask
    Package BP_ClimbingGloves
    Package BP_CamoShirt
    Package BP_Armor
    Package BP_Wrench
    Package BP_Torch
    Package BP_SurvivalKnife
    Package BP_Shovel
    Package BP_Pickaxe
    Package BP_Molotov_Prologue
    Package BP_Knife
    Package BP_FlameThrower
    Package BP_DEBUG_UselessKnife
    Package BP_DEBUG_SuperKnife
    Package BP_Crowbar
    Package BP_CraftedWrench
    Package BP_CraftedPickaxe
    Package BP_CraftedKnife
    Package BP_CraftedHarpoon
    Package BP_CraftedCrowbar
    Package BP_Branch
    Package BP_SimpleBandage
    Package BP_Medkit
    Package BP_LymphaticCompression
    Package BP_HealingPowder
    Package BP_Campfire
    Package BP_BeerCan
    Package BP_BeerBottle
    Package BP_RAW_VenomDrop
    Package BP_RAW_PotMarigold
    Package BP_RAW_Mushroom
    Package BP_RAW_Lavander
    Package BP_RAW_Fuel
    Package BP_RAW_Ephedra
    Package BP_RAW_CurryPlant
    Package BP_RAW_Comfrey
    Package BP_RAW_Belladonna
    Package BP_MP_RAW_WoodenChunk
    Package BP_Accessory_WaterBottleSmall
    Package BP_Accessory_Lighter_Prologue
    Package BP_Accessory_KitPharm
    Package BP_Accessory_Herbarium
    Package BP_AbstractAccessoryUpgradeAdder
    Package BP_Accessory_FuelCanUpgrade
    Package BP_AbstractExaminateAddingItem
    Package BP_WearableHydrationBuff
    Package BP_SneakersBodyPartData
    Package BP_StaminaDecayModifierBuff
    Package BP_RunningShoesBodyPartData
    Package BP_MinerHelmet_BodyPart
    Package BP_MinerHelmetBuff
    Package BP_LegProtection_BodyPartData
    Package BP_LegProtectionBuff
    Package BP_KneepadsBodyPartData
    Package BP_KneePadsBuff
    Package BP_GasMask_BodyPartData
    Package BP_GasMaskDebuff
    Package BP_ClimbingGlovesBodyPartData
    Package BP_ClimbingStaminaDecayModifierBuff
    Package BP_CamouflageBuff
    Package BP_ArmorBuff
    Package BP_WrenchWeaponData
    Package BP_SurvivalKnifeWeaponData
    Package BP_ShovelWeaponData
    Package BP_PickaxeWeaponData
    Package BP_KnifeWeaponData
    Package BP_PhysicalSurfaceSoundsData
    Package BP_PhysicalSurfaceSoundsDataShovel
    Package BP_UselessKnifeWeaponData
    Package BP_SuperKnifeWeaponData
    Package BP_CrowbarWeaponData
    Package BP_CraftedWrenchWeaponData
    Package BP_CraftedPickaxeWeaponData1
    Package BP_CraftedKnifeWeaponData
    Package BP_CraftedHarpoonWeaponData
    Package BP_CraftedCrowbarWeaponData
    Package BP_BranchWeaponData
    Package BP_SimpleBandageBuff
    Package BP_DrunkBuff
    Package BP_BeerBottleWeaponData
    Package BP_AbstractAccessory_WaterBottle
    Package BP_Junkie_Head_F03
    Package BP_Junkie_Head_F02
    Package BP_Junkie_Head_F01
    Package BP_Loot_Viper
    Package BP_Loot_Rat
    Package BP_ToxicSub
    Package BP_EmptySyringeNoWeapon
    Package BP_CrossbowFireArrow
    Package BP_CrossbowDeadlyArrow
    Package BP_Adrenaline
    Package BP_Torch_Prologue
    Package BP_LethalInjection
    Package BP_CraftedShovel
    Package BP_CraftedKnife_Prologue
    Package BP_CraftedCrowbar_Prologue
    Package BP_Branch_Prologue
    Package BP_Stimulant_Prologue
    Package BP_RestorativeTonic
    Package BP_NaturalAnalgesic
    Package BP_HealingCompress
    Package BP_HealingCompound
    Package BP_CampfireEasy
    Package BP_LethalInjectionWeaponData
    Package BP_CraftedShovelWeaponData
    Package BP_HealthOverTime
    Package BP_IncreaseDamageResistanceOverTIme
    Package BP_PuzzleMonolithMaster
    Package BP_AbstractPuzzleMonolith
    Package BP_AbstractPuzzleMonolithDiggingBase
    Package BP_GameplayShadowVolume
    Package BP_BuffsVolume
    Package BP_Parkour_ramp_nc
    Package BP_Parkour_442_1s_a
    Package BP_temple_column
    Package BP_PropsBase
    Package BP_ParkourPropsSpawnable
    Package BP_ParkourPropsBase
    Package BP_Plant_RaspberryInteractiveObject
    Package BP_Plant_CurrantInteractiveObject
    Package BP_Plant_BlackBerryInteractiveObject
    Package BP_InteractiveObjectSpawner
    Package BP_BaseObjectSpawner
    Package BP_BasePlantInteractiveObject
    Package BP_DogKillingInteractiveObject
    Package BP_DogCageTrigger
    Package BP_BirdsInterestArea
    Package BP_Loot_ExecTR
    Package BP_Executioner02WeaponData
    Package BP_Loot_Exec_Pinewood
    Package BP_TutorialText_Volume
    Package BP_SaveTrigger
    Package BP_DocumentObjectSpawner
    Package BP_SoundSingleNote
    Package BP_Parkour_RW_6_1s
    Package BP_Parkour_444_ang
    Package BP_444_3s_a
    Package BP_AbstractDocumentObject
    Package BP_SheepSpawner
    Package BP_RabbitSpawner
    Package BP_GoatSpawner
    Package BP_FoxSpawner
    Package BP_GodRay
    Package BP_SoundEnterAndExitTrigger
    Package BP_LoopHeavyAttack_Notify

The cheat table will follow shortly, as I progress with this.

BR,
Sun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Paul44
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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by Paul44 »

So, when one thinks one created a kickass FreeCam for this game, comes along a chap like yourself, kicking one right in the... cojones :shock:

Superb job, not surprisingly... I'm not playing the game anymore (still on my HD though), so will try out this stuff later this week. If I can add something sensible, I will sure do... ahum.

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SunBeam
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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

Paul44 wrote:
Sun Mar 22, 2020 3:11 pm
So, when one thinks one created a kickass FreeCam for this game, comes along a chap like yourself, kicking one right in the... cojones :shock:

Superb job, not surprisingly... I'm not playing the game anymore (still on my HD though), so will try out this stuff later this week. If I can add something sensible, I will sure do... ahum.
Well.. I can hand it to ya. Have I not seen your post, I wouldn't have known of this game. I've played for 8h straight yesterday. It's amazingly fun, even though the acting in the scarce dialogues is a bit off and they probably haven't normalized the sounds. That developer knife is a 1-hit kill weapon :) Been playing with it since my post, lol. Should really stop and try other weapons. Just got the crossbow. Not sure if you've reached "The Pillars", but when you do.. you'll see some mad nice rock climbing development. The game gives you a lot of goosebumps moments whenever you're making a jump across a chasm, not knowing "will I make it?". Of course, having god and fly handy, one can get back on track. Fell like 23818391 times :D

But as far as the FreeCam, I encourage you to keep doing it. What I "coded" is Epic's MoveForward and MoveRight functions that I ported from the ShooterGame I compiled on my end. Then I adjusted the components to suit Die Young. Of course, the tricky part is finding the 2 functions in YOUR game, then testing a shitload to make sure everything works fine (had like 60 crashes). So it's cumbersome, but you get used to it. Much like I'd like to see you do: getting used to creating the freecam in any game ;)

BR,
Sun

Paul44
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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by Paul44 »

^ In my case, the idea of creating a 'teleport' cheat came while in 'The Pinewood' area; if I recall correctly (lots of jumping/climbing as well). Missed a leap a few times too many; "rewindiing" to one's last save/fireplace location. Once I got down to that 'pool' location - with the teleport icon - I had no choice but to climb back up all the way... so...

ps: I first tried to "survive" with Zanzer's table, but - just like with AC series - if one drops from 10 feet high or so, one dies no matter what... hence I needed the godmode. Tackled the "godmode boolean" research with the "Page exceptions" approach (no comments please :)), but did not hit the right structure/mem_area I suppose...

----------------
FYI to any gamer reading this: it is a great game - got excellent reviews - but you'll need some patience/time along the way. And the game is not about fighting - most encounters can be avoided easily - it is about exploring (including the "frustrations" that come along with it)...

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

Paul44 wrote:
Mon Mar 23, 2020 8:17 am
you'll need some patience/time along the way
I really hope you are in-doors playing games :D

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by Zanzer »

Why? Is something going on outside in the world?

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

Zanzer wrote:
Mon Mar 23, 2020 9:07 pm
Why? Is something going on outside in the world?
Ignore him, he's writing from Mars :D

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by Ponyflare »

This currently crashes the game when enabled. Any chance of a fix?

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

Ponyflare wrote:
Wed Mar 08, 2023 3:35 am
This currently crashes the game when enabled. Any chance of a fix?
The only way I'd fix anything at this point in time is through Patreon. Cheers!

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by MzK47 »

The game crashes.

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Re: Die Young [Engine:Unreal 4.19] - Console enabler, Dumper and more..

Post by SunBeam »

MzK47 wrote:
Mon Jun 17, 2024 8:04 am
The game crashes.
I'm eating burgers.

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